miduo_client/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua

41 lines
1.1 KiB
Lua

--称号
local SettingPlayerTitle = quick_class("SettingPlayerTitle")
local this = SettingPlayerTitle
function SettingPlayerTitle:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function SettingPlayerTitle:InitComponent(gameObject)
end
--绑定事件(用于子类重写)
function SettingPlayerTitle:BindEvent()
end
--添加事件监听(用于子类重写)
function SettingPlayerTitle:AddListener()
end
--移除事件监听(用于子类重写)
function SettingPlayerTitle:RemoveListener()
end
--界面打开时调用(用于子类重写)
function SettingPlayerTitle:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function SettingPlayerTitle:OnShow()
end
--界面关闭时调用(用于子类重写)
function SettingPlayerTitle:OnClose()
end
--界面销毁时调用(用于子类重写)
function SettingPlayerTitle:OnDestroy()
end
return SettingPlayerTitle