miduo_client/Assets/ManagedResources/~Lua/Modules/FightLevel/FightLevelTrialPanel.lua

54 lines
1.2 KiB
Lua

require("Base/BasePanel")
local FightLevelTrialPanel = Inherit(BasePanel)
--初始化组件(用于子类重写)
function FightLevelTrialPanel:InitComponent()
self.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
end
--绑定事件(用于子类重写)
function FightLevelTrialPanel:BindEvent()
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function FightLevelTrialPanel:AddListener()
end
--移除事件监听(用于子类重写)
function FightLevelTrialPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function FightLevelTrialPanel:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function FightLevelTrialPanel:OnShow()
FightLevelTrialPanel:Refresh()
end
function FightLevelTrialPanel:Refresh()
end
--界面关闭时调用(用于子类重写)
function FightLevelTrialPanel:OnClose()
if self.timer then
self.timer:Stop()
self.timer = nil
end
end
--界面销毁时调用(用于子类重写)
function FightLevelTrialPanel:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
end
return FightLevelTrialPanel