387 lines
19 KiB
Lua
387 lines
19 KiB
Lua
require("Base/BasePanel")
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local AdventureAlianInvasionPanel = Inherit(BasePanel)
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local this = AdventureAlianInvasionPanel
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-- Tab管理器
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local TabBox = require("Modules/Common/TabBox")
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local _TabFontColor = { default = Color.New(168 / 255, 168 / 255, 167 / 255, 1),
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select = Color.New(250 / 255, 227 / 255, 175 / 255, 1) }
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local _TabData = {
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[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10033] },
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10034] },
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10035] },
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}
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-- 物品数据
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-- local adventureConfig = ConfigManager.GetConfig(ConfigName.AdventureConfig)
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local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local injureGoList = {}
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--初始化组件(用于子类重写)
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function AdventureAlianInvasionPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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this.contentList = {}
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for i = 1, 3 do
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this.contentList[i] = Util.GetGameObject(self.gameObject, "content" .. i)
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end
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this.item = Util.GetGameObject(self.gameObject, "content3/item")
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this.rankItem = Util.GetGameObject(self.gameObject, "content2/item")
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this.rewardContentGrid = Util.GetGameObject(self.gameObject, "content3/scrollRect/grid")
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this.injureContentGrid = Util.GetGameObject(self.gameObject, "content2/scrollRect")
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this.myRank = Util.GetGameObject(self.gameObject, "content2/bottom/Image (2)/myRank")
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this.injuryTotal = Util.GetGameObject(self.gameObject, "content2/bottom/Image (2)/injuryTotal")
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this.roleImage=Util.GetGameObject(self.gameObject, "content1/roleImage")
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--for i = 1, 100 do
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-- injureGoList[i]=newObject(self.rankItem)
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-- injureGoList[i].transform:SetParent(this.injureContentGrid.transform)
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-- injureGoList[i].transform.localScale = Vector3.one
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-- injureGoList[i].transform.localPosition = Vector3.zero
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-- --injureGoList[i]:SetActive(true)
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--end
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for i = 1, #AdventureManager.minRank do
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local go = newObject(self.item)
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if (i == 1) then
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(152, 152)
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").localScale = Vector2.New(0.7, 0.7)
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").text = ""
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Util.GetGameObject(go, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_playerrumble_paiming_01")
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end
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if (i == 2) then
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(152, 152)
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").localScale = Vector2.New(0.7, 0.7)
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").text = ""
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Util.GetGameObject(go, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_playerrumble_paiming_02")
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end
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if (i == 3) then
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(152, 152)
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").localScale = Vector2.New(0.7, 0.7)
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").text = ""
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Util.GetGameObject(go, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_playerrumble_paiming_03")
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end
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if (i > 3 and i <= 10) then
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Util.GetGameObject(go, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuangbeidi")
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(152, 152)
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").localScale = Vector2.New(0.7, 0.7)
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Util.GetGameObject(go, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuangbeidi")
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("RectTransform").sizeDelta = Vector2.New(140.93, 146.91)
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").fontSize = 70
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if AdventureManager.minRank[i] == AdventureManager.maxRank[i] then
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").text = AdventureManager.maxRank[i]
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end
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end
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if (i > 10) then
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Util.GetGameObject(go, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuangbeidi")
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(304.56, 156.09)
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("RectTransform").sizeDelta = Vector2.New(304.56, 156.09)
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Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").localScale = Vector2.New(0.57, 0.57)
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--Util.GetGameObject(go, "rankImage"):GetComponent("RectTransform").localScale= Vector2.New(1, 1)
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").fontSize = 69
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if AdventureManager.minRank[i] == 1000 then
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").text = AdventureManager.minRank[i] .. "+"
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else
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Util.GetGameObject(go, "rankImage/rankNumberText"):GetComponent("Text").text = AdventureManager.minRank[i] .. "-" .. AdventureManager.maxRank[i]
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end
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end
