198 lines
7.4 KiB
Lua
198 lines
7.4 KiB
Lua
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local ShengYiTianJiang = {}
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local sortingOrder = 0
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local globalActive = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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local properTypeConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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function ShengYiTianJiang:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = ShengYiTianJiang })
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return b
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end
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--初始化组件(用于子类重写)
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function ShengYiTianJiang:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
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self.buyBtn = Util.GetGameObject(self.gameObject, "layout/buyBtn")
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self.reviewBtn = Util.GetGameObject(self.gameObject, "layout/reviewBtn")
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self.scrollItem = Util.GetGameObject(self.gameObject, "scroller/grid")
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self.proPertyText = Util.GetGameObject(self.gameObject, "layout/proPertyText"):GetComponent("Text")
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self.buytimes = Util.GetGameObject(self.gameObject, "layout/buytimes"):GetComponent("Text")
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self.liveRoot = Util.GetGameObject(self.gameObject, "bg/liveRoot")
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self.skinName = Util.GetGameObject(self.gameObject, "title/name"):GetComponent("Text")
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self.effect = Util.GetGameObject(self.gameObject, "bg/UI_Effect_ShenYiTianJiang")
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end
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--绑定事件(用于子类重写)
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function ShengYiTianJiang:BindEvent()
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Util.AddOnceClick(self.buyBtn,function()
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if self.rechargeData.buyTimes >= self.rechargeData.dynamicBuyTimes then
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return
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end
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--直购商品
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PayManager.Pay(self.rechargeConfigId, function(id)
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self:RechargeSuccessFunc(id)
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end) end)
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Util.AddOnceClick(self.reviewBtn,function()
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local fdata, fseed = BattleManager.GetFakeBattleData(self.fakeId)
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local testFightData = {
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fightData = fdata,
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fightSeed = fseed,
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fightType = 0,
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maxRound = 20
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}
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UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
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end)
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end
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function ShengYiTianJiang:RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
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self:OnShowData()
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end
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--添加事件监听(用于子类重写)
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function ShengYiTianJiang:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ShengYiTianJiang:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ShengYiTianJiang:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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function ShengYiTianJiang:OnSortingOrderChange(sortingOrder)
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Util.SetParticleSortLayer(self.effect, sortingOrder + 1)
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end
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-- 打开,重新打开时回调
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function ShengYiTianJiang:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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Util.SetParticleSortLayer(self.effect, sortingOrder + 1)
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
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if id and id > 0 then
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self.actId = id
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
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if config then
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self.actConfig = config
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end
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end
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end
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end
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self:OnShowData()
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self:SetTime()
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end
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function ShengYiTianJiang:OnShowData()
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self.rechargeConfigId = globalActive[self.actId].CanBuyRechargeId[1]
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self.allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,self.rechargeConfigId)
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if not self.itemsGrid then
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self.itemsGrid = {}
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end
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for k,v in ipairs(self.itemsGrid) do
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v.gameObject:SetActive(false)
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end
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for k,v in ipairs(self.allData.RewardShow) do
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if not self.itemsGrid[k] then
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self.itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,self.scrollItem.transform)
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end
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self.itemsGrid[k].gameObject:SetActive(true)
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self.itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
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end
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local strs = string.split(globalActive[self.actId].ExpertDec,'#')
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local skinId = tonumber(strs[1])
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self.fakeId = tonumber(strs[2])
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local skinConfig = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",skinId)
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if self.LiveObj then
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poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj)
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self.LiveObj = nil
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end
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self.proPertyText.text = "属性加成:"
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if not skinConfig then
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else
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LogGreen(skinConfig.Live.." name:"..GetResourcePath(skinConfig.Live))
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self.LiveObj = poolManager:LoadLive(GetResourcePath(skinConfig.Live),self.liveRoot.transform, Vector3.one * skinConfig.Scale, Vector3.New(skinConfig.Position[1], skinConfig.Position[2], 0))
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self.skinName.text = ConfigManager.GetConfigData(ConfigName.HeroConfig,skinConfig.HeroId).ReadingName
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local roleConfig= ConfigManager.TryGetConfigData(ConfigName.RoleConfig,skinId)
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if roleConfig then
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SetHEeroLiveToward(self.LiveObj,roleConfig.Toward,skinConfig.Position)
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end
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local heroSkinSingleProVal = {}
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for _,v in ipairs(skinConfig.MonomerProperty) do
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if not heroSkinSingleProVal[v[1]] then
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heroSkinSingleProVal[v[1]] = 0
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end
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heroSkinSingleProVal[v[1]] = heroSkinSingleProVal[v[1]] + v[2]
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end
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for k,v in pairs(heroSkinSingleProVal) do
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self.proPertyText.text = self.proPertyText.text..properTypeConfig[k].Info.."+"..GetPropertyFormatStr(properTypeConfig[k].Style,v)
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end
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end
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self.rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, self.rechargeConfigId)
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if self.rechargeData then
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local nums = self.rechargeData.dynamicBuyTimes - self.rechargeData.buyTimes
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self.buytimes.text = "剩余次数:"..(nums < 0 and 0 or nums)
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else
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LogGreen("找不到数据了:"..self.rechargeConfigId)
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end
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end
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function ShengYiTianJiang:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local endTime = ActivityGiftManager.GetTaskEndTime(self.actType)
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local timeDown = endTime - GetTimeStamp()
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self.time.text = "剩余时间:"..TimeToDHMS(timeDown)
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self.timer = Timer.New(function()
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timeDown = timeDown - 1
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if timeDown < 1 then
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self.timer:Stop()
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self.timer = nil
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self.time.text = "剩余时间:"..TimeToDHMS(0)
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end
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self.time.text = "剩余时间:"..TimeToDHMS(timeDown)
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end, 1, -1, true)
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self.timer:Start()
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end
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--界面关闭时调用(用于子类重写)
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function ShengYiTianJiang:OnClose()
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self.gameObject:SetActive(false)
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function ShengYiTianJiang:OnDestroy()
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self.spLoader:Destroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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for k,v in ipairs(self.itemsGrid) do
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SubUIManager.Close(v)
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end
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self.itemsGrid = {}
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if self.LiveObj then
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poolManager:UnLoadLive(self.LiveObj.name,self.LiveObj)
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self.LiveObj = nil
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end
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end
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return ShengYiTianJiang |