209 lines
8.5 KiB
Lua
209 lines
8.5 KiB
Lua
require("Base/BasePanel")
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local ATMMyGuessHistoryPopup = Inherit(BasePanel)
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local this = ATMMyGuessHistoryPopup
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local _PlayerHeadList = {}
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local resultIcon = {
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[-1] = {resPath = "r_gonghui_zhan"},
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[0] = {resPath = "UI_effect_JJC_JieSuan_ShiBai_png_zh"},
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[1] = {resPath = "UI_effect_JJC_JieSuan_ShengLi_png_zh"},
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}
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local stateConfig = {
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[0] = {name = Language[10118], color = UIColor.GRAY},
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[1] = {name = Language[10127], color = UIColor.WRITE},
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[2] = {name = Language[10108], color = UIColor.GREEN},
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[3] = {name = Language[10107], color = UIColor.RED},
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}
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local GUESS_COIN = ArenaTopMatchManager.GetGuessCoinID()
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--初始化组件(用于子类重写)
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function ATMMyGuessHistoryPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.transform, "btnBack")
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this.title = Util.GetGameObject(self.transform, "Title"):GetComponent("Text")
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this.commonPanel = Util.GetGameObject(self.transform, "content/Common")
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this.rankPanel = Util.GetGameObject(self.transform, "content/Rank")
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this.emptyPanel = Util.GetGameObject(self.transform, "content/Empty")
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this.emptyText = Util.GetGameObject(self.transform, "content/Empty/Image/Text"):GetComponent("Text")
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this.scrollRoot = Util.GetGameObject(self.transform, "content/Common/scrollpos")
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this.recordPre = Util.GetGameObject(this.scrollRoot, "guess")
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local rootWidth = this.scrollRoot.transform.rect.width
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local rootHeight = this.scrollRoot.transform.rect.height
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollRoot.transform,
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this.recordPre, nil, Vector2.New(rootWidth, rootHeight), 1, 1, Vector2.New(0,0))
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this.ScrollView.moveTween.Strength = 2
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end
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--绑定事件(用于子类重写)
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function ATMMyGuessHistoryPopup:BindEvent()
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Util.AddClick(this.btnBack, function ()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function ATMMyGuessHistoryPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ATMMyGuessHistoryPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ATMMyGuessHistoryPopup:OnOpen(...)
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-- 请求数据
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local dataList = ArenaTopMatchManager.GetBetHistory()
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if #dataList == 0 then
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this.emptyPanel:SetActive(true)
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this.commonPanel:SetActive(false)
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this.emptyText.text = Language[10128]
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else
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this.emptyPanel:SetActive(false)
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this.commonPanel:SetActive(true)
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-- 设置数据
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this.ScrollView:SetData(dataList, function (index, go)
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this.RefreshData(go, dataList[index])
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end)
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end
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this.title.text = Language[10129]
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this.rankPanel:SetActive(false)
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end
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function this.RefreshData(go, itemData)
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--- 基础信息
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local head = {}
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head[1] = Util.GetGameObject(go, "head_1")
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head[2] = Util.GetGameObject(go, "head_2")
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local blueName = Util.GetGameObject(go, "name_1"):GetComponent("Text")
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local redName = Util.GetGameObject(go, "name_2"):GetComponent("Text")
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local zhan = Util.GetGameObject(go, "zhan")
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local bai = Util.GetGameObject(go, "bai")
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Util.GetGameObject(go, "bai/Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_effect_JJC_JieSuan_ShiBai_png_zh")--UI_effect_jiesuan_bai01_zh")
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local shengOrBaiParent1 = Util.GetGameObject(go, "shengOrBaiParent1")
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local shengOrBaiParent2 = Util.GetGameObject(go, "shengOrBaiParent2")
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local sheng = Util.GetGameObject(go, "sheng")
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Util.GetGameObject(go, "sheng/Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_effect_jiesuan_shengli02_zh")
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local state = Util.GetGameObject(go, "state"):GetComponent("Text")
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local betNum = Util.GetGameObject(go, "betNum"):GetComponent("Text")
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local getNum = Util.GetGameObject(go, "getNum"):GetComponent("Text")
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local match = Util.GetGameObject(go, "match"):GetComponent("Text")
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local battleInfo = itemData.enemyPairInfo
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local personInfo = {
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[1] = battleInfo.blueEnemy.personInfo,
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[2] = battleInfo.redEnemy.personInfo,
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}
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blueName.text = personInfo[1].name
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redName.text = personInfo[2].name
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match.text = ArenaTopMatchManager.GetTurnNameByRoundTimes(battleInfo.roundTimes)
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LogPink("battleInfo.roundTimes "..battleInfo.roundTimes.." "..ArenaTopMatchManager.GetTurnNameByRoundTimes(battleInfo.roundTimes))
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zhan:SetActive(true)--battleInfo.fightResult == -1
