270 lines
12 KiB
Lua
270 lines
12 KiB
Lua
require("Base/BasePanel")
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FightLevelChapterPanel = Inherit(BasePanel)
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local this = FightLevelChapterPanel
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local chapterConfig = ConfigManager.GetConfig(ConfigName.HardStageChapter)
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local orginLayer
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local curChapterId = 0
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local npc
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--初始化组件(用于子类重写)
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function FightLevelChapterPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.hintTxt = Util.GetGameObject(self.gameObject, "hintTxtBG/hintTxt"):GetComponent("Text")
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this.maxTxt = Util.GetGameObject(self.gameObject, "maxTxt2"):GetComponent("Text")
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this.maxTxt.gameObject:SetActive(true)
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self.sortBtn = Util.GetGameObject(self.gameObject, "sortBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
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this.starNumText = Util.GetGameObject(self.gameObject, "rightUp/starNumText"):GetComponent("Text")
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
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this.prb = Util.GetGameObject(self.gameObject, "middle/prb")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,
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Util.GetGameObject(self.gameObject, "middle/rect").transform,
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this.prb, nil, Vector2.New(1080, 1865.8), 1, 1, Vector2.New(0, 0))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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-- 奖励按钮
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self.rewardBtn = Util.GetGameObject(self.gameObject, "rewardBtn")
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self.rewardRedPot = Util.GetGameObject(self.gameObject, "rewardBtn/red")
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self.rewardTai = Util.GetGameObject(self.gameObject, "rewardBtn/Tai"):GetComponent("Image")
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self.rewardTextBg = Util.GetGameObject(self.gameObject, "rewardBtn/TextBg"):GetComponent("Image")
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self.rewardTip = Util.GetGameObject(self.gameObject, "rewardBtn/Text"):GetComponent("Text")
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self.rewardKaiQi = Util.GetGameObject(self.gameObject, "rewardBtn/BoxBtn1/UI_Effect_BaoXiang_KaiQi")
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self.rewardKeKaiQi = Util.GetGameObject(self.gameObject, "rewardBtn/BoxBtn1/UI_Effect_BaoXiang_KeKaiQi")
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self.rewardOpen = Util.GetGameObject(self.gameObject, "rewardBtn/BoxBtn1/open")
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end
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--绑定事件(用于子类重写)
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function FightLevelChapterPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
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FightLevelManager.curSelect = 0
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self:ClosePanel()
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end)
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Util.AddClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.FightLevel, self.helpPos.x, self.helpPos.y)
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end)
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Util.AddClick(self.sortBtn, function()
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local aaa = {
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[1] = {
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[1] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10787], RankingSData = rankKingList[15] },
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[2] = { default = "UI_hz_gonghui_19", select = "UI_hz_gonghui_18", name = Language[10788], RankingSData = rankKingList[16] },
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}
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}
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UIManager.OpenPanel(UIName.RankingSingleListPanel, rankKingList[15], 1, aaa)
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end)
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Util.AddClick(self.rewardBtn, function()
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local data = FightLevelManager.GetDailyRewardData()
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if not data then
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PopupTipPanel.ShowTip(Language[10789])
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return
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end
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UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.BuyShanHeSheJiTuGetRewardTimes, function()
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-- 请求领取奖励
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self.rewardKeKaiQi:SetActive(false)
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self.rewardOpen:SetActive(false)
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self.rewardKaiQi:SetActive(false)
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self.rewardKaiQi:SetActive(true)
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function FightLevelChapterPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.FightLevel.DailyRewardStateChange, self.SetDailyRewardShow, self)
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BindRedPointObject(RedPointType.FightLevelDailyReward, self.rewardRedPot)
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end
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--移除事件监听(用于子类重写)
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function FightLevelChapterPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.FightLevel.DailyRewardStateChange, self.SetDailyRewardShow, self)
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ClearRedPointObject(RedPointType.FightLevelDailyReward, self.rewardRedPot)
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end
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function FightLevelChapterPanel:OnSortingOrderChange()
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Util.SetParticleSortLayer(self.rewardKaiQi, self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.rewardKeKaiQi, self.sortingOrder + 1)
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orginLayer = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function FightLevelChapterPanel:OnOpen()
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-- LogYellow(bit.band(1,3))
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-- LogYellow(bit.band(2,3))
