87 lines
2.0 KiB
Lua
87 lines
2.0 KiB
Lua
require "PreLoad"
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require "Logic/GameEvent"
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--管理器--
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Game = {}
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local this = Game
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--初始化完成,发送链接服务器信息--
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function Game.Initialize()
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math.randomseed(os.time())
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this.CurPlatform = tostring(UnityEngine.Application.platform)
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U3d.Application.runInBackground = true
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Screen.sleepTimeout = U3d.SleepTimeout.NeverSleep
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this.GlobalEvent = EventManager.New()
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this.InitManagers()
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-- 延迟
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Timer.New(function()
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UIManager.OpenPanel(UIName.LoginPanel)
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UIManager.OpenPanel(UIName.HorseRaceLampView)
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end, 0.1):Start()
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end
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--初始化管理器
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local managers = require("Common/Managers")
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function Game.InitManagers()
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Log("===============>初始化管理器")
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Framework.Initialize()
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this.managerList = {}
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for i, v in ipairs(managers) do
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this.managerList[i] = require("Modules/"..v)
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if this.managerList[i].Initialize then
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this.managerList[i].Initialize()
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end
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end
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--
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UpdateBeat:Add(this.LateUpdate, this)
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end
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function Game.LateUpdate()
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for i, v in ipairs(this.managerList) do
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if v.LateUpdate then
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MyPCall(v.LateUpdate, managers[i])
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end
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end
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end
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function Game.Logout()
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PlayerPrefs.SetInt("language",PlayerPrefs.GetInt("language_flag"))
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if AppConst.isSDKLogin then
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SDKMgr:Logout()
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else
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Game.Restart()
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end
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end
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function Game.Restart()
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Framework.Dispose()
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-- 退出时把socket断掉
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SocketManager.Disconnect(SocketType.LOGIN)
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--
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App.Instance:ReStart()
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end
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function Game.Quit()
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Framework.Dispose()
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UnityEngine.Application.Quit()
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end
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--应用程序暂停/恢复
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function Game.OnApplicationPause(pauseStatus)
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Log("Game.OnApplicationPause:"..tostring(pauseStatus))
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end
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--应用程序获得焦点/失去焦点
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function Game.OnApplicationFocus(hasFocus)
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Log("Game.OnApplicationFocus:"..tostring(hasFocus))
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end
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--应用程序退出
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function Game.OnApplicationQuit()
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Log("Game.OnApplicationQuit")
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end |