miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/UpStarGift.lua

404 lines
14 KiB
Lua

local UpStarGift = {}
local rechargeNum = 0
local GlobalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
function UpStarGift:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = UpStarGift })
return b
end
--添加事件监听(用于子类重写)
function UpStarGift:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.EventRefreshData, self)
Game.GlobalEvent:AddEvent(GameEvent.DynamicTask.OnMissionChange, self.EventRefreshData, self)
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityProgressStateChange, self.EventRefreshData, self)
end
--移除事件监听(用于子类重写)
function UpStarGift:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.EventRefreshData, self)
Game.GlobalEvent:RemoveEvent(GameEvent.DynamicTask.OnMissionChange, self.EventRefreshData,self)
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityProgressStateChange, self.EventRefreshData,self)
end
function UpStarGift:EventRefreshData()
self:RefreshData(true,false,false)
end
function UpStarGift:InitComponent()
self.spLoader = SpriteLoader.New()
self.bg = Util.GetGameObject(self.gameObject, "Bg/banner")
self.titleBgIma = self.bg:GetComponent("Image")
self.titleIma = Util.GetGameObject(self.bg,"titleIma"):GetComponent("Image")
self.titleTipBg = Util.GetGameObject(self.bg,"titleTipBg"):GetComponent("Image")
self.titleTip = Util.GetGameObject(self.bg,"titleTip"):GetComponent("Text")
self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem")
self.scrollItemPos = self.scrollItem.transform.localPosition
self.scrollItemRect = self.scrollItem.transform.rect
self.btnHelp = Util.GetGameObject(self.gameObject, "btnHelp")
self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
self.sortingOrder = 0
self.time = Util.GetGameObject(self.gameObject, "Bg/banner/time")
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
self.ItemList = {}
self.btnAdd = Util.GetGameObject(self.gameObject, "Bg/banner/btnAdd")
self.btnChoose = Util.GetGameObject(self.gameObject, "Bg/banner/btnChoose")
self.btnLock = Util.GetGameObject(self.gameObject, "Bg/banner/btnLock")
self.liveRoot = Util.GetGameObject(self.gameObject, "Bg/banner/live/liveRoot")
end
function UpStarGift:BindEvent()
Util.AddClick(self.btnHelp,function()
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.btnAdd,function()
local choose, isTemp = self:GetCurChooseHero()
if not isTemp then
PopupTipPanel.ShowTip("当前已处于锁定状态")
return
end
local heroList = self:GetHeroList()
if not heroList or #heroList <= 0 then
PopupTipPanel.ShowTip("未找到本期活动的英雄信息")
return
end
-- 打开选择界面
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ChooseUpHero, heroList, choose, function(chooseId)
self.tempChoose = chooseId
PlayerPrefs.SetInt(PlayerManager.uid.."_UpStarGift_TempChoose", chooseId)
-- 刷新界面限显示
self:RefreshData(true,true,true)
end, "选择英雄")
end)
Util.AddClick(self.btnChoose,function()
local choose, isTemp = self:GetCurChooseHero()
if not isTemp then
PopupTipPanel.ShowTip("当前已处于锁定状态")
return
end
local heroList = self:GetHeroList()
if not heroList or #heroList <= 0 then
PopupTipPanel.ShowTip("未找到本期活动的英雄信息")
return
end
-- 打开选择界面
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ChooseUpHero, heroList, choose, function(chooseId)
self.tempChoose = chooseId
PlayerPrefs.SetInt(PlayerManager.uid.."_UpStarGift_TempChoose", chooseId)
-- 刷新界面限显示
self:RefreshData(true,true,true)
end, "选择英雄")
end)
Util.AddClick(self.btnLock,function()
local choose, isTemp = self:GetCurChooseHero()
if not choose or choose == 0 then
PopupTipPanel.ShowTip("请先选择一个英雄")
return
end
if not isTemp then
PopupTipPanel.ShowTip("当前已处于锁定状态")
return
end
local con = ConfigManager.TryGetConfigData(ConfigName.HeroConfig, choose)
if not con then
LogError("未找到英雄:"..tostring(choose))
return
end
local msg = string.format("<color=#da9648>%s</color>将锁定为本次活动的指定英雄,锁定后无法修改。", con.ReadingName)
MsgPanel.ShowTwo(msg, nil, function()
NetManager.UpStarActivitySelectRequest(self.actId, choose, function()
PopupTipPanel.ShowTip("锁定成功")
end)
end, nil, "锁 定")
end)
end
--界面打开时调用(用于子类重写)
function UpStarGift:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
self.gameObject.name = "CommonActPage"..self.actConfig.Id
self.tempChoose = PlayerPrefs.GetInt(PlayerManager.uid.."_UpStarGift_TempChoose", 0)
end
function UpStarGift:OnSortingOrderChange()
end
-- 打开,重新打开时回调
function UpStarGift:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder or self.sortingOrder
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType
if self.actConfig.IfBack == 1 then
if self.actType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actType)
if id and id > 0 then
self.actId = id
local actConfig
local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[id].ShowArt,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
if not actConfig then
actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",id,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
end
if actConfig then
self.actConfig = actConfig
end
else
LogRed("活动类型:"..tostring(self.actType).."的活动未开启")
end
end
end
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
self.titleBgIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[3])
self.titleBgIma:SetNativeSize()
end
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
self.titleIma.gameObject:SetActive(true)
self.titleIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[4])
self.titleIma:SetNativeSize()
