miduo_client/Assets/Source/Generate/UnityEngine_Texture2DWrap.cs

919 lines
26 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_Texture2DWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Texture2D), typeof(UnityEngine.Texture));
L.RegFunction("Compress", Compress);
L.RegFunction("ClearRequestedMipmapLevel", ClearRequestedMipmapLevel);
L.RegFunction("IsRequestedMipmapLevelLoaded", IsRequestedMipmapLevelLoaded);
L.RegFunction("UpdateExternalTexture", UpdateExternalTexture);
L.RegFunction("GetRawTextureData", GetRawTextureData);
L.RegFunction("GetPixels", GetPixels);
L.RegFunction("GetPixels32", GetPixels32);
L.RegFunction("PackTextures", PackTextures);
L.RegFunction("CreateExternalTexture", CreateExternalTexture);
L.RegFunction("SetPixel", SetPixel);
L.RegFunction("SetPixels", SetPixels);
L.RegFunction("GetPixel", GetPixel);
L.RegFunction("GetPixelBilinear", GetPixelBilinear);
L.RegFunction("LoadRawTextureData", LoadRawTextureData);
L.RegFunction("Apply", Apply);
L.RegFunction("Resize", Resize);
L.RegFunction("ReadPixels", ReadPixels);
L.RegFunction("GenerateAtlas", GenerateAtlas);
L.RegFunction("SetPixels32", SetPixels32);
L.RegFunction("New", _CreateUnityEngine_Texture2D);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("mipmapCount", get_mipmapCount, null);
L.RegVar("format", get_format, null);
L.RegVar("whiteTexture", get_whiteTexture, null);
L.RegVar("blackTexture", get_blackTexture, null);
L.RegVar("isReadable", get_isReadable, null);
L.RegVar("streamingMipmaps", get_streamingMipmaps, null);
L.RegVar("streamingMipmapsPriority", get_streamingMipmapsPriority, null);
L.RegVar("requestedMipmapLevel", get_requestedMipmapLevel, set_requestedMipmapLevel);
L.RegVar("desiredMipmapLevel", get_desiredMipmapLevel, null);
L.RegVar("loadingMipmapLevel", get_loadingMipmapLevel, null);
L.RegVar("loadedMipmapLevel", get_loadedMipmapLevel, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Texture2D(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1);
ToLua.PushSealed(L, obj);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.TextureFormat, bool>(L, 3))
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3);
bool arg3 = LuaDLL.lua_toboolean(L, 4);
UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
ToLua.PushSealed(L, obj);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 3))
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 3);
UnityEngine.Experimental.Rendering.TextureCreationFlags arg3 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 4);
UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
ToLua.PushSealed(L, obj);
return 1;
}
else if (count == 5)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat));
bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4);
ToLua.PushSealed(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Texture2D.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Compress(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Compress(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearRequestedMipmapLevel(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
obj.ClearRequestedMipmapLevel();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsRequestedMipmapLevelLoaded(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
bool o = obj.IsRequestedMipmapLevelLoaded();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateExternalTexture(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
System.IntPtr arg0 = ToLua.CheckIntPtr(L, 2);
obj.UpdateExternalTexture(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetRawTextureData(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
byte[] o = obj.GetRawTextureData();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPixels(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Color[] o = obj.GetPixels();
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Color[] o = obj.GetPixels(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.Color[] o = obj.GetPixels(arg0, arg1, arg2, arg3);
ToLua.Push(L, o);
return 1;
}
else if (count == 6)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
UnityEngine.Color[] o = obj.GetPixels(arg0, arg1, arg2, arg3, arg4);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixels");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPixels32(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Color32[] o = obj.GetPixels32();
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Color32[] o = obj.GetPixels32(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixels32");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PackTextures(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Texture2D>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Texture2D>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1, arg2);
ToLua.Push(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Texture2D>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1, arg2, arg3);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.PackTextures");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CreateExternalTexture(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 6);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat));
bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
System.IntPtr arg5 = ToLua.CheckIntPtr(L, 6);
UnityEngine.Texture2D o = UnityEngine.Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPixel(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.Color arg2 = ToLua.ToColor(L, 4);
obj.SetPixel(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPixels(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Color[] arg0 = ToLua.CheckStructArray<UnityEngine.Color>(L, 2);
obj.SetPixels(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Color[] arg0 = ToLua.CheckStructArray<UnityEngine.Color>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
obj.SetPixels(arg0, arg1);
return 0;
}
else if (count == 6)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.Color[] arg4 = ToLua.CheckStructArray<UnityEngine.Color>(L, 6);
