513 lines
19 KiB
C#
513 lines
19 KiB
C#
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
using UnityEditor;
|
||
using System.IO;
|
||
using System.Linq;
|
||
using GameEditor.Core;
|
||
using GameEditor.GameEditor.PlayerBuilder;
|
||
using GameEditor.Util;
|
||
using GameLogic;
|
||
using System.Diagnostics;
|
||
using ResUpdate;
|
||
using System.Threading;
|
||
using System.Net;
|
||
using System;
|
||
|
||
namespace GameEditor.FrameTool
|
||
{
|
||
public static class HotFixTool
|
||
{
|
||
//重新下载外部.unity3d文件
|
||
public static void RegetExternalFile(string resUrl, string outPath, string fileName)
|
||
{
|
||
//获取下载文件链接
|
||
string url = resUrl + "/" + fileName;
|
||
string dlPath = outPath + "/" + fileName;
|
||
// 文件夹没有就创建
|
||
if (!Directory.Exists(outPath))
|
||
{
|
||
Directory.CreateDirectory(outPath);
|
||
}
|
||
//获取文件存放路径
|
||
if (File.Exists(dlPath))
|
||
{
|
||
File.Delete(dlPath);
|
||
}
|
||
// 设置参数
|
||
UnityEngine.Debug.Log(url);
|
||
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
|
||
//发送请求并获取相应回应数据
|
||
HttpWebResponse response = request.GetResponse() as HttpWebResponse;
|
||
//直到request.GetResponse()程序才开始向目标网页发送Post请求
|
||
Stream responseStream = response.GetResponseStream();
|
||
//创建本地文件写入流
|
||
Stream stream = new FileStream(dlPath, FileMode.Create, FileAccess.Write);
|
||
byte[] bArr = new byte[1024];
|
||
int size = responseStream.Read(bArr, 0, (int)bArr.Length);
|
||
while (size > 0)
|
||
{
|
||
stream.Write(bArr, 0, size);
|
||
size = responseStream.Read(bArr, 0, (int)bArr.Length);
|
||
}
|
||
stream.Close();
|
||
responseStream.Close();
|
||
}
|
||
|
||
//遍历内部unity3d数据
|
||
public static List<ResourceFile> GetFilesList(string filesPath)
|
||
{
|
||
UnityEngine.AssetBundle bundle = UnityEngine.AssetBundle.LoadFromFile(filesPath + UpdateConfigs.FILES);
|
||
ResourceFiles files = bundle.LoadAsset<ResourceFiles>("game");
|
||
bundle.Unload(true);
|
||
return files.files;
|
||
}
|
||
|
||
// 获取差异文件list
|
||
public static List<ResourceFile> GetDiffList(List<ResourceFile> inDataList, List<ResourceFile> exDataList)
|
||
{
|
||
List<ResourceFile> diffList = new List<ResourceFile>();
|
||
Dictionary<string, ResourceFile> exDataDic = new Dictionary<string, ResourceFile>();
|
||
for (int i = 0; i < exDataList.Count; i++)
|
||
{
|
||
if (!exDataDic.ContainsKey(exDataList[i].fileName))
|
||
{
|
||
exDataDic.Add(exDataList[i].fileName, exDataList[i]);
|
||
}
|
||
else
|
||
{
|
||
exDataDic[exDataList[i].fileName] = exDataList[i];
|
||
}
|
||
}
|
||
|
||
for (int i = 0; i < inDataList.Count; i++)
|
||
{
|
||
if (!exDataDic.ContainsKey(inDataList[i].fileName))
|
||
{
|
||
diffList.Add(inDataList[i]);
|
||
}
|
||
else
|
||
{
|
||
if (!inDataList[i].crc.Equals(exDataDic[inDataList[i].fileName].crc))
|
||
{
|
||
diffList.Add(inDataList[i]);
|
||
}
|
||
}
|
||
}
|
||
return diffList;
|
||
}
|
||
|
||
// 计算大小
|
||
public static decimal GetDiffSize(List<ResourceFile> diffList)
|
||
{
|
||
decimal size = 0;
|
||
foreach (ResourceFile rf in diffList)
|
||
{
|
||
size += rf.size;
|
||
}
|
||
return size / 1048576;
|
||
