408 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			408 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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PatFacePanel = Inherit(BasePanel)
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local patFaceSingleData = {}
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local callBackEvent = nil
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local openPanle
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local peijianTabs = {}--天恩神赐异妖配件
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local diffItemTabs = {}--天恩神赐异妖获得物品
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local guildWarRewardTabs = {}--公会战奖励
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local cursortingOrder
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local PatFaceFindFairy = require("Modules/Expert/PatFaceFindFairy")
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local patFaceFindFairy
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--初始化组件(用于子类重写)
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function PatFacePanel:InitComponent()
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    self.spLoader = SpriteLoader.New()
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    --self.btnBack1 = Util.GetGameObject(self.transform, "frame")
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    cursortingOrder = 0
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    --神兵天降 抽卡
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    self.btnBack1 = Util.GetGameObject(self.transform, "frame/obg1/btnBack")
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    self.btnBack2 = Util.GetGameObject(self.transform, "frame/obg2/btnBack")
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    self.btnBack3 = Util.GetGameObject(self.transform, "frame/obg3/btnBack")
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    self.btnBack5 = Util.GetGameObject(self.transform, "frame/obg5/btnBack")
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    self.obg1 = Util.GetGameObject(self.transform, "frame/obg1")
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    self.goJumpBtn = Util.GetGameObject(self.transform, "frame/obg1/goJumpBtn")
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    self.goJumpBtnText = Util.GetGameObject(self.transform, "frame/obg1/goJumpBtn/Text"):GetComponent("Text")
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    self.activity1Icon = Util.GetGameObject(self.transform, "frame/obg1/activityIcon"):GetComponent("Image")
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    self.activity1TextIcon = Util.GetGameObject(self.transform, "frame/obg1/activityTextIcon"):GetComponent("Image")
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    --天恩神赐 异妖直购
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    self.obg2 = Util.GetGameObject(self.transform, "frame/obg2")
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    self.activity2Icon = Util.GetGameObject(self.transform, "frame/obg2/activityIcon"):GetComponent("Image")
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    self.activity2TextIcon = Util.GetGameObject(self.transform, "frame/obg2/activityTextIcon"):GetComponent("Image")
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    self.nameBtn = Util.GetGameObject(self.transform, "frame/obg2/nameBtn")
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    self.nameBtnText = Util.GetGameObject(self.transform, "frame/obg2/nameBtn/Text"):GetComponent("Text")
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    self.goJumpBtn2 = Util.GetGameObject(self.transform, "frame/obg2/goJumpBtn")
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    self.goJumpBtn2Text = Util.GetGameObject(self.transform, "frame/obg2/goJumpBtn/Text"):GetComponent("Text")
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    self.titleText = Util.GetGameObject(self.transform, "frame/obg2/titleTextAndTime/Text"):GetComponent("Text")
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    self.timeText = Util.GetGameObject(self.transform, "frame/obg2/titleTextAndTime/time"):GetComponent("Text")
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    for i = 1, 4 do
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        peijianTabs[i] = Util.GetGameObject(self.transform, "frame/obg2/peijians/peijianFrame (" .. i .. ")")
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    end
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    diffItemTabs = {}
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    for i = 1, 5 do
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        diffItemTabs[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(self.transform, "frame/obg2/rect/grid").transform)
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    end
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    -- 公会战系列
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    self.obg3 = Util.GetGameObject(self.transform, "frame/obg3")
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    self.obg3nameText = Util.GetGameObject(self.transform, "frame/obg3/nameText"):GetComponent("Text")
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    self.obg3goJumpBtn = Util.GetGameObject(self.transform, "frame/obg3/goJumpBtn")
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    self.cancelBtn = Util.GetGameObject(self.transform, "frame/obg3/cancelBtn")
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    self.cancelBtnText = Util.GetGameObject(self.transform, "frame/obg3/cancelBtn/Text"):GetComponent("Text")
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    self.infoText = Util.GetGameObject(self.transform, "frame/obg3/infoText"):GetComponent("Text")
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    guildWarRewardTabs = {}
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    for i = 1, 5 do
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        guildWarRewardTabs[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(self.transform, "frame/obg3/rect/grid").transform)
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    end
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    --类似萌新活动系列 需要弹其他窗口
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    self.obg4 = Util.GetGameObject(self.transform, "frame/obg4")
