919 lines
26 KiB
C#
919 lines
26 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_Texture2DWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Texture2D), typeof(UnityEngine.Texture));
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L.RegFunction("Compress", Compress);
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L.RegFunction("ClearRequestedMipmapLevel", ClearRequestedMipmapLevel);
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L.RegFunction("IsRequestedMipmapLevelLoaded", IsRequestedMipmapLevelLoaded);
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L.RegFunction("UpdateExternalTexture", UpdateExternalTexture);
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L.RegFunction("GetRawTextureData", GetRawTextureData);
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L.RegFunction("GetPixels", GetPixels);
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L.RegFunction("GetPixels32", GetPixels32);
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L.RegFunction("PackTextures", PackTextures);
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L.RegFunction("CreateExternalTexture", CreateExternalTexture);
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L.RegFunction("SetPixel", SetPixel);
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L.RegFunction("SetPixels", SetPixels);
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L.RegFunction("GetPixel", GetPixel);
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L.RegFunction("GetPixelBilinear", GetPixelBilinear);
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L.RegFunction("LoadRawTextureData", LoadRawTextureData);
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L.RegFunction("Apply", Apply);
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L.RegFunction("Resize", Resize);
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L.RegFunction("ReadPixels", ReadPixels);
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L.RegFunction("GenerateAtlas", GenerateAtlas);
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L.RegFunction("SetPixels32", SetPixels32);
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L.RegFunction("New", _CreateUnityEngine_Texture2D);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("mipmapCount", get_mipmapCount, null);
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L.RegVar("format", get_format, null);
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L.RegVar("whiteTexture", get_whiteTexture, null);
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L.RegVar("blackTexture", get_blackTexture, null);
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L.RegVar("isReadable", get_isReadable, null);
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L.RegVar("streamingMipmaps", get_streamingMipmaps, null);
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L.RegVar("streamingMipmapsPriority", get_streamingMipmapsPriority, null);
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L.RegVar("requestedMipmapLevel", get_requestedMipmapLevel, set_requestedMipmapLevel);
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L.RegVar("desiredMipmapLevel", get_desiredMipmapLevel, null);
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L.RegVar("loadingMipmapLevel", get_loadingMipmapLevel, null);
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L.RegVar("loadedMipmapLevel", get_loadedMipmapLevel, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Texture2D(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1);
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.TextureFormat, bool>(L, 3))
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{
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.ToObject(L, 3);
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bool arg3 = LuaDLL.lua_toboolean(L, 4);
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UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 3))
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{
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.Experimental.Rendering.GraphicsFormat arg2 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 3);
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UnityEngine.Experimental.Rendering.TextureCreationFlags arg3 = (UnityEngine.Experimental.Rendering.TextureCreationFlags)ToLua.ToObject(L, 4);
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UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3);
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else if (count == 5)
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{
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat));
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bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
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bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
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UnityEngine.Texture2D obj = new UnityEngine.Texture2D(arg0, arg1, arg2, arg3, arg4);
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Texture2D.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Compress(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.Compress(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ClearRequestedMipmapLevel(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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obj.ClearRequestedMipmapLevel();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsRequestedMipmapLevelLoaded(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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bool o = obj.IsRequestedMipmapLevelLoaded();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UpdateExternalTexture(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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System.IntPtr arg0 = ToLua.CheckIntPtr(L, 2);
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obj.UpdateExternalTexture(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetRawTextureData(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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byte[] o = obj.GetRawTextureData();
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPixels(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Color[] o = obj.GetPixels();
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.Color[] o = obj.GetPixels(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 5)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.Color[] o = obj.GetPixels(arg0, arg1, arg2, arg3);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 6)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
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int arg4 = (int)LuaDLL.luaL_checknumber(L, 6);
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UnityEngine.Color[] o = obj.GetPixels(arg0, arg1, arg2, arg3, arg4);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixels");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPixels32(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Color32[] o = obj.GetPixels32();
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.Color32[] o = obj.GetPixels32(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.GetPixels32");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int PackTextures(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Texture2D>(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Texture2D>(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1, arg2);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 5)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Texture2D[] arg0 = ToLua.CheckObjectArray<UnityEngine.Texture2D>(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
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UnityEngine.Rect[] o = obj.PackTextures(arg0, arg1, arg2, arg3);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.PackTextures");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CreateExternalTexture(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 6);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 3, typeof(UnityEngine.TextureFormat));
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bool arg3 = LuaDLL.luaL_checkboolean(L, 4);
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bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
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System.IntPtr arg5 = ToLua.CheckIntPtr(L, 6);
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UnityEngine.Texture2D o = UnityEngine.Texture2D.CreateExternalTexture(arg0, arg1, arg2, arg3, arg4, arg5);
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ToLua.PushSealed(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetPixel(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.Color arg2 = ToLua.ToColor(L, 4);
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obj.SetPixel(arg0, arg1, arg2);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetPixels(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Color[] arg0 = ToLua.CheckStructArray<UnityEngine.Color>(L, 2);