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-- LogYellow(bit.band(4,3))
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-- SoundManager.PlaySound(SoundConfig.Sound_WorldMap)
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PlayerPrefs.SetInt(PlayerManager.uid .. "openFightLevelTime", 1)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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-- SoundManager.PlayMusic(SoundConfig.BGM_Main)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function FightLevelChapterPanel:OnShow()
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this.OnShowPanel()
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end
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function this.OnShowPanel()
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local curTime = GetTimeStamp()
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local hint
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local maxChapterId = 4
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local day = -1
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local allChapterId = 0
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for _, config in ConfigPairs(chapterConfig) do
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if curTime > PlayerManager.GetServerOpenTime() + config.OpenTime * 24 * 60 * 60 then
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hint = GetLanguageStrById(config.OpenNumber)
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--if maxChapterId==0 then
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if day ~= config.OpenTime - 1 then
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day = config.OpenTime - 1
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maxChapterId = config.Id
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end
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--maxChapterId=config.Id
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--end
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end
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allChapterId = config.Id
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end
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this.hintTxt.text = hint
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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this.starNumText.text = FightLevelManager.GetAllChapterStars()
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curChapterId = FightLevelManager.GetCurChapterId()
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LogError("curChapterId=========" .. curChapterId .. " maxChapterId==" .. maxChapterId)
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this.maxTxt.gameObject:SetActive(false)
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if curChapterId == maxChapterId then
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LogError("11111111111111111111111111111111111111")
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this.maxTxt.gameObject:SetActive(true)
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this.maxTxt.text = Language[10790]
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end
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if curChapterId == allChapterId then
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this.maxTxt.gameObject:SetActive(true)
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this.maxTxt.text = Language[10791]
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end
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local allData = FightLevelManager.GetChapterData()
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this.ScrollView:SetData(allData, function(index, go)
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this.SingleChapterDataShow(go, allData[index], index)
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end, true, true)
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if FightLevelManager.curSelect > 0 then
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this.ScrollView:SetShow(FightLevelManager.curSelect)
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else
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local curIndex = FightLevelManager.GetCurChapterId()
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this.ScrollView:SetShow(curIndex)
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end
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-- 设置每日奖励显示
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this:SetDailyRewardShow()
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end
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function this.SingleChapterDataShow(go, data, index)
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local playerParent = Util.GetGameObject(go, "playerParent")
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local cur = Util.GetGameObject(go, "cur")
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local open = Util.GetGameObject(go, "open")
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local lock = Util.GetGameObject(go, "lock")
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local curIndexImageParent = Util.GetGameObject(go, "curIndexImageParent")
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local curCurIndexImageList = {}
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for i = 1, 3 do
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curCurIndexImageList[i] = Util.GetGameObject(curIndexImageParent, "curIndexImage (" .. i .. ")")
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curCurIndexImageList[i]:SetActive(#data.config.BigNumber == i)
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end
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local curTime = GetTimeStamp()
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local isTimeOpen = curTime >= PlayerManager.GetServerOpenTime() + data.config.OpenTime * 24 * 60 * 60
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Util.GetGameObject(go, "redPoint"):SetActive(FightLevelManager.GetSingleChapterRewardBoxRedPoint(data.chapterId))
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if curChapterId == data.chapterId then
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if npc then
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npc:OnClose()
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npc = nil
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end
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local PlayerLiveViewData = {
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-- ride = PlayerManager.GetPlayerRide(),
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skin = PlayerManager.GetPlayerSkin(),
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sex = NameManager.roleSex,
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-- designation = PlayerManager.GetPlayerDesignation()
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}
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npc = PlayerLiveView:New(playerParent.transform, 2, PlayerLiveViewData, this.sortingOrder)
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-- npc:OnOpen(GetPlayerRoleSingleConFig().Scale6,Vector3.New(0,0,0),WALK_DIR.IDLE_LEFT)