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bai:SetActive(battleInfo.fightResult ~= -1)--battleInfo.fightResult == 0
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sheng:SetActive(battleInfo.fightResult ~= -1)--battleInfo.fightResult == 1
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local betResult = tonumber(itemData.betResult)
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local personInfo1uid = tonumber(personInfo[1].uid)
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local personInfo2uid = tonumber(personInfo[2].uid)
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-- LogBlue("battleInfo.fightResult "..battleInfo.fightResult.." itemData.betResult "..itemData.betResult)
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-- LogBlue("personInfo1uid "..personInfo1uid.." personInfo2uid "..personInfo2uid.." itemData.myWinCoins "..itemData.myWinCoins)
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if betResult > 1 and betResult ==personInfo1uid then
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if itemData.myWinCoins > 0 then
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sheng.transform:SetParent(shengOrBaiParent1.transform)
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bai.transform:SetParent(shengOrBaiParent2.transform)
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else
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sheng.transform:SetParent(shengOrBaiParent2.transform)
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bai.transform:SetParent(shengOrBaiParent1.transform)
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end
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elseif betResult > 1 and betResult == personInfo2uid then
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if itemData.myWinCoins > 0 then
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sheng.transform:SetParent(shengOrBaiParent2.transform)
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bai.transform:SetParent(shengOrBaiParent1.transform)
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else
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sheng.transform:SetParent(shengOrBaiParent1.transform)
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bai.transform:SetParent(shengOrBaiParent2.transform)
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end
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end
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sheng.transform.localPosition = Vector3.zero
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bai.transform.localPosition = Vector3.zero
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local index = betResult
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if betResult > 1 then
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if itemData.myWinCoins > 0 then
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index = 2
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else
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index = 3
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end
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end
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--LogGreen("index "..index)
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local config = stateConfig[index]
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state.text = config.name
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state.color = config.color
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-- 竞猜币
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betNum.text = itemData.myBetCoins
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getNum.text = (index == 1 or index == 0) and Language[10122] or itemData.myWinCoins
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-- 头像
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if not _PlayerHeadList[go] then
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_PlayerHeadList[go] = {}
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end
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for i = 1, 2 do
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if not _PlayerHeadList[go][i] then
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_PlayerHeadList[go][i] = SubUIManager.Open(SubUIConfig.PlayerHeadView, head[i].transform)
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end
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_PlayerHeadList[go][i]:Reset()
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_PlayerHeadList[go][i]:SetScale(Vector3.one * 0.7)
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_PlayerHeadList[go][i]:SetHead(personInfo[i].head)
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_PlayerHeadList[go][i]:SetFrame(personInfo[i].headFrame)
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_PlayerHeadList[go][i]:SetLayer(this.sortingOrder)
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_PlayerHeadList[go][i]:SetEffectScale(0.8)
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end
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-- 给回放按钮添加事件
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local replay = Util.GetGameObject(go, "btn1")
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replay:SetActive(itemData.enemyPairInfo.fightResult ~= -1)
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Util.AddOnceClick(replay, function()
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ArenaTopMatchManager.RequestRecordFightData(itemData.enemyPairInfo.fightResult, itemData.enemyPairInfo.id, personInfo[1].name.."|"..personInfo[2].name, function()
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this:ClosePanel()
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--构建显示结果数据
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local arg = {}
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arg.panelType = 1
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arg.result = itemData.enemyPairInfo.fightResult
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arg.blue = {}
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arg.blue.uid = personInfo[1].uid
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arg.blue.name = personInfo[1].name
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arg.blue.head = personInfo[1].head
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arg.blue.frame = personInfo[1].headFrame
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arg.red = {}
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arg.red.uid = personInfo[2].uid
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arg.red.name = personInfo[2].name
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arg.red.head = personInfo[2].head
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arg.red.frame = personInfo[2].headFrame
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UIManager.OpenPanel(UIName.ArenaResultPopup, arg)
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end)
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end)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ATMMyGuessHistoryPopup:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function ATMMyGuessHistoryPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ATMMyGuessHistoryPopup:OnDestroy()
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this.spLoader:Destroy()
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for _, headList in pairs(_PlayerHeadList) do
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for _, playerHead in ipairs(headList) do
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playerHead:Recycle()
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end
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end
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_PlayerHeadList = {}
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this.ScrollView = nil
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end
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return ATMMyGuessHistoryPopup |