}
|
||
}
|
||
|
||
class HotFixConfig
|
||
{
|
||
public string desc;
|
||
public string dir_name;
|
||
public bool isCalSize = false;
|
||
public bool isChoose = false;
|
||
|
||
public List<HotFixSetting> hotFixSettings;
|
||
|
||
public string project_files_path;
|
||
public string local_files_path;
|
||
|
||
public decimal project_local_size = 0;
|
||
public List<ResourceFile> project_local_list;
|
||
|
||
public HotFixConfig(string _dir_name)
|
||
{
|
||
desc = _dir_name;
|
||
dir_name = _dir_name;
|
||
|
||
hotFixSettings = new List<HotFixSetting>();
|
||
|
||
//
|
||
isCalSize = false;
|
||
}
|
||
|
||
// 添加配置文件夹
|
||
public void AddSetting(string _desc, string _dir_name, string _dir_cdn_setting)
|
||
{
|
||
hotFixSettings.Add(new HotFixSetting(_desc, _dir_name, _dir_cdn_setting));
|
||
}
|
||
|
||
// 计算本地到工程的大小
|
||
public void CalHotFixSize()
|
||
{
|
||
if (HotfixWindow._HotFixProjectPath.Equals(""))
|
||
{
|
||
UnityEngine.Debug.LogError("热更工程路径为空!");
|
||
return;
|
||
}
|
||
|
||
// 工程中的位置
|
||
project_files_path = Application.dataPath + "/../BuildABs/" + AppConst.PlatformPath + "/";
|
||
// GIT位置
|
||
local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + AppConst.PlatformPath + "/";
|
||
|
||
// 计算差异文件
|
||
project_local_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(project_files_path), HotFixTool.GetFilesList(local_files_path));
|
||
|
||
// 计算大小
|
||
project_local_size = HotFixTool.GetDiffSize(project_local_list);
|
||
|
||
//
|
||
isCalSize = true;
|
||
}
|
||
|
||
}
|
||
|
||
class HotFixSetting
|
||
{
|
||
public string desc; // 设置描述
|
||
public string dir_name; // 热更分支文件夹
|
||
public string dir_cdn_setting; // cdn设置文件夹
|
||
public string path_cdn_setting;// cdn设置文件夹全路径
|
||
|
||
public bool isCalSize = false; // 判断是否计算过大小了
|
||
public bool isChoose = false; // 是否被选中
|
||
|
||
public decimal local_cdn_size = 0; // git与cdn比较 热更文件的文件大小
|
||
public decimal project_cdn_size = 0; // 工程与cdn比较 热更文件的文件大小
|
||
|
||
public List<ResourceFile> local_cdn_list; // git与cdn比较 热更文件列表
|
||
public List<ResourceFile> project_cdn_list; // 工程与cdn比较 热更文件列表
|
||
|
||
public VersionTxt local_version;
|
||
public VersionTxt cdn_version;
|
||
|
||
public HotFixSetting(string _desc, string _dir_name, string _dir_cdn_setting)
|
||
{
|
||
desc = _desc;
|
||
dir_name = _dir_name;
|
||
dir_cdn_setting = _dir_cdn_setting;
|
||
path_cdn_setting = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + dir_cdn_setting + "/";
|
||
isCalSize = false;
|
||
}
|
||
|
||
public void CalHotFixSize()
|
||
{
|
||
if (HotfixWindow._HotFixProjectPath.Equals(""))
|
||
{
|
||
UnityEngine.Debug.LogError("热更工程路径为空!");
|
||
return;
|
||
}
|
||
|
||
// cdn上files文件保存的位置
|
||
string cdn_files_path = path_cdn_setting + "__Download/";
|
||
// 工程中的位置
|
||
string project_files_path = Application.dataPath + "/../BuildABs/" + AppConst.PlatformPath + "/";
|
||
// GIT位置
|
||
string local_files_path = HotfixWindow._HotFixProjectPath + "/Root/" + dir_name + "/" + AppConst.PlatformPath + "/";
|
||
|
||
// 读取version文件
|
||
string json = File.ReadAllText(path_cdn_setting + AppConst.GameVersionFile);
