miduo_client/Assets/ManagedResources/~Lua/Modules/Message/LoadingPanel.lua

66 lines
1.7 KiB
Lua

require("Base/BasePanel")
LoadingPanel = Inherit(BasePanel)
local this = LoadingPanel
--初始化组件(用于子类重写)
function LoadingPanel:InitComponent()
Log("LoadingPanel:InitComponent")
this.Slider = Util.GetGameObject(self.gameObject, "Slider"):GetComponent("Slider")
this.Tip = Util.GetGameObject(self.gameObject, "Slider/Image/LoadingText"):GetComponent("Text")
screenAdapte(Util.GetGameObject(self.gameObject, "bg1"))
screenAdapte(Util.GetGameObject(self.gameObject, "bg2"))
end
local callList = {}
local curIndex
local lerp = 0
local maxIndex = 0
local function update()
lerp = math.clamp(lerp + Time.fixedDeltaTime * 15,0,1)
this.Slider.value = this.Slider.value * (1-lerp) + curIndex * lerp
end
function LoadingPanel.AddStep(func)
table.insert(callList, func)
maxIndex = maxIndex + 1
end
function LoadingPanel.OnStep()
lerp = 0
curIndex = curIndex + 1
if callList[curIndex] then
callList[curIndex]()
end
end
-- 登录时有接口报错时执行,防止登录报错卡死导致进不去游戏的问题
function LoadingPanel.ErrorStep(msg)
--
if curIndex >= maxIndex then return end
LogError(Language[11344]..curIndex..Language[11345]..msg.errCode .. "|"..msg.errMsg)
-- 强制进入下一步
LoadingPanel.OnStep()
end
function LoadingPanel.Start()
if #callList <= 1 then
return
end
UIManager.OpenPanel(UIName.LoadingPanel)
UpdateBeat:Add(update)
lerp = 0
curIndex = 0
this.Slider.maxValue = #callList - 1
this.Slider.value = curIndex
this.Tip.text = Language[11346]
LoadingPanel.OnStep()
end
function LoadingPanel.End()
UpdateBeat:Remove(update)
this:ClosePanel()
callList = {}
end
return LoadingPanel