miduo_client/Assets/Scripts/Editor/ExcelTool/DataConfig/ExcelTreeView.cs

66 lines
1.8 KiB
C#

using GameEditor.Core.TreeViewBase;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace GameEditor.Core.DataConfig
{
public class ExcelTreeViewData
{
public int excelIndex = -1;
public int sheetIndex = -1;
public static ExcelTreeViewData Root
{
get
{
return new ExcelTreeViewData();
}
}
public bool IsSheet()
{
return excelIndex >= 0 && sheetIndex >= 0;
}
}
public class ExcelTreeView : TreeViewWithTreeModel<TreeElementWithData<ExcelTreeViewData>>
{
public delegate void OnTreeElementSelected(TreeElementWithData<ExcelTreeViewData> data);
public OnTreeElementSelected onSelected = null;
public ExcelTreeView(TreeViewState state, TreeModel<TreeElementWithData<ExcelTreeViewData>> model) : base(state, model)
{
showBorder = true;
Reload();
}
protected override void RowGUI(RowGUIArgs args)
{
var item = (TreeViewItem<TreeElementWithData<ExcelTreeViewData>>)args.item;
TreeElementWithData<ExcelTreeViewData> element = item.data;
Rect contentRect = args.rowRect;
contentRect.x += GetContentIndent(item);
contentRect.width -= GetContentIndent(item);
EditorGUI.LabelField(contentRect, element.name);
}
protected override bool CanMultiSelect(TreeViewItem item)
{
return false;
}
protected override void SelectionChanged(IList<int> selectedIds)
{
base.SelectionChanged(selectedIds);
if(onSelected!=null)
{
onSelected(treeModel.Find(selectedIds[0]));
}
}
}
}