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    --五星成长礼
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    self.obg5 = Util.GetGameObject(self.transform, "frame/obg5")
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    self.obg5goJumpBtn = Util.GetGameObject(self.transform, "frame/obg5/goJumpBtn")
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    self.obg5cancelBtn = Util.GetGameObject(self.transform, "frame/obg5/cancelBtn")
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    self.obg5cancelBtnText = Util.GetGameObject(self.transform, "frame/obg5/cancelBtn/Text"):GetComponent("Text")
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    self.obg5infoText = Util.GetGameObject(self.transform, "frame/obg5/infoText"):GetComponent("Text")
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    --特效
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    self.effext1 = Util.GetGameObject(self.transform, "frame/obg2/effect/UI_effect_PatFacePanel_obg2_normal_particle")
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    self.effext2 = Util.GetGameObject(self.transform, "frame/obg2/effect/UI_effect_PatFacePanel_obg2_start")
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    self.effext3 = Util.GetGameObject(self.transform, "frame/obg1/effect/UI_effect_PatFacePanel_obg1_normal_particle")
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    self.effext4 = Util.GetGameObject(self.transform, "frame/obg1/effect/UI_effect_PatFacePanel_obg1_start")
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    --东海寻仙拍脸
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    patFaceFindFairy = PatFaceFindFairy.new(self, Util.GetGameObject(self.transform, "frame/obg6"))
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    self.obg6 = Util.GetGameObject(self.transform, "frame/obg6")
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    self.obg6goJumpBtn = Util.GetGameObject(self.transform, "frame/obg6/goJumpBtn")
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    self.tipImage=Util.GetGameObject(self.transform,"frame/obg6/activityTextIcon/Image"):GetComponent("Image")
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    --升级限时礼包
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    self.obg7 = Util.GetGameObject(self.transform, "frame/obg7")
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    --限时神装礼包
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    self.obg8 = Util.GetGameObject(self.transform, "frame/obg8")
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    -- 惊喜礼盒活动
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    self.obg9 = Util.GetGameObject(self.transform, "frame/obg9")
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end
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--绑定事件(用于子类重写)
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function PatFacePanel:BindEvent()
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    --Util.AddClick(self.btnBack1, function()
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    --    self:ClosePanel()
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    --end)
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    Util.AddClick(self.btnBack1, function()
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        self:ClosePanel()
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    end)
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    Util.AddClick(self.btnBack2, function()
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        self:ClosePanel()
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    end)
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    Util.AddClick(self.btnBack3, function()
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        self:ClosePanel()
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    end)
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    Util.AddClick(self.btnBack5, function()
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        self:ClosePanel()
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    end)
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end
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--添加事件监听(用于子类重写)
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function PatFacePanel:AddListener()
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    Game.GlobalEvent:AddEvent(GameEvent.PatFace.PatFaceClear, self.JumpBtnClickEvent, self)
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end
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--移除事件监听(用于子类重写)
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function PatFacePanel:RemoveListener()
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    Game.GlobalEvent:RemoveEvent(GameEvent.PatFace.PatFaceClear, self.JumpBtnClickEvent, self)
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end
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--界面打开时调用(用于子类重写)
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function PatFacePanel:OnOpen(_patFaceAllData,_callBackEvent,_openPanle)
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    patFaceSingleData = _patFaceAllData
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    callBackEvent = _callBackEvent
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    openPanle = _openPanle
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PatFacePanel:OnShow()
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    self:OnShowPatFaceData()
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end
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function PatFacePanel:OnShowPatFaceData()
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    if patFaceSingleData  then
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        LogGreen("patFaceSingleData.Type:"..patFaceSingleData.Type)
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        self.obg1:SetActive(patFaceSingleData.Type == FacePanelType.Sbtj)
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        self.obg2:SetActive(patFaceSingleData.Type == FacePanelType.Tesc)
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        self.obg3:SetActive(patFaceSingleData.Type == FacePanelType.GuildFight or patFaceSingleData.Type == FacePanelType.Championship)
