41 lines
1.1 KiB
Lua
41 lines
1.1 KiB
Lua
--称号
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local SettingPlayerTitle = quick_class("SettingPlayerTitle")
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local this = SettingPlayerTitle
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function SettingPlayerTitle:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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--初始化组件(用于子类重写)
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function SettingPlayerTitle:InitComponent(gameObject)
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end
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--绑定事件(用于子类重写)
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function SettingPlayerTitle:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function SettingPlayerTitle:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SettingPlayerTitle:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function SettingPlayerTitle:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingPlayerTitle:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function SettingPlayerTitle:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SettingPlayerTitle:OnDestroy()
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end
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return SettingPlayerTitle |