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for j = 1, #AdventureManager.dailyReward[i] do
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local itemdata = {}
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table.insert(itemdata, AdventureManager.dailyReward[i][j][1])
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table.insert(itemdata, AdventureManager.dailyReward[i][j][2])
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local view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(go, "content").transform)
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view:OnOpen(false, itemdata, 0.8)
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end
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go.transform:SetParent(this.rewardContentGrid.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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go:SetActive(true)
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end
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this.attackNum = Util.GetGameObject(self.gameObject, "content1/detail1/attackNumber")
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this.scrollRoot1 = Util.GetGameObject(self.gameObject, "content1/scrollRoot")
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this.enemyItem = Util.GetGameObject(this.scrollRoot1, "item")
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-- 创建循环列表
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this.ScrollView1 = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollRoot1.transform,
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this.enemyItem, nil, Vector2.New(916, 1094.8), 1, 1, Vector2.New(0, 4))
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this.ScrollView1.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
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this.ScrollView1.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView1.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView1.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.ScrollView1.moveTween.MomentumAmount = 1
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this.ScrollView1.moveTween.Strength = 2
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this.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.injureContentGrid.transform,
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this.rankItem, nil, Vector2.New(916, 898.27), 1, 1, Vector2.New(0, 0))
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this.ScrollView2.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
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this.ScrollView2.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView2.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView2.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.ScrollView2.moveTween.MomentumAmount = 1
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this.ScrollView2.moveTween.Strength = 2
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-- 初始化Tab管理器
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this.tabbox = Util.GetGameObject(this.gameObject, "top")
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.OnTabChange)
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this.TabCtrl:Init(this.tabbox, _TabData)
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--
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
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end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Img"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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end
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-- tab改变回调事件
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function this.OnTabChange(index, lastIndex)
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-- 设置显示
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for i = 1, 3 do
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this.contentList[i]:SetActive(i == index)
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end
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-- 根据显示刷新
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if index == 1 then
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-- 刷新外敌列表显示
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AdventureManager.RequestAdventureEnemyList()
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this.RefreshChallengeTimes()
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elseif index == 2 then
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local injuerData={}
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AdventureManager.GetAdventurnInjureRankRequest()
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elseif index == 3 then
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end
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end
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--冒险伤害排行榜数据
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function AdventureAlianInvasionPanel:InjureRankDataShow()
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this.ScrollView2:SetData(AdventureManager.adventureRankItemInfo, function(index, item)
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local itemData = AdventureManager.adventureRankItemInfo[index]
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this.InjureRankDataAdapter(item, itemData, index)
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end)
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end
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--冒险伤害排行榜循环滚动加载数据
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function this.InjureRankDataAdapter(item, data, i)
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--item:SetActive(true)
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if (i == 1) then
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Util.GetGameObject(item, "rankImage/rankNumberText"):GetComponent("Text").text = ""
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Util.GetGameObject(item, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_playerrumble_paiming_01")
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Util.GetGameObject(item, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(105, 105)
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end
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if (i == 2) then
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Util.GetGameObject(item, "rankImage/rankNumberText"):GetComponent("Text").text = ""
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Util.GetGameObject(item, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_playerrumble_paiming_02")
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Util.GetGameObject(item, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(105, 105)
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end
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if (i == 3) then
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Util.GetGameObject(item, "rankImage/rankNumberText"):GetComponent("Text").text = ""
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Util.GetGameObject(item, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_playerrumble_paiming_03")
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Util.GetGameObject(item, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(105, 105)
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end
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if (i > 3 and i < 10) then
