214 lines
9.1 KiB
Lua
214 lines
9.1 KiB
Lua
----- 献祭 -----
|
||
local this = {}
|
||
local sortingOrder=0
|
||
local tabSortType = 0
|
||
local tarHero
|
||
local selectHeroData={}--选择的英雄list did = data
|
||
local maxSelectNum = 30--最大选择数量
|
||
function this:InitComponent(gameObject)
|
||
--上部内容
|
||
this.helpBtn=Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/HelpBtn")
|
||
this.helpPos=this.helpBtn:GetComponent("RectTransform").localPosition
|
||
--回溯按钮
|
||
this.confirmBtn=Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/ConfirmBtn")
|
||
this.shopBtn=Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/shopBtn")
|
||
|
||
this.selectText = Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/selectNumText"):GetComponent("Text")
|
||
this.selectBtn = Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/btns/selectBtn")
|
||
this.noSelectBtn = Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/btns/noSelectBtn")
|
||
this.cardPre = Util.GetGameObject(gameObject,"item")
|
||
this.scrollbar = Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/Scrollbar"):GetComponent("Scrollbar")
|
||
this.Empty = Util.GetGameObject(gameObject,"Content/Resolve_Dismantle/Empty")
|
||
|
||
local v21 = Util.GetGameObject(gameObject, "Content/Resolve_Dismantle/ItemListRoot"):GetComponent("RectTransform").rect
|
||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "Content/Resolve_Dismantle/ItemListRoot").transform,
|
||
this.cardPre, this.scrollbar, Vector2.New(-v21.x*2, -v21.y*2), 1, 5, Vector2.New(45,15))
|
||
this.ScrollView.moveTween.MomentumAmount = 1
|
||
this.ScrollView.moveTween.Strength = 1
|
||
end
|
||
|
||
function this:BindEvent()
|
||
Util.AddClick(this.helpBtn,function()
|
||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Resolve_Dismantle,this.helpPos.x,this.helpPos.y)
|
||
end)
|
||
Util.AddClick(this.confirmBtn,function()
|
||
if tonumber(LengthOfTable(selectHeroData))==0 then
|
||
PopupTipPanel.ShowTip(Language[11787])
|
||
else
|
||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.ResolveDismantle,
|
||
HeroManager.GetHeroReturnItems(selectHeroData,GENERAL_POPUP_TYPE.ResolveDismantle),selectHeroData)
|
||
end
|
||
end)
|
||
Util.AddClick(this.selectBtn, function()
|
||
this.QuickSelectListData(1)
|
||
if LengthOfTable(selectHeroData) > 0 then
|
||
this.noSelectBtn.gameObject:SetActive(true)
|
||
end
|
||
end)
|
||
Util.AddClick(this.noSelectBtn, function()
|
||
this.QuickSelectListData(2)
|
||
this.noSelectBtn.gameObject:SetActive(false)
|
||
end)
|
||
Util.AddClick(this.shopBtn, function()
|
||
local isActive, errorTip = ShopManager.IsActive(SHOP_TYPE.SOUL_CONTRACT_SHOP)
|
||
if not isActive then
|
||
PopupTipPanel.ShowTip(errorTip or Language[10528])
|
||
return
|
||
end
|
||
UIManager.OpenPanel(UIName.MainShopPanel, SHOP_TYPE.SOUL_CONTRACT_SHOP)
|
||
end)
|
||
end
|
||
|
||
function this:AddListener()
|
||
end
|
||
|
||
function this:RemoveListener()
|
||
end
|
||
|
||
function this:OnShow(...)