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        self.obg4:SetActive(patFaceSingleData.Type == FacePanelType.SupremeHero)
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        self.obg5:SetActive(false)
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        self.obg6:SetActive(patFaceSingleData.Type == FacePanelType.FindFairy)
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        self.obg7:SetActive(patFaceSingleData.Type == FacePanelType.UpgradePac or 
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            patFaceSingleData.Type == FacePanelType.MonsterWave or 
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            patFaceSingleData.Type == FacePanelType.MainLevel or 
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            patFaceSingleData.Type == FacePanelType.Pokemon or
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            patFaceSingleData.Type == FacePanelType.Surprise)
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        self.obg8:SetActive(patFaceSingleData.Type == FacePanelType.TimeLimitSkin)
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        -- self.obg9:SetActive(patFaceSingleData.Type == FacePanelType.FuXingGaoZhao)
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        if patFaceSingleData.Type == FacePanelType.Sbtj then
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            self:OnShowOb1Data()
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        elseif patFaceSingleData.Type == FacePanelType.Tesc then
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            self:OnShowOb2Data()
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        elseif patFaceSingleData.Type == FacePanelType.GuildFight or patFaceSingleData.Type == FacePanelType.Championship then
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            self:OnShowOb3Data()
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        elseif patFaceSingleData.Type == FacePanelType.SupremeHero then
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            self:OnShowOb4Data()
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        elseif patFaceSingleData.Type == FacePanelType.GrowGift then
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            self:OnShowOb5Data()
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        elseif patFaceSingleData.Type == FacePanelType.FindFairy then
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            local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
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            local artId=ConfigManager.GetConfigDataByKey(ConfigName.LoginPosterConfig,"Values",curActivityId).BackgroundString
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            self.tipImage.sprite=self.spLoader:LoadSprite(ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,artId).Name)
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            self:OnShowOb6Data()
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        elseif patFaceSingleData.Type == FacePanelType.UpgradePac or 
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            patFaceSingleData.Type == FacePanelType.MonsterWave or 
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            patFaceSingleData.Type == FacePanelType.MainLevel or 
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            patFaceSingleData.Type == FacePanelType.Pokemon or
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            patFaceSingleData.Type == FacePanelType.Surprise then
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            self:OnShowOb7Data(patFaceSingleData.Type)
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        elseif patFaceSingleData.Type == FacePanelType.TimeLimitSkin then
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            self:OnShowOb8Data()
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        elseif patFaceSingleData.Type == FacePanelType.SurpriseBox then
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            self:OnShowOb9Data()
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        end
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    end
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end
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function PatFacePanel:OnSortingOrderChange()
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    Util.AddParticleSortLayer( self.effext1, self.sortingOrder - cursortingOrder)
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    Util.AddParticleSortLayer( self.effext2, self.sortingOrder - cursortingOrder)
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    Util.AddParticleSortLayer( self.effext3, self.sortingOrder - cursortingOrder)
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    Util.AddParticleSortLayer( self.effext4, self.sortingOrder - cursortingOrder)
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    cursortingOrder = self.sortingOrder
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end
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--第一种显示 神兵天降
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function PatFacePanel:OnShowOb1Data()
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    self.activity1Icon.sprite = self.spLoader:LoadSprite(GetResourcePath(patFaceSingleData.Background))
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    self.activity1TextIcon.sprite = self.spLoader:LoadSprite(GetResourcePath(patFaceSingleData.BackgroundString))
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    self.goJumpBtnText.text = patFaceSingleData.Btn
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    Util.AddOnceClick(self.goJumpBtn, function()
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        self:JumpBtnClickEvent()
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        end)
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    end
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--第二种显示 天恩神赐
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function PatFacePanel:OnShowOb2Data()
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    self.activity2Icon.sprite = self.spLoader:LoadSprite(GetResourcePath(patFaceSingleData.Background))
