54 lines
1.2 KiB
Lua
54 lines
1.2 KiB
Lua
require("Base/BasePanel")
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local FightLevelTrialPanel = Inherit(BasePanel)
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--初始化组件(用于子类重写)
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function FightLevelTrialPanel:InitComponent()
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self.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
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end
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--绑定事件(用于子类重写)
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function FightLevelTrialPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function FightLevelTrialPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function FightLevelTrialPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function FightLevelTrialPanel:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function FightLevelTrialPanel:OnShow()
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FightLevelTrialPanel:Refresh()
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end
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function FightLevelTrialPanel:Refresh()
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end
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--界面关闭时调用(用于子类重写)
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function FightLevelTrialPanel:OnClose()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function FightLevelTrialPanel:OnDestroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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return FightLevelTrialPanel |