miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua

224 lines
8.6 KiB
Lua

local XinJiangLaiXi = {}
local globalActive = ConfigManager.GetConfig(ConfigName.GlobalActivity)
function XinJiangLaiXi:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = XinJiangLaiXi })
return b
end
function XinJiangLaiXi:InitComponent()
self.spLoader = SpriteLoader.New()
self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
self.money = Util.GetGameObject(self.gameObject, "money/times"):GetComponent("Text")
self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn")
self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn")
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject, "btnGroups/zqbg")
self.zhenqibaogeBtn:SetActive(false)
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid")
self.liveRoot = Util.GetGameObject(self.gameObject, "bg/liveRoot")
self.tip1 = Util.GetGameObject(self.gameObject, "layout/Text1"):GetComponent("Text")
self.tip2 = Util.GetGameObject(self.gameObject, "layout/Text2"):GetComponent("Text")
self.addBtn = Util.GetGameObject(self.gameObject, "layout/addBtn")
self.allData = {}
self.itemsGrid = {} --item重复利用
end
--绑定事件(用于子类重写)
function XinJiangLaiXi:BindEvent()
Util.AddOnceClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.XinJiangLaiXi, self.helpPosition.x, self.helpPosition.y)
end)
Util.AddOnceClick(self.addBtn, function()
--购买特权
if self.allData.buyTime > 0 then
local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP, 10036, 1)
local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig, costId).Name
MsgPanel.ShowTwo(string.format(Language[10627], finalNum, GetLanguageStrById(itemName)), nil, function()
--买东西
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP, 10036, 1, function()
PopupTipPanel.ShowTip(Language[10628])
PrivilegeManager.RefreshPrivilegeUsedTimes(2013, 1) --更新特权
self:Refresh()
end)
end)
else
PopupTipPanel.ShowTip(Language[10629])
end
end)
Util.AddOnceClick(self.fightBtn, function()
--开始战斗
if self.allData.fightTime > 0 then
-- TODO: 没有战斗结果校验
NetManager.NewGeneralAttackRequest(self.allData.activityId, 2012, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(2012, 1) --更新特权
local fightData = BattleManager.GetBattleServerData(msg, 0)
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.XINJIANG, function()
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
end)
end)
else
--购买特权
if self.allData.buyTime > 0 then
local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FUNCTION_SHOP, 10036, 1)
local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig, costId).Name
MsgPanel.ShowTwo(string.format(Language[10627], finalNum, itemName), nil, function()
--买东西
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP, 10036, 1, function()
PopupTipPanel.ShowTip(Language[10628])
PrivilegeManager.RefreshPrivilegeUsedTimes(2013, 1) --更新特权
self:Refresh()
end)
end)
else
PopupTipPanel.ShowTip(Language[10630])
end
end
end)
Util.AddOnceClick(self.storeBtn, function()
JumpManager.GoJump(40019)
end)
end
--添加事件监听(用于子类重写)
function XinJiangLaiXi:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.Refresh, self)
end
--移除事件监听(用于子类重写)
function XinJiangLaiXi:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.Refresh, self)
end
--界面打开时调用(用于子类重写)
function XinJiangLaiXi:OnOpen(_activityConfig, _index, parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
function XinJiangLaiXi:OnSortingOrderChange()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function XinJiangLaiXi:OnShow(_sortingOrder)
self.sortingOrder = _sortingOrder
self.gameObject:SetActive(true)
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups, "ActId",
globalActive[id].ShowArt, "PageType", self.actConfig.PageType, "ActiveType",
self.actConfig.ActiveType)
if not actConfig then
actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups, "ActId", id,
"PageType", self.actConfig.PageType, "ActiveType", self.actConfig.ActiveType)
end
if actConfig then
self.actConfig = actConfig
end
end
end
end
self:Refresh()
end
function XinJiangLaiXi:Refresh()
CheckRedPointStatus(RedPointType.XinJiangLaiXi)
self.allData = DynamicActivityManager.XinJiangBuildData()
self:OnShowData()
self:SetTime()
end
function XinJiangLaiXi:OnShowData()
-- self.shop:SetActive(false)
if not self.itemsGrid then
self.itemsGrid = {}
end
for k, v in ipairs(self.itemsGrid) do
v.gameObject:SetActive(false)
end
for i = 1, #self.allData.reward do
if not self.itemsGrid[i] then
self.itemsGrid[i] = SubUIManager.Open(SubUIConfig.ItemView, self.scrollItem.transform)
end
self.itemsGrid[i].gameObject:SetActive(true)
self.itemsGrid[i]:OnOpen(false, self.allData.reward[i], 1, false, false, false, self.sortingOrder)
end
if self.LiveObj then
poolManager:UnLoadLive(self.LiveObj.name, self.LiveObj)
self.LiveObj = nil
end
local configData = ConfigManager.GetConfigData(ConfigName.NewHeroConfig, self.allData.activityId)
local HeroId = configData.HeroId
local imgName = GetResourcePath(ConfigManager.GetConfigData(ConfigName.HeroConfig, HeroId).Live)
self.LiveObj = poolManager:LoadLive(imgName, self.liveRoot.transform, Vector3.one * configData.Size[1],
Vector2.New(configData.Size[2], configData.Size[3]))
self.tip1.text = Language[10631] .. "<color=#6BC74D>" .. self.allData.fightTime .. "</color>"
self.tip2.text = Language[10632] .. "<color=#6BC74D>" .. self.allData.buyTime .. "</color>"
self.money.text = self.allData.money
end
function XinJiangLaiXi:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local timeDown = self.allData.endTime - GetTimeStamp()
self.time.text = Language[10570] .. TimeToFelaxible(timeDown)
self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
self.parent:ClosePanel()
return
end
self.time.text = Language[10570] .. TimeToFelaxible(timeDown)
end, 1, -1, true)
self.timer:Start()
end
function XinJiangLaiXi:OnClose()
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.shopView then
self.shopView = SubUIManager.Close(self.shopView)
self.shopView = nil
end
self.gameObject:SetActive(false)
end
--界面销毁时调用(用于子类重写)
function XinJiangLaiXi:OnDestroy()
self.spLoader:Destroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.LiveObj then
poolManager:UnLoadLive(self.LiveObj.name, self.LiveObj)
self.LiveObj = nil
end
self.itemsGrid = {}
end
return XinJiangLaiXi