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    self.activity2TextIcon.sprite = self.spLoader:LoadSprite(GetResourcePath(patFaceSingleData.BackgroundString))
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    local differDemonsConFig = ConfigManager.GetConfigData(ConfigName.DifferDemonsConfig,patFaceSingleData.Values)
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    local rechargeCommodityConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,patFaceSingleData.ShopId)
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    if rechargeCommodityConfig == nil or differDemonsConFig == nil  then return end
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    local shopItemData = OperatingManager.GetGiftGoodsInfo(rechargeCommodityConfig.Type,rechargeCommodityConfig.Id)
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    self.nameBtnText.text = GetLanguageStrById(differDemonsConFig.Name)
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    self.titleText.text = GetLanguageStrById(patFaceSingleData.Desc)
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    self.timeText.text = Language[10572]..PatFaceManager.GetTimeStrBySeconds(shopItemData.startTime).."-"..PatFaceManager.GetTimeStrBySeconds(shopItemData.endTime)
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    self.goJumpBtn2Text.text = Language[10586]
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    --if shopItemData.buyTimes <= 0 then
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    --    self.goJumpBtn2Text.text = "立即前往"
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    --    --self.goJumpBtn2Text.text ="¥ " ..  patFaceSingleData.Btn
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    --else
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    --    self.goJumpBtn2Text.text = "已购买"
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    --end
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    for i = 1, 4 do
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        if #rechargeCommodityConfig.RewardShow >= i then
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            peijianTabs[i]:SetActive(true)
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            local itemSId = rechargeCommodityConfig.RewardShow[i][1]
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            local itemConfigData = ConfigManager.GetConfigData(ConfigName.ItemConfig,itemSId)
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            Util.GetGameObject(peijianTabs[i].transform, "peijianIcon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfigData.ResourceID))
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            Util.AddOnceClick(peijianTabs[i], function()
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                UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil)
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            end)
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        else
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            peijianTabs[i]:SetActive(false)
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        end
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    end
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    for i = 1, math.max(#diffItemTabs, #rechargeCommodityConfig.BaseReward) do
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        local go = diffItemTabs[i]
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        if not go then
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            go = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(self.transform, "frame/obg3/rect/grid").transform)
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            diffItemTabs[i] = go
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        end
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        go.gameObject:SetActive(false)
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    end
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    for i = 1, #rechargeCommodityConfig.BaseReward do
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        diffItemTabs[i].gameObject:SetActive(true)
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        diffItemTabs[i]:OnOpen(false,rechargeCommodityConfig.BaseReward[i],1,false,false,false,self.sortingOrder)
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    end
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    Util.AddOnceClick(self.goJumpBtn2, function()
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        --if shopItemData.buyTimes <= 0 then
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            --if AppConst.isSDK then
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            --    PayManager.Pay({ Id = rechargeCommodityConfig.Id })
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            --else
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            --    NetManager.RequestBuyGiftGoods(rechargeCommodityConfig.Id, function()
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            --        FirstRechargeManager.RefreshAccumRechargeValue(rechargeCommodityConfig.Id)
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            --        OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.DirectPurchaseGift, rechargeCommodityConfig.Id)
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            --        self:ClosePanel()
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            --    end)
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            --end
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            if openPanle then
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                openPanle.patFaceCallList:Clear()
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            end
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            if callBackEvent then
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                callBackEvent = nil
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            end
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            if ActTimeCtrlManager.SingleFuncState(42) then