|
||
local_version = JsonUtility.FromJson<VersionTxt>(json);
|
||
|
||
// 下载cdn上的files文件
|
||
HotFixTool.RegetExternalFile(local_version.resUrl + AppConst.PlatformPath, cdn_files_path, "files.unity3d");
|
||
|
||
|
||
// 读取version文件
|
||
HotFixTool.RegetExternalFile(local_version.resUrl + AppConst.PlatformPath, cdn_files_path, AppConst.GameVersionFile);
|
||
cdn_version = JsonUtility.FromJson<VersionTxt>(File.ReadAllText(cdn_files_path + AppConst.GameVersionFile));
|
||
|
||
// 计算差异文件
|
||
local_cdn_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(local_files_path), HotFixTool.GetFilesList(cdn_files_path));
|
||
project_cdn_list = HotFixTool.GetDiffList(HotFixTool.GetFilesList(project_files_path), HotFixTool.GetFilesList(cdn_files_path));
|
||
|
||
// 计算大小
|
||
local_cdn_size = HotFixTool.GetDiffSize(local_cdn_list);
|
||
project_cdn_size = HotFixTool.GetDiffSize(project_cdn_list);
|
||
|
||
//
|
||
isCalSize = true;
|
||
}
|
||
}
|
||
|
||
//看热更大小
|
||
public class HotfixWindow : EditorWindow
|
||
{
|
||
|
||
static string[][] _SettingConfig = new string[][]{
|
||
new string[]{ "C轮测试v2", "mht_china/local", "cdn_v2", "china/dev-c" },
|
||
new string[]{ "C轮测试v3", "mht_china/local", "cdn_v3", "china/dev-c" }
|
||
};
|
||
|
||
static Dictionary<string, HotFixConfig> _HotFixConfigDic = new Dictionary<string, HotFixConfig>();
|
||
static string benchName = "";
|
||
public static string _HotFixProjectPath;
|
||
static string _Password = "tcx123";
|
||
static bool _IsUpdateCDN = false;
|
||
static bool _IsGitPull = false;
|
||
|
||
[MenuItem("Build/Hotfix")]
|
||
static void Init()
|
||
{
|
||
|
||
benchName = GitUtil.GetCurBenchName();
|
||
UnityEngine.Debug.Log("当前分支:" + benchName);
|
||
_HotFixProjectPath = EditorPrefs.GetString("_HotFixProjectPath", "");
|
||
if (!_IsGitPull && _HotFixProjectPath != "")
|
||
{
|
||
ABGitPull();
|
||
}
|
||
InitData();
|
||
InitStyle();
|
||
// Get existing open window or if none, make a new one:
|
||
HotfixWindow window = (HotfixWindow)EditorWindow.GetWindow(typeof(HotfixWindow));
|
||
window.titleContent = new GUIContent("热更新");
|
||
window.Show();
|
||
}
|
||
|
||
static void InitData()
|
||
{
|
||
_IsGitPull = false;
|
||
_HotFixConfigDic.Clear();
|
||
foreach (string[] sc in _SettingConfig)
|
||
{
|
||
string desc = sc[0];
|
||
string folder = sc[1];
|
||
string setting = sc[2];
|
||
string bench = sc[3];
|
||
if (bench.Equals(benchName))
|
||
{
|
||
HotFixConfig hfc;
|
||
_HotFixConfigDic.TryGetValue(folder, out hfc);
|
||
if (hfc == null)
|
||
{
|
||
hfc = new HotFixConfig(folder);
|
||
_HotFixConfigDic.Add(folder, hfc);
|
||
}
|
||
hfc.AddSetting(desc, folder, setting);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 自定义style
|
||
static GUIStyle F_B_30 = new GUIStyle();
|
||
static GUIStyle F_25 = new GUIStyle();
|
||
static GUIStyle L_PL_50 = new GUIStyle();
|
||
static void InitStyle()
|
||
{
|
||
F_B_30.fontSize = 30;
|
||
F_B_30.fontStyle = FontStyle.Bold;
|
||
|
||
F_25.fontSize = 25;
|
||
L_PL_50.padding.left = 50;
|
||
}
|
||
|
||
void OnGUI()
|
||
{
