miduo_client/Assets/LuaFramework/Scripts/Manager/BuglyConfig.cs

43 lines
884 B
C#

using UnityEngine;
using System.Collections.Generic;
using System;
using GameCore;
namespace GameLogic
{
// 数数 数据平台
public class BuglyConfig : MonoBehaviour
{
public string appid = "";
void Start()
{
BuglyManager.Instance.SetAppId(appid);
}
}
public class BuglyManager : UnitySingleton<BuglyManager>
{
public static string appId = "";
public void SetAppId(string appId)
{
BuglyManager.appId = appId;
}
public void Init()
{
// bugly
if(appId == "")
{
appId = VersionManager.Instance.GetVersionInfo("buglyId");
}
Debug.Log("Bugly Init: " + appId);
BuglyAgent.InitWithAppId(appId);
BuglyAgent.EnableExceptionHandler();
}
}
}