109 lines
3.3 KiB
Lua
109 lines
3.3 KiB
Lua
local PoolItemBase = require("Modules/Common/Pool/PoolItemBase")
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local PlayerHead = quick_class("PlayerHead", PoolItemBase)
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-- 对象创建时回调(只会调用一次)
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function PlayerHead:OnCreate()
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self.spLoader = SpriteLoader.New()
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self.icon = Util.GetGameObject(self.gameObject, "icon")
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self.frame = Util.GetGameObject(self.gameObject, "frame")
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self.lvRoot = Util.GetGameObject(self.gameObject, "lvRoot")
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self.lv = Util.GetGameObject(self.gameObject, "lvRoot/lv")
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self.orderLayer = 0
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self.effectScale = 1
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self.effectScaleFix = 1
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end
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-- 对象使用时回调(会重复调用)
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function PlayerHead:OnUse()
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self:Reset()
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end
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-- 对象回收时回调(会重复调用)
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function PlayerHead:OnRecycle()
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end
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-- 对象销毁时回调(只会调用一次)
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function PlayerHead:OnDestroy()
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self.spLoader:Destroy()
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end
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-- 设置头像
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function PlayerHead:SetHead(headId)
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self.icon:SetActive(true)
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self.icon:GetComponent("Image").sprite = GetPlayerHeadSprite(self.spLoader, headId)
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end
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-- 设置头像框
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function PlayerHead:SetFrame(frameId)
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self.frame:SetActive(true)
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self.frame:GetComponent("Image").sprite = GetPlayerHeadFrameSprite(self.spLoader, frameId)
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-- 检测特效
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self:UnLoadFrameEffect()
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self:LoadFrameEffect(frameId)
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end
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function PlayerHead:SetEffectScale(scale)
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if self.frameEffect then
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local targetScale = scale/self.effectScale
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self.effectScale = scale
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Util.SetParticleScale(self.frameEffect, targetScale)
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end
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end
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-- 头像框特效相关
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function PlayerHead:LoadFrameEffect(frameId)
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local name, scale, pos = GetPlayerHeadFrameEffect(frameId)
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if name then
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self.frameEffectName = name
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self.frameEffect = poolManager:LoadAsset(self.frameEffectName, PoolManager.AssetType.GameObject)
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self.frameEffect.transform:SetParent(self.frame.transform)
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self.frameEffect.transform.localPosition = pos
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self.frameEffect.transform.localScale = Vector3.one
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self.effectScaleFix = scale
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Util.SetParticleScale(self.frameEffect, scale) -- 还原修正大小
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end
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end
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function PlayerHead:UnLoadFrameEffect()
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if self.frameEffectName and self.frameEffect then
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-- 重置层级
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self:SetLayer(0)
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self:SetEffectScale(1)
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Util.SetParticleScale(self.frameEffect, 1/self.effectScaleFix) -- 还原修正大小
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poolManager:UnLoadAsset(self.frameEffectName, self.frameEffect, PoolManager.AssetType.GameObject)
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self.frameEffectName = nil
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self.frameEffect = nil
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end
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end
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function PlayerHead:SetLayer(orderLayer)
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if not orderLayer then return end
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if self.frameEffect then
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Util.AddParticleSortLayer(self.frameEffect, orderLayer - self.orderLayer)
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self.orderLayer = orderLayer
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end
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end
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-- 设置等级
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function PlayerHead:SetLevel(level)
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self.lvRoot:SetActive(true)
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self.lv:GetComponent("Text").text = level
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end
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-- 设置等级
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function PlayerHead:SetGray(isGray)
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Util.SetGray(self.gameObject, isGray)
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if self.frameEffect then
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self.frameEffect:SetActive(not isGray)
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end
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end
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--
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function PlayerHead:Reset()
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Util.SetGray(self.gameObject, false)
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self.icon:SetActive(false)
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self.frame:SetActive(false)
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self.lvRoot:SetActive(false)
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-- 卸载头像框特效
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self:UnLoadFrameEffect()
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end
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return PlayerHead |