miduo_client/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreeManager.lua

118 lines
3.5 KiB
Lua

SacredTreeManager = {}
local this = SacredTreeManager
local treeLevelConfig = ConfigManager.GetConfig(ConfigName.GodHoodTreeLevel)
local treeSetting = ConfigManager.GetConfig(ConfigName.GodHoodTreeSetting)
local jewerLevelUpConfig = ConfigManager.GetConfig(ConfigName.JewelRankupConfig)
function this.Initialize()
this.treeLevel = 0
this.treeLevelConfig={}
this.getGodHoodTreeLevelConfigData()
this.treeSettingData={}
this.getGodHoodTreeSettingData()
end
--当战力变化时
function this.OnPowerChange(oldPower)
local newPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
if oldPower ~= newPower and oldPower ~= 0 then
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPower,newValue = newPower})
end
end
function this.GetTowerLevel()
return MonsterCampManager.GetFourElementTotalWave()
end
--树等级表数据
function this.getGodHoodTreeLevelConfigData()
for i, v in ConfigPairs(treeLevelConfig) do
this.treeLevelConfig[v.Id] = v.LvupCost
end
end
--神应属性数据
function this.getGodHoodTreeSettingData()
local wave = this.GetTowerLevel()
local data = treeSetting[0].PropertyUnlcokLevelForClient
for i = 1, #data do
local tempTable = {}
tempTable.id = data[i][1]
tempTable.curNum = data[i][2] >= wave and wave or data[i][2]
tempTable.allNum = data[i][2]
table.insert(this.treeSettingData,tempTable)
end
end
--计算神应等级
function this.CulAttri()
local wave = this.GetTowerLevel()
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local level = 0
for i = 1, #attriConfig.PropertyUnlcokLevels do
local num = attriConfig.PropertyUnlcokLevels[i][2]
if wave >= num then
level = level + 1
end
end
return level
end
--计算开启下一神应等级还需要的层数
function this.CulNextAttri()
local wave = this.GetTowerLevel()
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local numLeft = 0
for i = 1, #attriConfig.PropertyUnlcokLevels do
local num = attriConfig.PropertyUnlcokLevels[i][2]
if wave < num then
numLeft = num - this.GetTowerLevel()
end
end
return numLeft
end
--计算开启下一神应等级的层数
function this.NextAttriFloor()
local wave = this.GetTowerLevel()
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local numLeft = 0
for i = 1, #attriConfig.PropertyUnlcokLevels do
local num = attriConfig.PropertyUnlcokLevels[i][2]
if wave < num then
return num
end
end
end
--获取当前等级加成的属性
function this.GetCurLvPropertyValue(_type, _id, _lv)
local lvConfig = nil
--获取当前等级属性加成
for _, configInfo in ConfigPairs(jewerLevelUpConfig) do
if configInfo.Type == _type and configInfo.PoolID == _id and configInfo.Level == _lv then
lvConfig = configInfo
break
end
end
local proList = {}
if lvConfig then
for i = 1, table.getn(lvConfig.Property) do
local info = lvConfig.Property[i]
if info then
local index = info[1]
local skillValue = {}
skillValue.currValue = info[2]
if info[2] ~= 0 then
proList[index] = skillValue
end
end
end
end
return proList
end
return this