106 lines
3.3 KiB
Lua
106 lines
3.3 KiB
Lua
----- 试练副本奖励弹窗 -----
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require("Base/BasePanel")
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local TrialRewardPopup = Inherit(BasePanel)
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local this = TrialRewardPopup
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local trialKillConfig=ConfigManager.GetConfig(ConfigName.TrialKillConfig)
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local itemList={} --预设容器
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local sortingOrder=0
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function TrialRewardPopup:InitComponent()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.scroll=Util.GetGameObject(this.panel,"Scroll")
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this.pre=Util.GetGameObject(this.panel,"Scroll/Pre")
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this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,this.pre, nil,
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Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,10))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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end
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function TrialRewardPopup:BindEvent()
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Util.AddClick(this.backBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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function TrialRewardPopup:AddListener()
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end
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function TrialRewardPopup:RemoveListener()
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end
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function TrialRewardPopup:OnSortingOrderChange()
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sortingOrder = self.sortingOrder
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end
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function TrialRewardPopup:OnOpen(...)
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end
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function TrialRewardPopup:OnShow()
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this.RefreshPanel()
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end
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function TrialRewardPopup:OnClose()
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end
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function TrialRewardPopup:OnDestroy()
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this.scrollView=nil
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itemList={}
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end
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--刷新
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function this.RefreshPanel()
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local d={}
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for _, configInfo in ConfigPairs(trialKillConfig) do
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table.insert(d, configInfo)
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end
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this.scrollView:SetData(d,function(index,root)
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this.SetScrollPre(root,d[index])
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end)
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this.scrollView:SetIndex(1)
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end
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--设置每条数据
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function this.SetScrollPre(root,data)
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local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
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local grid=Util.GetGameObject(root,"Grid")
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local goBtn=Util.GetGameObject(root,"GoBtn")
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local goText=Util.GetGameObject(goBtn,"Text"):GetComponent("Text")
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info.text=string.format( Language[11616],data.Count,MapTrialManager.GetKilCount(),data.Count)
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ResetItemView(root,grid.transform,itemList,#data.BoxReward,0.8,sortingOrder,false,data.BoxReward)
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--按钮状态
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local s=MapTrialManager.GetTrialRewardState(data.Id)
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goBtn:GetComponent("Button").interactable=s~=0
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if s==0 then
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goText.text=Language[10350]
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elseif s==1 then
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goText.text=Language[10022]
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elseif s==2 then
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goText.text=Language[10023]
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end
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Util.AddOnceClick(goBtn,function()
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if s==1 then
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NetManager.RequestLevelReward(data.Id, function(msg)
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MapTrialManager.SetTrialRewardInfo(data.Id) --本地记录已领奖励信息
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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this.RefreshPanel()
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end)
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end)
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elseif s==2 then
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this:ClosePanel()
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end
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end)
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end
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return TrialRewardPopup |