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if data.userMount and data.userMount > 0 and data.userMount ~= PlayerRide.YUJIAN then
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npc:OnOpen(GetPlayerRoleSingleConFig().Scale6, Vector3.New(0, 0, 0), WALK_DIR.IDLE_LEFT)
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else
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npc:OnOpen(GetPlayerRoleSingleConFig().Scale6, Vector3.New(0, 0, 0), WALK_DIR.IDLE_FRONT)
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end
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end
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if curChapterId == data.chapterId then
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playerParent.gameObject:SetActive(true)
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else
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playerParent.gameObject:SetActive(false)
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end
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cur:SetActive(curChapterId == data.chapterId)
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open:SetActive(curChapterId > data.chapterId)
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lock:SetActive(curChapterId < data.chapterId)
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curIndexImageParent:SetActive(curChapterId >= data.chapterId)
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if curCurIndexImageList[#data.config.BigNumber] then
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for i = 1, #data.config.BigNumber do
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Util.GetGameObject(curCurIndexImageList[#data.config.BigNumber], "curIndexImage (0" .. i .. ")"):GetComponent("Image").sprite =
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this.spLoader:LoadSprite(data.config.BigNumber[i])
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end
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end
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Util.GetGameObject(go, "chapterImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite(data.config.Map)
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Util.GetGameObject(go, "star/starNum"):GetComponent("Text").text = data.stars .. "/" .. data.curMaxStarNum
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Util.GetGameObject(go, "chapterName"):GetComponent("Text").text = GetLanguageStrById(data.config.Name)
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Util.SetGray(go, curChapterId < data.chapterId)
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Util.AddOnceClick(go, function()
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if data.config.Open == -1 then
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PopupTipPanel.ShowTip(Language[10792])
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return
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end
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if PlayerManager.level < data.config.Open then
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PopupTipPanel.ShowTip(string.format(Language[10793], data.config.Open))
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return
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end
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if not isTimeOpen then
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PopupTipPanel.ShowTip(string.format(Language[10794], data.config.OpenTime + 1))
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return
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end
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if curChapterId >= data.chapterId then
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UIManager.OpenPanel(UIName.FightLevelSingleChapterPanel, data.chapterId)
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FightLevelManager.curSelect = index
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elseif curChapterId < data.chapterId then
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PopupTipPanel.ShowTip(Language[10795])
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end
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end)
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end
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-- 设置日常奖励显示
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function FightLevelChapterPanel:SetDailyRewardShow()
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local data = FightLevelManager.GetDailyRewardData()
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if data then
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self.rewardTip.text = string.format(Language[10576])
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self.rewardKaiQi:SetActive(false)
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self.rewardKeKaiQi:SetActive(true)
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self.rewardOpen:SetActive(false)
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self.rewardTai.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_zhongbiao")
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self.rewardTextBg.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_biaoxiamingzidi")
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else
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self.rewardTip.text = string.format(Language[10796])
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self.rewardKaiQi:SetActive(false)
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self.rewardKeKaiQi:SetActive(false)
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self.rewardOpen:SetActive(true)
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self.rewardTai.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_zhongbiao_01")
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self.rewardTextBg.sprite = this.spLoader:LoadSprite("s_shanhe_xiaoditu_biaoxiamingzidi_01")
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end
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end
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--界面关闭时调用(用于子类重写)
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function FightLevelChapterPanel:OnClose()
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FightLevelManager.curSelect = 0
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end
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--界面销毁时调用(用于子类重写)
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function FightLevelChapterPanel:OnDestroy()
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if npc then
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npc:OnClose()
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end
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SubUIManager.Close(this.UpView)
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this.spLoader:Destroy()
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end
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return FightLevelChapterPanel
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