miduo_client/Assets/Source/Generate/UnityEngine_UI_LayoutRebuil...

219 lines
5.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_LayoutRebuilderWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.LayoutRebuilder), typeof(System.Object));
L.RegFunction("IsDestroyed", IsDestroyed);
L.RegFunction("ForceRebuildLayoutImmediate", ForceRebuildLayoutImmediate);
L.RegFunction("Rebuild", Rebuild);
L.RegFunction("MarkLayoutForRebuild", MarkLayoutForRebuild);
L.RegFunction("LayoutComplete", LayoutComplete);
L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
L.RegFunction("GetHashCode", GetHashCode);
L.RegFunction("Equals", Equals);
L.RegFunction("ToString", ToString);
L.RegFunction("New", _CreateUnityEngine_UI_LayoutRebuilder);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("transform", get_transform, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_UI_LayoutRebuilder(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.UI.LayoutRebuilder obj = new UnityEngine.UI.LayoutRebuilder();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.UI.LayoutRebuilder.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsDestroyed(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
bool o = obj.IsDestroyed();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ForceRebuildLayoutImmediate(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Rebuild(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
obj.Rebuild(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MarkLayoutForRebuild(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.MarkLayoutForRebuild(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LayoutComplete(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
obj.LayoutComplete();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GraphicUpdateComplete(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
obj.GraphicUpdateComplete();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetHashCode(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
int o = obj.GetHashCode();
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Equals(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
object arg0 = ToLua.ToVarObject(L, 2);
bool o = obj != null ? obj.Equals(arg0) : arg0 == null;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ToString(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)ToLua.CheckObject<UnityEngine.UI.LayoutRebuilder>(L, 1);
string o = obj.ToString();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_transform(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutRebuilder obj = (UnityEngine.UI.LayoutRebuilder)o;
UnityEngine.Transform ret = obj.transform;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value");
}
}
}