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                UIManager.OpenPanel(UIName.ExpertPanel,ExperType.DiffMonster)
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            else
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                PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(42))
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            end
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        --end
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    end)
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    Util.AddOnceClick(self.nameBtn, function()
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        UIManager.OpenPanel(UIName.PatFaceDiffMonsterInfoPanel,patFaceSingleData.Values)
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    end)
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end
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--第三种显示 公会战
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local timeOb3
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function PatFacePanel:OnShowOb3Data()
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    self.infoText.text = GetLanguageStrById(patFaceSingleData.Desc)
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    local rewardTableStr = ""
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    if patFaceSingleData.OpenRules[1] == 6 then
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        self.obg3nameText.text = Language[10587]
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        rewardTableStr = ConfigManager.GetConfigData(ConfigName.GuildRewardConfig,1).Reward--策划让默认直接读取公会战第一名奖励
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        local rewardTable = string.split(rewardTableStr, "|")
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        for i = 1, math.max(#guildWarRewardTabs, #rewardTable) do
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            local go = guildWarRewardTabs[i]
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            if not go then
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                go = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(self.transform, "frame/obg3/rect/grid").transform)
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                guildWarRewardTabs[i] = go
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            end
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            go.gameObject:SetActive(false)
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        end
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        for i = 1, #rewardTable do
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            local rewardItemTable = string.split(rewardTable[i],"#")
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            guildWarRewardTabs[i].gameObject:SetActive(true)
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            guildWarRewardTabs[i]:OnOpen(false,{rewardItemTable[1],0},1,false,false,false,self.sortingOrder)
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        end
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    elseif patFaceSingleData.OpenRules[1] == 7 then
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        self.obg3nameText.text = Language[10588]
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        local rewardTable  = {}
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        -- if patFaceSingleData.Id == 24 then--特殊写  id 不能变
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            rewardTable = ConfigManager.GetConfigData(ConfigName.ChampionshipReward,1).SeasonReward--巅峰战
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        -- else
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        --     local rewardInfo = {77,0}
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        --     rewardTable[1] = rewardInfo--巅峰战
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        -- end
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        for i = 1, math.max(#guildWarRewardTabs, #rewardTable) do
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            local go = guildWarRewardTabs[i]
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            if not go then
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                go = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(self.transform, "frame/obg3/rect/grid").transform)
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                guildWarRewardTabs[i] = go
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            end
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            go.gameObject:SetActive(false)
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        end
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        for i = 1, #rewardTable do
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            local rewardItemTable = rewardTable[i]
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            guildWarRewardTabs[i].gameObject:SetActive(true)
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            guildWarRewardTabs[i]:OnOpen(false,{rewardItemTable[1],0},1,false,false,false,self.sortingOrder)
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        end
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    end
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    Util.AddOnceClick(self.obg3goJumpBtn, function()
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        self:JumpBtnClickEvent()
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    end)
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    Util.AddOnceClick(self.cancelBtn, function()
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        self:ClosePanel()
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    end)
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    local timeDownNum = 5
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    if timeOb3 then
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        timeOb3:Stop()
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        timeOb3 = nil
 | 
						|
    end
 | 
						|
    timeOb3 = Timer.New(function()
 | 
						|
        self.cancelBtnText.text =   Language[10589]..timeDownNum..")"