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Util.GetGameObject(item, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuangbeidi")
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Util.GetGameObject(item, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(105, 105)
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Util.GetGameObject(item, "rankImage/rankNumberText"):GetComponent("Text").text = i
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Util.GetGameObject(item, "rankImage/rankNumberText"):GetComponent("Text").fontSize = 48
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end
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if (i >= 10) then
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Util.GetGameObject(item, "rankImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_zhuangbeidi")
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Util.GetGameObject(item, "rankImage"):GetComponent("RectTransform").sizeDelta = Vector2.New(105, 105)
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Util.GetGameObject(item, "rankImage/rankNumberText"):GetComponent("Text").text = i
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Util.GetGameObject(item, "rankImage/rankNumberText"):GetComponent("Text").fontSize = 40
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end
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if (AdventureManager.adventureRankItemInfo ~= nil) then
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--local userHeadIcon=GetResourcePath(itemConfig[AdventureManager.adventureRankItemInfo[i].head].ResourceID)
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Util.GetGameObject(item, "userHeadQuality/userHeadIcon"):GetComponent("Image").sprite =GetPlayerHeadSprite(this.spLoader, data.head)
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Util.GetGameObject(item, "userHeadQuality"):GetComponent("Image").sprite =GetPlayerHeadFrameSprite(this.spLoader, data.headFrame)
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Util.GetGameObject(item, "userHeadQuality/Image/levelText"):GetComponent("Text").text = data.level
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Util.GetGameObject(item, "userHeadQuality/userNameText"):GetComponent("Text").text = data.name
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Util.GetGameObject(item, "injuryNumber"):GetComponent("Text").text = data.hurt
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if AdventureManager.myInfo.rank <= 0 then
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this.myRank:GetComponent("Text").text = Language[10036]
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this.injuryTotal:GetComponent("Text").text="0"
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else
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this.myRank:GetComponent("Text").text = AdventureManager.myInfo.rank
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this.injuryTotal:GetComponent("Text").text = AdventureManager.myInfo.hurt
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end
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end
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end
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--绑定事件(用于子类重写)
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function AdventureAlianInvasionPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function AdventureAlianInvasionPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Adventure.OnInjureRank, this.InjureRankDataShow)
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Game.GlobalEvent:AddEvent(GameEvent.Adventure.OnEnemyListChanged, this.RefreshEnemyListShow)
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end
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--移除事件监听(用于子类重写)
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function AdventureAlianInvasionPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Adventure.OnInjureRank, this.InjureRankDataShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.Adventure.OnEnemyListChanged, this.RefreshEnemyListShow)
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end
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--界面打开时调用(用于子类重写)
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function AdventureAlianInvasionPanel:OnOpen(...)
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-- 开启计时器
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if not this._CountDownTimer then
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this._CountDownTimer = Timer.New(this.TimeUpdate, 1, -1, true)
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this._CountDownTimer:Start()
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end
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-- 设置
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.AdventureTimes })
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end
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function AdventureAlianInvasionPanel:OnShow(...)
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this.roleImage:SetActive(false)
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-- tab节点管理
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if this.TabCtrl then
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this.TabCtrl:ChangeTab(1)
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end
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end
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-- 时间刷新
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function this.TimeUpdate()
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if not this.countDownLabs then return end
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local datalist = AdventureManager.GetAdventureEnemyList()
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for _, v in pairs(this.countDownLabs) do
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if datalist[v.index] then
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local leftTime = datalist[v.index].remainTime
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local hour = 0
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local min = 0
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local sec = 0
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sec = math.floor(leftTime % 60)
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hour = math.floor(leftTime / 3600)
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min = 0
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if (hour >= 1) then
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min = math.floor((leftTime - hour * 3600) / 60)
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else
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min = math.floor(leftTime / 60)
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end
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Util.GetGameObject(v.node, "escapeTime"):GetComponent("Text").text = string.format("%02d:%02d:%02d", hour,min,sec)
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end
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end
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end
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-- 刷新挑战次数
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function this.RefreshChallengeTimes()
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-- 挑战次数
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this.attackNum:GetComponent("Text").text = AdventureManager.GetLeftChallengeTimes()
