miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua

198 lines
7.4 KiB
Lua

local ShengYiTianJiang = {}
local sortingOrder = 0
local globalActive = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local properTypeConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
function ShengYiTianJiang:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = ShengYiTianJiang })
return b
end
--初始化组件(用于子类重写)
function ShengYiTianJiang:InitComponent()
self.spLoader = SpriteLoader.New()
self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
self.buyBtn = Util.GetGameObject(self.gameObject, "layout/buyBtn")
self.reviewBtn = Util.GetGameObject(self.gameObject, "layout/reviewBtn")
self.scrollItem = Util.GetGameObject(self.gameObject, "scroller/grid")
self.proPertyText = Util.GetGameObject(self.gameObject, "layout/proPertyText"):GetComponent("Text")
self.buytimes = Util.GetGameObject(self.gameObject, "layout/buytimes"):GetComponent("Text")
self.liveRoot = Util.GetGameObject(self.gameObject, "bg/liveRoot")
self.skinName = Util.GetGameObject(self.gameObject, "title/name"):GetComponent("Text")
self.effect = Util.GetGameObject(self.gameObject, "bg/UI_Effect_ShenYiTianJiang")
end
--绑定事件(用于子类重写)
function ShengYiTianJiang:BindEvent()
Util.AddOnceClick(self.buyBtn,function()
if self.rechargeData.buyTimes >= self.rechargeData.dynamicBuyTimes then
return
end
--直购商品
PayManager.Pay(self.rechargeConfigId, function(id)
self:RechargeSuccessFunc(id)
end) end)
Util.AddOnceClick(self.reviewBtn,function()
local fdata, fseed = BattleManager.GetFakeBattleData(self.fakeId)
local testFightData = {
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end)
end
function ShengYiTianJiang:RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
self:OnShowData()
end
--添加事件监听(用于子类重写)
function ShengYiTianJiang:AddListener()
end
--移除事件监听(用于子类重写)
function ShengYiTianJiang:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ShengYiTianJiang:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
end
function ShengYiTianJiang:OnSortingOrderChange(sortingOrder)
Util.SetParticleSortLayer(self.effect, sortingOrder + 1)
end
-- 打开,重新打开时回调
function ShengYiTianJiang:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
Util.SetParticleSortLayer(self.effect, sortingOrder + 1)
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
end
end
end
self:OnShowData()
self:SetTime()
end
function ShengYiTianJiang:OnShowData()
self.rechargeConfigId = globalActive[self.actId].CanBuyRechargeId[1]
self.allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,self.rechargeConfigId)
if not self.itemsGrid then
self.itemsGrid = {}
end
for k,v in ipairs(self.itemsGrid) do
v.gameObject:SetActive(false)
end
for k,v in ipairs(self.allData.RewardShow) do
if not self.itemsGrid[k] then
self.itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,self.scrollItem.transform)
end
self.itemsGrid[k].gameObject:SetActive(true)
self.itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
end
local strs = string.split(globalActive[self.actId].ExpertDec,'#')
local skinId = tonumber(strs[1])
self.fakeId = tonumber(strs[2])
local skinConfig = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",skinId)
if self.LiveObj then
poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj)
self.LiveObj = nil
end
self.proPertyText.text = "属性加成:"
if not skinConfig then
else
LogGreen(skinConfig.Live.." name:"..GetResourcePath(skinConfig.Live))
self.LiveObj = poolManager:LoadLive(GetResourcePath(skinConfig.Live),self.liveRoot.transform, Vector3.one * skinConfig.Scale, Vector3.New(skinConfig.Position[1], skinConfig.Position[2], 0))
self.skinName.text = ConfigManager.GetConfigData(ConfigName.HeroConfig,skinConfig.HeroId).ReadingName
local roleConfig= ConfigManager.TryGetConfigData(ConfigName.RoleConfig,skinId)
if roleConfig then
SetHEeroLiveToward(self.LiveObj,roleConfig.Toward,skinConfig.Position)
end
local heroSkinSingleProVal = {}
for _,v in ipairs(skinConfig.MonomerProperty) do
if not heroSkinSingleProVal[v[1]] then
heroSkinSingleProVal[v[1]] = 0
end
heroSkinSingleProVal[v[1]] = heroSkinSingleProVal[v[1]] + v[2]
end
for k,v in pairs(heroSkinSingleProVal) do
self.proPertyText.text = self.proPertyText.text..properTypeConfig[k].Info.."+"..GetPropertyFormatStr(properTypeConfig[k].Style,v)
end
end
self.rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, self.rechargeConfigId)
if self.rechargeData then
local nums = self.rechargeData.dynamicBuyTimes - self.rechargeData.buyTimes
self.buytimes.text = "剩余次数:"..(nums < 0 and 0 or nums)
else
LogGreen("找不到数据了:"..self.rechargeConfigId)
end
end
function ShengYiTianJiang:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(self.actType)
local timeDown = endTime - GetTimeStamp()
self.time.text = "剩余时间:"..TimeToDHMS(timeDown)
self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
self.time.text = "剩余时间:"..TimeToDHMS(0)
end
self.time.text = "剩余时间:"..TimeToDHMS(timeDown)
end, 1, -1, true)
self.timer:Start()
end
--界面关闭时调用(用于子类重写)
function ShengYiTianJiang:OnClose()
self.gameObject:SetActive(false)
if self.timer then
self.timer:Stop()
self.timer = nil
end
end
--界面销毁时调用(用于子类重写)
function ShengYiTianJiang:OnDestroy()
self.spLoader:Destroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
for k,v in ipairs(self.itemsGrid) do
SubUIManager.Close(v)
end
self.itemsGrid = {}
if self.LiveObj then
poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj)
self.LiveObj = nil
end
end
return ShengYiTianJiang