128 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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| 
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| 
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| Shader "YXZ/Effect/Mix Masking(Without Moving)_alphablend" {
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|     Properties {
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|       [KeywordEnum(AlphaBlend, LightBlend1, LightBlend2, LightBlend3, ColorAdd)] _EffectEnum("Effect select", int) = 0
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|       [Toggle(_SOFTBEVEL_ON)] _SoftBevel("淡化斜面", int) = 0
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|       _BevelRange("淡化斜面限制(x,y,z)", Vector) = (0, 1, 0.5, 0)
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| 
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|       _MainTex ("MainTex", 2D) = "white" {}
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|         _NoiseTex ("NoiseTex", 2D) = "white" {}
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|         _TintColor ("TintColor", Color) = (1,1,1,1)
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|         _Exposure ("Exposure", Range(1,10)) = 1
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|         _SpeedX ("SpeedX", Float) = 10.0
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|         _SpeedY ("SpeedY", Float) = 0
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| 
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|         [KeywordEnum(OFF,ON)]_CA_SoftParticles("No soft particles", Float) = 0
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|         _InvFade ("Soft Particles Factor", Range(0.01,5.0)) = 5.0
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|     }
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| 
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| 	CGINCLUDE
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| 
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| 		#include "UnityCG.cginc"
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| 
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| 		UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
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| 		float _InvFade;
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| 		#include "ca_softparticles.cginc"
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| 
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| 		sampler2D _MainTex;
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| 		sampler2D _NoiseTex;
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| 
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| 		half4 _MainTex_ST;
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| 		half4 _NoiseTex_ST;
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| 		float _Exposure;
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|     half4 _BevelRange;
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| 
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| 		fixed4 _TintColor;
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| 		float _SpeedX;
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| 		float _SpeedY;
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| 
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| 		struct appdata_t {
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| 				float4 vertex : POSITION;
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| 				fixed4 color : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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|         float3 normal : NORMAL;
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|     };
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| 
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| 		struct v2f {
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| 			half4 pos : SV_POSITION;
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| 			half4 uv : TEXCOORD0;
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| 			fixed4 color : COLOR;
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|       CA_SOFTPARTICLES_COORDS(1)
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| #ifdef _SOFTBEVEL_ON
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|         fixed3 worldPos : TEXCOORD2;
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|       fixed3 worldNormal : TEXCOORD3;
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| #endif
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|     };
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| 
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| 		v2f vert(appdata_t v)
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| 		{
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| 			v2f o;
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| 
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| 			o.pos = UnityObjectToClipPos (v.vertex);
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| 			o.uv.xy = TRANSFORM_TEX(v.texcoord, _MainTex);
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| 			o.uv.zw = TRANSFORM_TEX(v.texcoord, _NoiseTex);
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| 			o.color = v.color;
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|       CA_TRANSFER_SOFTPARTICLES(o, o.pos);
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| #ifdef _SOFTBEVEL_ON
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|       o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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|       o.worldNormal = UnityObjectToWorldNormal(v.normal);
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| #endif
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|       return o;
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| 		}
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| 
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| 		fixed4 frag( v2f i ) : COLOR
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| 		{
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| 			float4 sp = _Time;
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| 			float2 delta;
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| 			delta.x = sp.x * _SpeedX;
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| 			delta.y = sp.x * _SpeedY; // = float2(sp.x * 10.0, sp.x * 0.0); ////----
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| 			float4 col = tex2D (_MainTex, i.uv.xy + delta) * tex2D (_NoiseTex, i.uv.zw) * _TintColor * _Exposure * i.color;
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| #ifdef _SOFTBEVEL_ON
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|       half3 worldViewDir = normalize(_WorldSpaceCameraPos.xyz  - i.worldPos);
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|       half3 worldNormal = normalize(i.worldNormal);
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|       half fade = abs(dot(worldViewDir, worldNormal));
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|       col.a = saturate(col.a + lerp(_BevelRange.x, _BevelRange.y, pow(fade, _BevelRange.z)) - 1);
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| #else
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|       col.a = saturate(col.a);
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| #endif
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|       CA_SOFTPARTICLES_FADE(i, col.a);
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| 
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| 
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| #include "blend.cginc"
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| 
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| 
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|       return col;
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| 		}
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| 
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| 	ENDCG
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| 
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| 	SubShader {
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| 		Tags { "RenderType" = "Opaque" "IgnoreProjector"="True" "Reflection" = "LaserScope" "Queue" = "Transparent"}
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| 		Cull Off
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| 		ZWrite Off
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| 		//Blend SrcAlpha OneMinusSrcAlpha
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|     Blend One SrcAlpha
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| 		ColorMask RGB
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|         //Fog { Color (0,0,0,0) }
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| 
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| 	Pass {
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| 
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| 		CGPROGRAM
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| 
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| 		#pragma vertex vert
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| 		#pragma fragment frag
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| #pragma multi_compile _CA_SOFTPARTICLES_OFF _CA_SOFTPARTICLES_ON
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| #pragma multi_compile _EFFECTENUM_ALPHABLEND _EFFECTENUM_COLORADD _EFFECTENUM_LIGHTBLEND1 _EFFECTENUM_LIGHTBLEND2 _EFFECTENUM_LIGHTBLEND3
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| #pragma multi_compile __ _SOFTBEVEL_ON
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|     //		#pragma fragmentoption ARB_precision_hint_fastest
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| 
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| 		ENDCG
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| 
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| 		}
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| 
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| 	}
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| 	FallBack Off
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| }
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