|
||
if (AppConst.PlatformPath != "Android" && AppConst.PlatformPath != "IOS")
|
||
{
|
||
EditorGUILayout.LabelField("<color=red>请先切换到Android或者IOS平台</color>", F_B_30);
|
||
return;
|
||
}
|
||
_Password = EditorGUILayout.PasswordField("请输入密码:", _Password);
|
||
if (_Password != "tcx123")
|
||
{
|
||
return;
|
||
}
|
||
EditorGUILayout.BeginVertical();
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.LabelField("当前工程GIT分支:" + benchName);
|
||
|
||
EditorGUILayout.BeginHorizontal();
|
||
_HotFixProjectPath = EditorGUILayout.TextField("热更GIT工程地址:", _HotFixProjectPath);
|
||
if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
|
||
{
|
||
_HotFixProjectPath = EditorUtility.OpenFolderPanel("Resource path", _HotFixProjectPath, _HotFixProjectPath);
|
||
EditorPrefs.SetString("_HotFixProjectPath", _HotFixProjectPath);
|
||
}
|
||
EditorGUILayout.EndHorizontal();
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.Space();
|
||
_IsUpdateCDN = EditorGUILayout.ToggleLeft("是否显示CDN更新选项", _IsUpdateCDN);
|
||
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.LabelField("请选择要更新的GIT路径:");
|
||
foreach (string k in _HotFixConfigDic.Keys)// i = 0; i < _CurConfig.Length; i++)
|
||
{
|
||
HotFixConfig _CurConfig = _HotFixConfigDic[k];
|
||
|
||
_CurConfig.isChoose = EditorGUILayout.ToggleLeft("<color=yellow>" + _CurConfig.desc + "</color>", _CurConfig.isChoose, F_B_30, GUILayout.Height(40));
|
||
if (_CurConfig.isChoose)
|
||
{
|
||
EditorGUILayout.BeginHorizontal();
|
||
EditorGUILayout.LabelField("工程到Git:" + _CurConfig.project_local_size.ToString("0.00") + "M");
|
||
if (!_CurConfig.isCalSize)
|
||
{
|
||
_CurConfig.CalHotFixSize();
|
||
}
|
||
if (GUILayout.Button("更新到GIT", GUILayout.Height(20f)))
|
||
{
|
||
HotfixConfimWindow.Create("是否要将工程热更文件同步到GIT: " + _CurConfig.desc, _CurConfig.project_local_list, () =>
|
||
{
|
||
UpdateUnity3dToGit(_CurConfig);
|
||
});
|
||
}
|
||
EditorGUILayout.EndHorizontal();
|
||
if (_IsUpdateCDN)
|
||
{
|
||
foreach (HotFixSetting hfs in _CurConfig.hotFixSettings)// i = 0; i < _CurConfig.Length; i++)
|
||
{
|
||
EditorGUILayout.BeginVertical(L_PL_50);
|
||
hfs.isChoose = EditorGUILayout.ToggleLeft("<color=green>" + hfs.desc + "</color>", hfs.isChoose, F_25, GUILayout.Height(30));
|
||
if (hfs.isChoose)
|
||
{
|
||
// 自动计算一遍大小
|
||
if (!hfs.isCalSize)
|
||
{
|
||
hfs.CalHotFixSize();
|
||
}
|
||
EditorGUILayout.BeginHorizontal();
|
||
EditorGUILayout.BeginVertical();
|
||
|
||
EditorGUILayout.LabelField("CDN当前版本号:" + (hfs.cdn_version == null ? "" : hfs.cdn_version.version));
|
||
EditorGUILayout.LabelField("GIT到CDN:" + hfs.local_cdn_size.ToString("0.00") + "M");
|
||
//EditorGUILayout.LabelField("工程到CDN:" + hfs.project_cdn_size.ToString("0.00") + "M");
|
||
EditorGUILayout.EndVertical();
|
||
|
||
if (GUILayout.Button("编辑Setting", GUILayout.Height(30f), GUILayout.Width(100f)))
|
||
{
|
||
string tpath = hfs.path_cdn_setting + "setting.txt";
|
||
ProcessUtil.OpenText(tpath);
|
||
}
|
||
if (GUILayout.Button("编辑Config", GUILayout.Height(30f), GUILayout.Width(100f)))
|
||
{
|
||