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obj.SetPixels(arg0);
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return 0;
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}
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else if (count == 3)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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UnityEngine.Color[] arg0 = ToLua.CheckStructArray<UnityEngine.Color>(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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obj.SetPixels(arg0, arg1);
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return 0;
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}
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else if (count == 6)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.Color[] arg4 = ToLua.CheckStructArray<UnityEngine.Color>(L, 6);
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obj.SetPixels(arg0, arg1, arg2, arg3, arg4);
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return 0;
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}
|
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else if (count == 7)
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{
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
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UnityEngine.Color[] arg4 = ToLua.CheckStructArray<UnityEngine.Color>(L, 6);
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int arg5 = (int)LuaDLL.luaL_checknumber(L, 7);
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obj.SetPixels(arg0, arg1, arg2, arg3, arg4, arg5);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.SetPixels");
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}
|
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}
|
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
|
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int GetPixel(IntPtr L)
|
|
{
|
|
try
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|
{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.Color o = obj.GetPixel(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
|
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catch (Exception e)
|
|
{
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return LuaDLL.toluaL_exception(L, e);
|
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}
|
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}
|
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|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetPixelBilinear(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 3);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.Color o = obj.GetPixelBilinear(arg0, arg1);
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int LoadRawTextureData(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
byte[] arg0 = ToLua.CheckByteBuffer(L, 2);
|
|
obj.LoadRawTextureData(arg0);
|
|
return 0;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
System.IntPtr arg0 = ToLua.CheckIntPtr(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
obj.LoadRawTextureData(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.LoadRawTextureData");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Apply(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 1)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
obj.Apply();
|
|
return 0;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.Apply(arg0);
|
|
return 0;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
|
|
obj.Apply(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.Apply");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Resize(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
bool o = obj.Resize(arg0, arg1);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
UnityEngine.TextureFormat arg2 = (UnityEngine.TextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.TextureFormat));
|
|
bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
|
|
bool o = obj.Resize(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.Resize");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int ReadPixels(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 4)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
obj.ReadPixels(arg0, arg1, arg2);
|
|
return 0;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
|
|
obj.ReadPixels(arg0, arg1, arg2, arg3);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.ReadPixels");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GenerateAtlas(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 4);
|
|
UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector2>(L, 1);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
System.Collections.Generic.List<UnityEngine.Rect> arg3 = (System.Collections.Generic.List<UnityEngine.Rect>)ToLua.CheckObject(L, 4, typeof(System.Collections.Generic.List<UnityEngine.Rect>));
|
|
bool o = UnityEngine.Texture2D.GenerateAtlas(arg0, arg1, arg2, arg3);
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int SetPixels32(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 2)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
UnityEngine.Color32[] arg0 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 2);
|
|
obj.SetPixels32(arg0);
|
|
return 0;
|
|
}
|
|
else if (count == 3)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
UnityEngine.Color32[] arg0 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
obj.SetPixels32(arg0, arg1);
|
|
return 0;
|
|
}
|
|
else if (count == 6)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.Color32[] arg4 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 6);
|
|
obj.SetPixels32(arg0, arg1, arg2, arg3, arg4);
|
|
return 0;
|
|
}
|
|
else if (count == 7)
|
|
{
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
|
|
int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
UnityEngine.Color32[] arg4 = ToLua.CheckStructArray<UnityEngine.Color32>(L, 6);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
obj.SetPixels32(arg0, arg1, arg2, arg3, arg4, arg5);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.SetPixels32");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_mipmapCount(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
int ret = obj.mipmapCount;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mipmapCount on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_format(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
UnityEngine.TextureFormat ret = obj.format;
|
|
ToLua.Push(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index format on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_whiteTexture(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.PushSealed(L, UnityEngine.Texture2D.whiteTexture);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_blackTexture(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.PushSealed(L, UnityEngine.Texture2D.blackTexture);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_isReadable(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
bool ret = obj.isReadable;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isReadable on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_streamingMipmaps(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
bool ret = obj.streamingMipmaps;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index streamingMipmaps on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_streamingMipmapsPriority(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
int ret = obj.streamingMipmapsPriority;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index streamingMipmapsPriority on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_requestedMipmapLevel(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
int ret = obj.requestedMipmapLevel;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index requestedMipmapLevel on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_desiredMipmapLevel(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
int ret = obj.desiredMipmapLevel;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index desiredMipmapLevel on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_loadingMipmapLevel(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
int ret = obj.loadingMipmapLevel;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadingMipmapLevel on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_loadedMipmapLevel(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
int ret = obj.loadedMipmapLevel;
|
|
LuaDLL.lua_pushinteger(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadedMipmapLevel on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_requestedMipmapLevel(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.Texture2D obj = (UnityEngine.Texture2D)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.requestedMipmapLevel = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index requestedMipmapLevel on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|