|
||
sortingOrder =0
|
||
this.SortTypeClick(sortingOrder)
|
||
end
|
||
|
||
--展示数据
|
||
function this.SortTypeClick(_sortType)
|
||
tabSortType=_sortType
|
||
selectHeroData={}
|
||
tarHero=HeroManager.GetAllHeroDataMsinusUpWar(_sortType,2)
|
||
this.selectText.text = Language[11775].."0/"..#tarHero
|
||
this.noSelectBtn.gameObject:SetActive(false)
|
||
this.SortHeroDatas(tarHero)
|
||
this.Empty:SetActive(#tarHero <= 0)
|
||
this.ScrollView:SetData(tarHero, function (index, go)
|
||
this.SingleHeroDataShow(go, tarHero[index])
|
||
end)
|
||
end
|
||
|
||
--英雄单个数据展示
|
||
function this.SingleHeroDataShow(go,_heroData)
|
||
local heroData = _heroData
|
||
local _go = go
|
||
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(heroData.heroConfig.Quality))
|
||
Util.GetGameObject(_go.transform, "lv/Text"):GetComponent("Text").text = heroData.lv
|
||
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = heroData.heroConfig.ReadingName
|
||
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(heroData.heroConfig.Icon))
|
||
Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)--:GetComponent("Image").sprite = Util.LoadSprite(heroData.professionIcon)
|
||
Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(heroData.heroConfig.PropertyName))
|
||
--Util.GetGameObject(_go.transform, "heroStage"):GetComponent("Image").sprite = Util.LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage])
|
||
local starGrid = Util.GetGameObject(_go.transform, "star")
|
||
SetHeroStars(starGrid, heroData.star)
|
||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||
local formationMask =Util.GetGameObject(_go.transform, "formationMask")
|
||
formationMask:SetActive(heroData.isFormation ~= "" )
|
||
local lockMask =Util.GetGameObject(_go.transform, "lockMask")
|
||
lockMask:SetActive(heroData.lockState == 1)
|
||
choosed:SetActive(selectHeroData[heroData.dynamicId] ~= nil)
|
||
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
|
||
this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..#tarHero
|
||
|
||
Util.AddOnceClick(cardclickBtn, function()
|
||
if selectHeroData[heroData.dynamicId] then
|
||
choosed:SetActive(false)
|
||
selectHeroData[heroData.dynamicId] = nil
|
||
this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..#tarHero
|
||
this.noSelectBtn.gameObject:SetActive(LengthOfTable(selectHeroData)>0)
|
||
return
|
||
end
|
||
if LengthOfTable(selectHeroData) >= maxSelectNum then
|
||
PopupTipPanel.ShowTip(string.format(Language[12211],maxSelectNum))
|
||
return
|
||
end
|
||
selectHeroData[heroData.dynamicId]=heroData
|
||
choosed:SetActive(true)
|
||
this.selectText.text = Language[11775]..LengthOfTable(selectHeroData).."/"..#tarHero
|
||
this.noSelectBtn.gameObject:SetActive(LengthOfTable(selectHeroData)>0)
|
||
end)
|
||
|
||
Util.AddOnceClick(formationMask, function()
|
||
if heroData.isFormation ~= "" then
|
||
-- 复位角色的状态
|
||
MsgPanel.ShowTwo(Language[11788]..heroData.isFormation..Language[11789], nil, function()
|
||
if heroData.isFormations[1] then
|
||
if heroData.isFormations[1] == FormationTypeDef.FORMATION_NORMAL then
|
||
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.SAVE_FORMATION)
|
||
elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_ARENA_DEFEND then
|
||
JumpManager.GoJump(8001)
|
||
elseif heroData.isFormations[1] == FormationTypeDef.FORMATION_ENDLESS_MAP then
|
||
JumpManager.GoJump(57001)
|
||
end
|
||
end
|
||
end)
|
||
return
|
||
end
|
||
end)
|
||
Util.AddOnceClick(lockMask, function()
|
||
if heroData.lockState == 1 then
|
||
MsgPanel.ShowTwo(Language[11790], nil, function()
|
||
NetManager.HeroLockEvent(heroData.dynamicId,0,function ()
|
||
PopupTipPanel.ShowTip(Language[11791])
|
||
HeroManager.UpdateSingleHeroLockState(heroData.dynamicId,0)
|
||
lockMask:SetActive(false)
|
||
end)
|
||
end)
|
||
return
|
||
end
|
||
end)
|
||
end
|
||
--英雄排序
|
||
function this.SortHeroDatas(_heroDatas)
|
||
--上阵最优先,星级优先,同星级等级优先,同星级同等级按sortId排序。排序时降序排序。
|
||
table.sort(_heroDatas, function(a, b)
|
||
if a ==nil or b == nil then
|
||
return
|
||
end
|
||
if a.isFormation == "" and b.isFormation == "" then
|
||
if a.lockState == b.lockState then
|
||
if a.heroConfig.Natural ==b.heroConfig.Natural then
|
||
if a.star == b.star then
|
||
if a.lv == b.lv then
|
||
return a.heroConfig.Id > b.heroConfig.Id
|
||
else
|
||
return a.lv < b.lv
|
||
end
|
||
else
|
||
return a.star < b.star
|
||
end
|
||
else
|
||
return a.heroConfig.Natural < b.heroConfig.Natural
|
||
end
|
||
else
|
||
return a.lockState < b.lockState
|
||
end
|
||
else
|
||
return a.isFormation == "" and not b.dynamicId ~= ""
|
||
end
|
||
end)
|
||
end
|
||
--快速选择英雄 或者 装备
|
||
function this.QuickSelectListData(type)
|
||
if type == 1 then
|
||
selectHeroData={}
|
||
for k, v in pairs(tarHero) do
|
||
if LengthOfTable(selectHeroData)<maxSelectNum and v.isFormation == "" and v.lockState == 0 then
|
||
selectHeroData[v.dynamicId]=v
|
||
else
|
||
break
|
||
end
|
||
end
|
||
this.ScrollView:SetData(tarHero, function (index, go)
|
||
this.SingleHeroDataShow(go, tarHero[index])
|
||
end)
|
||
else
|
||
selectHeroData={}
|
||
this.ScrollView:SetData(tarHero, function (index, go)
|
||
this.SingleHeroDataShow(go, tarHero[index])
|
||
end)
|
||
end
|
||
end
|
||
function this:OnClose()
|
||
end
|
||
|
||
function this:OnDestroy()
|
||
end
|
||
|
||
return this |