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end
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-- 刷新外敌列表显示
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function this.RefreshEnemyListShow()
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-- 刷新挑战次数
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this.RefreshChallengeTimes()
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-- 敌人列表
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local enemyList = AdventureManager.GetAdventureEnemyList()
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if(#enemyList<1) then
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this.roleImage:SetActive(true)
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else
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this.roleImage:SetActive(false)
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end
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-- 重置列表
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this.countDownLabs = {}
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this.ScrollView1:SetData(enemyList, function(index, item)
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local itemData = enemyList[index]
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-- 保存节点对应的数据index
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this.countDownLabs[item.name] = { node = item, index = index }
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this.EnemyItemAdapter(item, itemData)
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end)
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end
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-- 外敌节点数据匹配
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function this.EnemyItemAdapter(item, data)
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local bossQuality = Util.GetGameObject(item, "invadeBossQuality"):GetComponent("Image")
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local bossIcon = Util.GetGameObject(item, "invadeBossQuality/invadeBossIcon"):GetComponent("Image")
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local bossLvl = Util.GetGameObject(item, "invadeBossQuality/lvbg/levelText"):GetComponent("Text")
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local bossName = Util.GetGameObject(item, "invadeBossQuality/namebg/bossNameText"):GetComponent("Text")
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local mapName = Util.GetGameObject(item, "mapName"):GetComponent("Text")
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local finderName = Util.GetGameObject(item, "finderName"):GetComponent("Text")
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local totalInjuryName = Util.GetGameObject(item, "totalInjuryName"):GetComponent("Text")
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local escapeTime = Util.GetGameObject(item, "escapeTime"):GetComponent("Text")
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local slider = Util.GetGameObject(item, "Slider"):GetComponent("Slider")
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local sliderText = Util.GetGameObject(item, "Slider/Text"):GetComponent("Text")
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local attackBtn = Util.GetGameObject(item, "attackBtn")
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local detailBtn = Util.GetGameObject(item, "detailBtn")
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local shareBtn = Util.GetGameObject(item, "shareBtn")
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local monsterId = ConfigManager.GetConfigData(ConfigName.MonsterGroup, data.bossGroupId).Contents[1][1]
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local monsterInfo = ConfigManager.GetConfigData(ConfigName.MonsterConfig, monsterId)
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local heroInfo = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterInfo.MonsterId)
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-- bossQuality.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(monsterInfo.Quality))
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if heroInfo then
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bossIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(heroInfo.Icon))
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end
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bossLvl.text = monsterInfo.Level
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bossName.text = GetLanguageStrById(monsterInfo.ReadingName)
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--mapName.text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.AdventureConfig, data.arenaId).AreaName)
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finderName.text = data.findName
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totalInjuryName.text = data.myHurt
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local hour = 0
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local min = 0
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local sec = 0
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sec = math.floor(data.remainTime % 60)
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hour = math.floor(data.remainTime / 3600)
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min = 0
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if (hour >= 1) then
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min = math.floor((data.remainTime - hour * 3600) / 60)
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else
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min = math.floor(data.remainTime / 60)
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end
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escapeTime.text = string.format("%02d:%02d:%02d", hour,min,sec)
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slider.value = data.bossRemainlHp / data.totalHp
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local remainlHP = data.bossRemainlHp > 1000000 and math.floor(data.bossRemainlHp/10000)..Language[10037] or tostring(data.bossRemainlHp)
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local totalHP = data.totalHp > 1000000 and math.floor(data.totalHp/10000)..Language[10037] or tostring(data.totalHp)
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sliderText.text = string.format("%s/%s", remainlHP, totalHP)
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Util.AddOnceClick(attackBtn, function()
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UIManager.OpenPanel(UIName.FormationPanel, FORMATION_TYPE.ADVENTURE_BOSS, data)
|
|
end)
|
|
Util.AddOnceClick(detailBtn, function()
|
|
UIManager.OpenPanel(UIName.AdventureRewardDetailPopup, data.arenaId, data.arenaLevel, data.bossGroupId)
|
|
end)
|
|
-- 分享按钮
|
|
shareBtn:SetActive(data.findUid == PlayerManager.uid)
|
|
Util.AddOnceClick(shareBtn, function()
|
|
-- 请求分享
|
|
if data.findUid ~= PlayerManager.uid then return end
|
|
AdventureManager.GetAdventureBossShareRequest(data.bossId)
|
|
end)
|
|
end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function AdventureAlianInvasionPanel:OnClose()
|
|
end
|
|
--界面销毁时调用(用于子类重写)
|
|
function AdventureAlianInvasionPanel:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
-- 开启计时器
|
|
if this._CountDownTimer then
|
|
this._CountDownTimer:Stop()
|
|
this._CountDownTimer = nil
|
|
end
|
|
SubUIManager.Close(this.UpView)
|
|
this.ScrollView1 = nil
|
|
this.ScrollView2 = nil
|
|
|
|
this.countDownLabs = nil
|
|
end
|
|
|
|
return AdventureAlianInvasionPanel
|
|
|