miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/TrialRewardPopup.lua

106 lines
3.3 KiB
Lua

----- 试练副本奖励弹窗 -----
require("Base/BasePanel")
local TrialRewardPopup = Inherit(BasePanel)
local this = TrialRewardPopup
local trialKillConfig=ConfigManager.GetConfig(ConfigName.TrialKillConfig)
local itemList={} --预设容器
local sortingOrder=0
function TrialRewardPopup:InitComponent()
this.panel=Util.GetGameObject(this.gameObject,"Panel")
this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
this.scroll=Util.GetGameObject(this.panel,"Scroll")
this.pre=Util.GetGameObject(this.panel,"Scroll/Pre")
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,this.pre, nil,
Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,10))
this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
end
function TrialRewardPopup:BindEvent()
Util.AddClick(this.backBtn,function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
function TrialRewardPopup:AddListener()
end
function TrialRewardPopup:RemoveListener()
end
function TrialRewardPopup:OnSortingOrderChange()
sortingOrder = self.sortingOrder
end
function TrialRewardPopup:OnOpen(...)
end
function TrialRewardPopup:OnShow()
this.RefreshPanel()
end
function TrialRewardPopup:OnClose()
end
function TrialRewardPopup:OnDestroy()
this.scrollView=nil
itemList={}
end
--刷新
function this.RefreshPanel()
local d={}
for _, configInfo in ConfigPairs(trialKillConfig) do
table.insert(d, configInfo)
end
this.scrollView:SetData(d,function(index,root)
this.SetScrollPre(root,d[index])
end)
this.scrollView:SetIndex(1)
end
--设置每条数据
function this.SetScrollPre(root,data)
local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
local grid=Util.GetGameObject(root,"Grid")
local goBtn=Util.GetGameObject(root,"GoBtn")
local goText=Util.GetGameObject(goBtn,"Text"):GetComponent("Text")
info.text=string.format( Language[11616],data.Count,MapTrialManager.GetKilCount(),data.Count)
ResetItemView(root,grid.transform,itemList,#data.BoxReward,0.8,sortingOrder,false,data.BoxReward)
--按钮状态
local s=MapTrialManager.GetTrialRewardState(data.Id)
goBtn:GetComponent("Button").interactable=s~=0
if s==0 then
goText.text=Language[10350]
elseif s==1 then
goText.text=Language[10022]
elseif s==2 then
goText.text=Language[10023]
end
Util.AddOnceClick(goBtn,function()
if s==1 then
NetManager.RequestLevelReward(data.Id, function(msg)
MapTrialManager.SetTrialRewardInfo(data.Id) --本地记录已领奖励信息
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
this.RefreshPanel()
end)
end)
elseif s==2 then
this:ClosePanel()
end
end)
end
return TrialRewardPopup