miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_YunYouMan.lua

187 lines
6.3 KiB
Lua

----- 云游商人选择装备 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local func
local data
local ComposeBook = ConfigManager.GetConfig(ConfigName.ComposeBook)
function this:InitComponent(gameObject)
self.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
self.tip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
self.scroll = Util.GetGameObject(gameObject, "Scroll")
self.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
self.cancel = Util.GetGameObject(gameObject, "CancelBtn")
self.itemPre = Util.GetGameObject(gameObject, "itemPre")
self.mask = Util.GetGameObject(gameObject, "itemPre/item")
-- 设置循环滚动,万一内容不停地加
local rootHight = self.scroll.transform.rect.height
local width = self.scroll.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(0, 35))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.equipList={}
self.itemList = {}
self.maskList = {}
self.maskImageList = {}
self.heroNameList = {}--所有装备对应的英雄明list
end
function this:BindEvent()
Util.AddClick(this.confirm,function()
if self.selectId == 0 then
data.otherData.selectId = 0
else
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.ComposeBook)) do
if configInfo.NeedItems[1][1] == self.selectId and configInfo.Type == data.otherData.composeType then
data.otherData.selectId = configInfo.Id
break
end
end
end
parent:ClosePanel()
if func then
func()
end
end)
Util.AddClick(this.cancel,function()
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local _args = {...}
data = _args[1]
func = _args[2]
self.selectId = 0
if data.otherData.selectId > 0 then
self.selectId = ComposeBook[data.otherData.selectId].NeedItems[1][1]
end
local list = BagManager.GetBagItemDataByItemType(ItemBaseType.Equip)
local EquipedEquipList = HeroManager.GetEquipedEquipList()
for i = 1, #data.otherData.needItems do
for j = 1, #list do
if ComposeBook[data.otherData.needItems[i]].NeedItems[1][1] == tonumber(list[j].itemConfig.Id) then
local sdata = {}
sdata.Id = tonumber(list[j].itemConfig.Id)
sdata.Num = list[j].num
sdata.Equiped = false
table.insert(self.equipList,sdata)
end
end
end
for i = 1, #data.otherData.needItems do
for j = 1, #EquipedEquipList do
if ComposeBook[data.otherData.needItems[i]].NeedItems[1][1] == tonumber(EquipedEquipList[j]) then
local sdata = {}
sdata.Id = tonumber(EquipedEquipList[j])
sdata.Num = 1
sdata.Equiped = true
table.insert(self.equipList,sdata)
end
end
end
if #self.equipList == 0 then
PopupTipPanel.ShowTip("暂无可升级的装备!")
parent:ClosePanel()
end
this:Refresh(true,true)
end
function this:Refresh(isTop,isAni)
this.titleText.text = Language[12310]
if not self.itemList then
self.itemList = {}
end
for i = 1, #self.itemList do
self.itemList[i].gameObject:SetActive(false)
end
self.scrollView:SetData(self.equipList, function (index, item)
this:ShowSingleData(item, self.equipList[index],index)
end,not isTop,not isAni)
if #self.equipList ~= 0 then
this.tip.text = Language[12311]
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.New(0,232,0)
else
self.tip.text = Language[12312]
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
end
end
function this:ShowSingleData(item,sdata,index)
local itemtrans = Util.GetGameObject(item,"item")
local itemmask = Util.GetGameObject(item,"mask")
local maskImage = Util.GetGameObject(item,"mask/Image")
local equiped = Util.GetGameObject(item,"equiped")
maskImage:SetActive(false)
equiped:SetActive(sdata.Equiped)
if not self.itemList[item] then
self.itemList[item] = SubUIManager.Open(SubUIConfig.ItemView,itemtrans.transform)
self.itemList[item].gameObject:SetActive(false)
end
self.itemList[item]:OnOpen(false, {sdata.Id,sdata.Num}, 1,true,false,false,sortingOrder)
self.itemList[item].gameObject:SetActive(true)
self.maskList[item] = itemmask
self.maskImageList[item] = maskImage
self.maskImageList[item]:SetActive(self.selectId == sdata.Id)
if not self.heroNameList[index] then
if sdata.Equiped then
local data = HeroManager.GetHeroIdListByEquipId(sdata.Id)
for i = 1, #data do
table.insert( self.heroNameList,data[i])
end
else
self.heroNameList[index] = nil
end
end
Util.AddOnceClick(self.maskList[item],function ()
for key, value in pairs(self.maskImageList) do
value:SetActive(false)
end
if self.selectId == sdata.Id then
self.maskImageList[item]:SetActive(false)
self.selectId = 0
else
self.maskImageList[item]:SetActive(true)
self.selectId = sdata.Id
end
end)
Util.AddOnceClick(equiped,function ()
MsgPanel.ShowTwo(string.format("<size=45><color=#00FF66>%s</color>穿戴该装备,是否前往卸下?</size>",self.heroNameList[index]),function() end,function()
JumpManager.GoJump(22001)
end,"取消","确定")
end)
end
function this:OnClose()
self.selectId = nil
self.equipList={}
self.maskList = {}
self.maskImageList = {}
self.heroNameList = {}
end
function this:OnDestroy()
self.itemList = {}
end
return this