 | 
						|
        if timeDownNum < 0 then
 | 
						|
            self:ClosePanel()
 | 
						|
            if timeOb3 then
 | 
						|
                timeOb3:Stop()
 | 
						|
                timeOb3 = nil
 | 
						|
            end
 | 
						|
        end
 | 
						|
        timeDownNum = timeDownNum - 1
 | 
						|
    end, 1, -1, true)
 | 
						|
    timeOb3:Start()
 | 
						|
end
 | 
						|
--第四种显示
 | 
						|
function PatFacePanel:OnShowOb4Data()
 | 
						|
    UIManager.OpenPanel(UIName.SupremeHeroPopup,function()  self:ClosePanel() end)
 | 
						|
end
 | 
						|
--第五种显示 五星成长礼
 | 
						|
local timeOb5
 | 
						|
function PatFacePanel:OnShowOb5Data()
 | 
						|
    -- if OperatingManager.IsShowFiveStarPatch then
 | 
						|
        OperatingManager.upGradePackagePanelType = 2
 | 
						|
        UIManager.OpenPanel(UIName.UpGradePackagePanel,function()  self:ClosePanel() end)
 | 
						|
        -- OperatingManager.IsShowFiveStarPatch = false
 | 
						|
    -- end
 | 
						|
end
 | 
						|
function PatFacePanel:OnShowOb6Data()
 | 
						|
    patFaceFindFairy.OnShow(self,patFaceSingleData)
 | 
						|
    Util.AddOnceClick(self.obg6goJumpBtn, function()
 | 
						|
        self:JumpBtnClickEvent()
 | 
						|
    end)
 | 
						|
end
 | 
						|
 | 
						|
--第七种 升级限时礼包
 | 
						|
function PatFacePanel:OnShowOb7Data(Type)
 | 
						|
    OperatingManager.upGradePackagePanelIndex = 0
 | 
						|
    if Type == FacePanelType.UpgradePac then
 | 
						|
        OperatingManager.upGradePackagePanelType = 1
 | 
						|
    elseif Type == FacePanelType.MonsterWave then
 | 
						|
        OperatingManager.upGradePackagePanelType = 4
 | 
						|
    elseif Type == FacePanelType.MainLevel then
 | 
						|
        OperatingManager.upGradePackagePanelType = 3
 | 
						|
    elseif Type == FacePanelType.Pokemon then
 | 
						|
        OperatingManager.upGradePackagePanelType = 5
 | 
						|
    elseif Type == FacePanelType.Surprise then
 | 
						|
        OperatingManager.upGradePackagePanelType = 6
 | 
						|
    end
 | 
						|
    UIManager.OpenPanel(UIName.UpGradePackagePanel,function()  self:ClosePanel() end)
 | 
						|
end
 | 
						|
 | 
						|
--第八种 限时神装礼包
 | 
						|
function PatFacePanel:OnShowOb8Data()
 | 
						|
    UIManager.OpenPanel(UIName.TimeLimitSkinPanel,function()  self:ClosePanel() end)
 | 
						|
end
 | 
						|
 | 
						|
--第九种 --惊喜礼盒活动
 | 
						|
function PatFacePanel:OnShowOb9Data()
 | 
						|
    UIManager.OpenPanel(UIName.SurpriseBoxPanel,function()  self:ClosePanel() end)
 | 
						|
end
 | 
						|
 | 
						|
function PatFacePanel:JumpBtnClickEvent()
 | 
						|
    if openPanle then
 | 
						|
        openPanle.patFaceCallList:Clear()
 | 
						|
    end
 | 
						|
    if callBackEvent then
 | 
						|
        callBackEvent = nil
 | 
						|
    end
 | 
						|
    if patFaceSingleData.Jump then
 | 
						|
        JumpManager.GoJump( patFaceSingleData.Jump)
 | 
						|
        self:ClosePanel()
 | 
						|
    end
 | 
						|
end
 | 
						|
--界面关闭时调用(用于子类重写)
 | 
						|
function PatFacePanel:OnClose()
 | 
						|
 | 
						|
    if callBackEvent then
 | 
						|
        callBackEvent()
 | 
						|
    end
 | 
						|
    if timeOb3 then
 | 
						|
        timeOb3:Stop()
 | 
						|
        timeOb3 = nil
 | 
						|
    end
 | 
						|
    if timeOb5 then
 | 
						|
        timeOb5:Stop()
 | 
						|
        timeOb5 = nil
 | 
						|
    end
 | 
						|
    patFaceFindFairy.OnClose()
 | 
						|
end
 | 
						|
 | 
						|
--界面销毁时调用(用于子类重写)
 | 
						|
function PatFacePanel:OnDestroy()
 | 
						|
    self.spLoader:Destroy()
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
return PatFacePanel |