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
else
self.titleIma.gameObject:SetActive(false)
end
if self.actConfig.Icon[5] and self.actConfig.Icon[5] ~= "" then
self.titleTipBg.gameObject:SetActive(true)
else
self.titleTipBg.gameObject:SetActive(false)
end
if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
self.titleTip.text = str[1]
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
self.titleTip.gameObject:SetActive(true)
else
self.titleTip.gameObject:SetActive(false)
end
self.parent.tabbox.gameObject:SetActive(false)
if not self.scrollView then
local rootHight = self.scrollItemRect.height
local width = self.scrollItemRect.width
self.itemPre:GetComponent("RectTransform").sizeDelta = Vector2.New(1080,162)
local vec = self.scrollItem.transform.localPosition
vec.y = self.scrollItemPos.y - 100
self.scrollItem.transform.localPosition = vec
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 10))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
end
if self.actConfig.HelpId and self.actConfig.HelpId > 0 then
self.btnHelp.gameObject:SetActive(true)
else
self.btnHelp.gameObject:SetActive(false)
end
--拿取数据
self:RefreshData(true,true,true)
end
--刷新数据
function UpStarGift:RefreshData(isUpdata,isTop,isAni)
self.ActData = CommonActPageManager.GetData(self.actType)
if self.actConfig.RpType > 0 then
CheckRedPointStatus(self.actConfig.RpType)
end
-- 按钮显示
local choose, isTemp = self:GetCurChooseHero()
self.btnAdd:SetActive(choose == 0 and isTemp)
self.btnChoose:SetActive(isTemp)
self.btnLock:SetActive(isTemp)
self:RefreshActData(isTop,isAni)
self:RefreshTime()
self:RefreshLive()
end
-- 获取本期活动的神将列表
function UpStarGift:GetHeroList()
local heroList = {}
-- 显示列表
for k, v in ipairs(self.ActData.rewards) do
if v.targetId then
heroList[v.targetId] = 1
end
end
local heros = {}
for heroId, _ in pairs(heroList) do
table.insert(heros, {heroId, heroConfig[heroId].PropertyName})
end
return heros
end
-- 获取当前选择的人(临时/锁定)
function UpStarGift:GetCurChooseHero()
local choose = 0
local isTemp = true
if self.ActData.value and self.ActData.value ~= 0 then
choose = self.ActData.value
isTemp = false
end
if choose == 0 and self.tempChoose and self.tempChoose ~= 0 then
-- 检测一遍临时选择的正确性,选择的人物保存到本地,这里是为了防止两期活动数据冲突
local heroList = self:GetHeroList()
local isHave = false
for _, h in ipairs(heroList) do
if h[1] == self.tempChoose then
isHave = true
end
end
if not isHave then
self.tempChoose = 0
end
--
choose = self.tempChoose
isTemp = true
end
return choose, isTemp
end
-- 获取奖励列表
function UpStarGift:GetRewardDataList()
local choose = self:GetCurChooseHero()
-- 没有的话就选第一个人作为默认显示的奖励
if choose == 0 then
choose = self.ActData.rewards[7].targetId
end
-- 显示列表
local dataList = {}
for k, v in ipairs(self.ActData.rewards) do
if v.targetId == choose then
table.insert(dataList, v)
end
end
table.sort(dataList, function(a, b)
return a.missionId < b.missionId
end)
return dataList
end
--刷新活动数据
function UpStarGift:RefreshActData(isTop,isAni)
self.scrollView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
local dataList = self:GetRewardDataList()
self.scrollView:SetData(dataList, function (index, item)
self:ShowSingleData(item, dataList[index],index)
end,not isTop,not isAni)
end
function UpStarGift:ShowSingleData(item,sdata,index)
if not self.ItemList then
self.ItemList = {}
end
if not self.ItemList[item] then
local subConfig = SubUIConfig[self.actConfig.UIName[2]]
self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
end
if not sdata then
item.gameObject:SetActive(false)
return
end
item.gameObject:SetActive(true)
self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig)
end
function UpStarGift:RefreshTime()
if self.actConfig.ShowTime == 0 then
self.time:SetActive(false)
return
end
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
local freshTime = self.ActData.endTime - GetTimeStamp()
local update = function()
if self.actConfig.ShowTime == 1 then
self.timeText.text = Language[10023]..TimeToFelaxible(freshTime)
elseif self.actConfig.ShowTime == 2 then
self.timeText.text = Language[10023]..TimeToDHMS(freshTime)
elseif self.actConfig.ShowTime == 3 then
self.timeText.text = Language[10023]..TimeToHMS(freshTime)
end
end
update()
self.localTimer = Timer.New(function ()
freshTime = freshTime - 1
update()
if freshTime <= 0 then
self.parent:ClosePanel()
end
end, 1, -1, true)
self.localTimer:Start()
end
function UpStarGift:RefreshLive()
ClearChild(self.liveRoot)
local choose = self:GetCurChooseHero()
if choose and choose ~= 0 then
local data= ConfigManager.GetConfigData(ConfigName.HeroConfig, choose)
if not data then
return
end
local live = poolManager:LoadLive(GetResourcePath(data.Live), self.liveRoot.transform,
Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0))
live:GetComponent("SkeletonGraphic").AnimationState:SetAnimation(0, "idle", true)
live.transform.sizeDelta = Vector2.New(10000, 10000)
end
end
function UpStarGift:OnClose()
self.parent.tabbox.gameObject:SetActive(true)
self.gameObject:SetActive(false)
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
function UpStarGift:OnDestroy()
self.spLoader:Destroy()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
for k,v in pairs(self.ItemList) do
SubUIManager.Close(v)
end
self.ItemList = {}
if self.scrollView then
SubUIManager.Close(self.scrollView)
end
self.scrollView=nil
self.scrollItem.transform.localPosition = self.scrollItemPos
end
return UpStarGift