string tpath = hfs.path_cdn_setting + AppConst.GameConfigFile;
|
||
ProcessUtil.OpenText(tpath);
|
||
}
|
||
if (GUILayout.Button("编辑Version", GUILayout.Height(30f), GUILayout.Width(100f)))
|
||
{
|
||
string tpath = hfs.path_cdn_setting + AppConst.GameVersionFile;
|
||
ProcessUtil.OpenText(tpath);
|
||
}
|
||
if (GUILayout.Button("刷新", GUILayout.Height(30f), GUILayout.Width(100f)))
|
||
{
|
||
hfs.CalHotFixSize();
|
||
}
|
||
EditorGUILayout.EndHorizontal();
|
||
}
|
||
EditorGUILayout.EndVertical();
|
||
}
|
||
|
||
}
|
||
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.Space();
|
||
EditorGUILayout.Space();
|
||
}
|
||
}
|
||
|
||
EditorGUILayout.EndVertical();
|
||
}
|
||
|
||
// 拉取git工程
|
||
private static void ABGitPull()
|
||
{
|
||
if(!_IsGitPull)
|
||
{
|
||
ProcessUtil.ProcessCommand(_HotFixProjectPath, "git pull", true);
|
||
|
||
_IsGitPull = true;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
//同步工程中的热更文件到git
|
||
private static void UpdateUnity3dToGit(HotFixConfig hfc)
|
||
{
|
||
string updateName;
|
||
List<ResourceFile> updateList;
|
||
List<string> log = new List<string>();
|
||
// 初始化数据
|
||
updateName = benchName + DateTime.Now.ToString("yyyy_MM_dd_hh_mm_ss");
|
||
log.Add("热更文件的版本:" + updateName);
|
||
updateList = hfc.project_local_list;
|
||
if (updateList.Count <= 0)
|
||
{
|
||
UnityEngine.Debug.Log("未检测到文件改动");
|
||
return;
|
||
}
|
||
// copy unity3d
|
||
log.Add("热更文件:");
|
||
string fromPath = hfc.project_files_path;
|
||
string toPath = hfc.local_files_path;
|
||
foreach (ResourceFile rf in updateList)
|
||
{
|
||
File.Copy(fromPath + rf.fileName, toPath + rf.fileName, true);
|
||
log.Add(rf.fileName);
|
||
}
|
||
// write log
|
||
string[] logArray = log.ToArray();
|
||
|
||
|
||
// git commit
|
||
|
||
|
||
|
||
}
|
||
}
|
||
|
||
//看热更大小
|
||
public class HotfixConfimWindow : EditorWindow
|
||
{
|
||
string content;
|
||
List<ResourceFile> diffList;
|
||
Action a;
|
||
Vector2 _scp = Vector2.zero;
|
||
public static void Create(string content, List<ResourceFile> diffList, Action a)
|
||
{
|
||
HotfixConfimWindow window = (HotfixConfimWindow)EditorWindow.GetWindow(typeof(HotfixConfimWindow), true, "提示", true);
|
||
window.SetContent(content, diffList, a);
|
||
window.ShowAuxWindow();
|
||
}
|
||
|
||
|
||
public void SetContent(string _content, List<ResourceFile> _diffList, Action _a)
|
||
{
|
||
content = _content;
|
||
diffList = _diffList;
|
||
a = _a;
|
||
}
|
||
|
||
private void OnGUI()
|
||
{
|
||
EditorGUILayout.BeginVertical();
|
||
EditorGUILayout.LabelField(content);
|
||
_scp = EditorGUILayout.BeginScrollView(_scp);
|
||
foreach(ResourceFile rf in diffList)
|
||
{
|
||
EditorGUILayout.LabelField(rf.fileName);
|
||
}
|
||
EditorGUILayout.EndScrollView();
|
||
EditorGUILayout.LabelField("更新大小:" + HotFixTool.GetDiffSize(diffList).ToString("0.00") + "M");
|
||
EditorGUILayout.BeginHorizontal();
|
||
if (GUILayout.Button("取消")){
|
||
Close();
|
||
}
|
||
if (GUILayout.Button("确定"))
|
||
{
|
||
if (a!= null) a();
|
||
}
|
||
EditorGUILayout.EndHorizontal();
|
||
EditorGUILayout.EndVertical();
|
||
}
|
||
}
|
||
} |