miduo_client/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/GuessCoinDropPopup.lua

55 lines
1.7 KiB
Lua

require("Base/BasePanel")
local GuessCoinDropPopup = Inherit(BasePanel)
local this = GuessCoinDropPopup
--初始化组件(用于子类重写)
function GuessCoinDropPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.btnBack = Util.GetGameObject(this.transform, "btnBack")
this.tip = Util.GetGameObject(this.transform, "content/tip"):GetComponent("Text")
this.item = Util.GetGameObject(this.transform, "content/item")
end
--绑定事件(用于子类重写)
function GuessCoinDropPopup:BindEvent()
Util.AddClick(this.btnBack, function()
this:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function GuessCoinDropPopup:AddListener()
end
--移除事件监听(用于子类重写)
function GuessCoinDropPopup:RemoveListener()
end
--界面打开时调用(用于子类重写)
function GuessCoinDropPopup:OnOpen(roundTimes, itemId, itemNum)
local titleName = ArenaTopMatchManager.GetCurTopMatchName()
local turnName = ArenaTopMatchManager.GetTurnNameByRoundTimes(roundTimes)
this.tip.text = string.format(Language[10135], titleName, turnName)
if not this._ItemView then
this._ItemView = SubUIManager.Open(SubUIConfig.ItemView,this.item.transform)
end
this._ItemView:OnOpen(false,{itemId, itemNum},1,true)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function GuessCoinDropPopup:OnShow()
end
--界面关闭时调用(用于子类重写)
function GuessCoinDropPopup:OnClose()
end
--界面销毁时调用(用于子类重写)
function GuessCoinDropPopup:OnDestroy()
this.spLoader:Destroy()
if this._ItemView then
SubUIManager.Close(this._ItemView)
end
end
return GuessCoinDropPopup