miduo_client/Assets/ManagedResources/~Lua/Modules/YuJianXing/RiceSinglePlayerView.lua

52 lines
1.3 KiB
Lua

local RiceSinglePlayerView = {}
function RiceSinglePlayerView:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = RiceSinglePlayerView })
return b
end
function RiceSinglePlayerView:InitComponent()
self.gameObject:GetComponent("RectTransform").sizeDelta = Vector2.New(10000,100)
end
--绑定事件(用于子类重写)
function RiceSinglePlayerView:BindEvent()
end
--添加事件监听(用于子类重写)
function RiceSinglePlayerView:AddListener()
end
--移除事件监听(用于子类重写)
function RiceSinglePlayerView:RemoveListener()
end
function RiceSinglePlayerView:SetSinglePlayerState(_state)
self.isRunning = _state
end
function RiceSinglePlayerView:Update()
if self.isRunning then
LogGreen(self.data.."的speed:"..tostring(self.speed))
end
end
--界面打开时调用(用于子类重写)
function RiceSinglePlayerView:OnOpen(_data)
self.data = _data
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function RiceSinglePlayerView:OnShow()
end
function RiceSinglePlayerView:OnClose()
end
--界面销毁时调用(用于子类重写)
function RiceSinglePlayerView:OnDestroy()
end
return RiceSinglePlayerView