obj.SetPixels(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else if (count == 7)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.Color[] arg4 = ToLua.CheckStructArray<UnityEngine.Color>(L, 6);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 7);
obj.SetPixels(arg0, arg1, arg2, arg3, arg4, arg5);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.SetPixels");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPixel(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.Color o = obj.GetPixel(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPixelBilinear(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.Color o = obj.GetPixelBilinear(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadRawTextureData(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
byte[] arg0 = ToLua.CheckByteBuffer(L, 2);
obj.LoadRawTextureData(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
System.IntPtr arg0 = ToLua.CheckIntPtr(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
obj.LoadRawTextureData(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.LoadRawTextureData");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Apply(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
obj.Apply();
return 0;
}
else if (count == 2)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Apply(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.Apply(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.Apply");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Resize(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
bool o = obj.Resize(arg0, arg1);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 5)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.TextureFormat));
bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
bool o = obj.Resize(arg0, arg1, arg2, arg3);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.Resize");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ReadPixels(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 4)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
obj.ReadPixels(arg0, arg1, arg2);
return 0;
}
else if (count == 5)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
obj.ReadPixels(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.ReadPixels");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GenerateAtlas(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector2>(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
System.Collections.Generic.List<UnityEngine.Rect> arg3 = (System.Collections.Generic.List<UnityEngine.Rect>)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List<UnityEngine.Rect>));
bool o = UnityEngine.Texture2D.GenerateAtlas(arg0, arg1, arg2, arg3);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetPixels32(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Color32[] arg0 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 2);
obj.SetPixels32(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
UnityEngine.Color32[] arg0 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
obj.SetPixels32(arg0, arg1);
return 0;
}
else if (count == 6)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.Color32[] arg4 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 6);
obj.SetPixels32(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else if (count == 7)
{
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
UnityEngine.Color32[] arg4 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 6);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 7);
obj.SetPixels32(arg0, arg1, arg2, arg3, arg4, arg5);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.SetPixels32");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mipmapCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
int ret = obj.mipmapCount;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mipmapCount on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_format(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
UnityEngine.TextureFormat ret = obj.format;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index format on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_whiteTexture(IntPtr L)
{
try
{
ToLua.PushSealed(L, UnityEngine.Texture2D.whiteTexture);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_blackTexture(IntPtr L)
{
try
{
ToLua.PushSealed(L, UnityEngine.Texture2D.blackTexture);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isReadable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
bool ret = obj.isReadable;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isReadable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingMipmaps(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
bool ret = obj.streamingMipmaps;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index streamingMipmaps on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingMipmapsPriority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
int ret = obj.streamingMipmapsPriority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index streamingMipmapsPriority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_requestedMipmapLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
int ret = obj.requestedMipmapLevel;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index requestedMipmapLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_desiredMipmapLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
int ret = obj.desiredMipmapLevel;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index desiredMipmapLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_loadingMipmapLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
int ret = obj.loadingMipmapLevel;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadingMipmapLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_loadedMipmapLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
int ret = obj.loadedMipmapLevel;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadedMipmapLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_requestedMipmapLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.requestedMipmapLevel = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index requestedMipmapLevel on a nil value");
}
}
}