miduo_client/Assets/ManagedResources/~Lua/Modules/EastSeaFindGod/EastSeaFindGodPanel.lua

163 lines
6.2 KiB
Lua

require("Base/BasePanel")
EastSeaFindGodPanel = Inherit(BasePanel)
local this = EastSeaFindGodPanel
local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "1",colorDefault = Color.New(243 / 255, 235 / 255, 202 / 255, 1),colorSelect = Color.New(130 / 255, 128 / 255, 120 / 255, 1),type = 4,redpointType = RedPointType.eastSeaFindGod1, },
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "2" ,olorDefault = Color.New(243 / 255, 235 / 255, 202 / 255, 1),colorSelect = Color.New(130 / 255, 128 / 255, 120 / 255, 1),type = 5,redpointType = RedPointType.eastSeaFindGod2, },
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "3" ,olorDefault = Color.New(243 / 255, 235 / 255, 202 / 255, 1),colorSelect = Color.New(130 / 255, 128 / 255, 120 / 255, 1),type = 6,redpointType = RedPointType.eastSeaFindGod3,},
[4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "4",olorDefault = Color.New(243 / 255, 235 / 255, 202 / 255, 1),colorSelect = Color.New(130 / 255, 128 / 255, 120 / 255, 1),type = 7,redpointType = RedPointType.eastSeaFindGod4,},
}
local colorTab = {default = Color.New(243 / 255, 235 / 255, 202 / 255, 1),select = Color.New(130 / 255, 128 / 255, 120 / 255, 1)}
--打开弹窗索引
local index=0
local redPointList
local istop ,isAnim
--初始化组件(用于子类重写)
function EastSeaFindGodPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
this.closeBtn = Util.GetGameObject(self.transform, "closeBtn")
this.scroll = Util.GetGameObject(self.transform, "scroll")
local v = this.scroll:GetComponent("RectTransform").rect
this.item = Util.GetGameObject(self.transform, "item")
this.root = Util.GetGameObject(self.transform, "bg/root"):GetComponent("Image")
this.scrollCycleView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform, this.item, nil, Vector2.New(v.width, v.height), 1, 1, Vector2.New(0, 0))
redPointList = {}
this.ItemList = {}
this.timeText = Util.GetGameObject(self.transform, "timeText"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function EastSeaFindGodPanel:BindEvent()
Util.AddClick(this.closeBtn, function()
index = 0
self:ClosePanel()
end)
this.TabCtrl = TabBox.New()
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
end
--添加事件监听(用于子类重写)
function EastSeaFindGodPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.EastSeaFindGod.OnMissionChange,this.RefreshData)
end
--移除事件监听(用于子类重写)
function EastSeaFindGodPanel:RemoveListener()
Game.GlobalEvent:DispatchEvent(GameEvent.EastSeaFindGod.OnMissionChange,this.RefreshData)
end
function this.RefreshData()
this.SwitchView(index)
end
--界面打开时调用(用于子类重写)
function EastSeaFindGodPanel:OnOpen(popupType,...)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function EastSeaFindGodPanel:OnShow()
istop ,isAnim = false,false
if index == 0 then
index = 1
for k,v in ipairs(_TabData) do
if RedpotManager.GetRedPointStatus(v.redpointType) == 1 then
index = k
break
end
end
this.TabCtrl:Init(this.tabBox, _TabData, index)
end
this:SetTime()
end
function EastSeaFindGodPanel:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local remainTime = ActivityGiftManager.GetTaskRemainTime(ActivityTypeDef.EastSeaFindGod)
local s = function()
this.timeText.text = "剩余时间:"..TimeToDHMS(remainTime)
remainTime = remainTime - 1
if remainTime < 0 then
index = 0
self:ClosePanel()
end
end
s()
self.timer = Timer.New(s,1,-1,false)
self.timer:Start()
end
function EastSeaFindGodPanel:OnSortingOrderChange()
end
-- tab节点显示自定义
function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
tab:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
tabLab:GetComponent("Text").text = _TabData[index].name
tabLab:GetComponent("Text").color = colorTab[status]
local red = Util.GetGameObject(tab,"red")
BindRedPointObject(_TabData[index].redpointType,red )
redPointList[_TabData[index].redpointType] = red
end
--切换视图
function this.SwitchView(_index)
index = _index
this.data = CommonActPageManager.GetData(ActivityTypeDef.EastSeaFindGod,_TabData[_index].type)
this.scrollCycleView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
this.scrollCycleView:SetData(this.data.rewards,function(index,item)
this:RefreshSingleItem(index,item,this.data.rewards[index])
end,istop,isAnim)
-- istop = true
-- isAnim = true
end
function EastSeaFindGodPanel:RefreshSingleItem(index,item,data)
if not this.ItemList then
this.ItemList = {}
end
if not this.ItemList[item] then
local subConfig = SubUIConfig[12]
this.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
end
if not data then
item.gameObject:SetActive(false)
return
end
item.gameObject:SetActive(true)
self.ItemList[item]:SetData(data,this,this.sortingOrder,this.data)
end
--界面关闭时调用(用于子类重写)
function EastSeaFindGodPanel:OnClose()
if self.timer then
self.timer:Stop()
self.timer = nil
end
end
--界面销毁时调用(用于子类重写)
function EastSeaFindGodPanel:OnDestroy()
for k,v in pairs(redPointList) do
ClearRedPointObject(k,v)
end
for k,v in pairs(this.ItemList) do
SubUIManager.Close(v)
end
this.ItemList = {}
if this.scrollCycleView then
SubUIManager.Close( this.scrollCycleView)
end
this.scrollCycleView = nil
this.spLoader:Destroy()
end
return EastSeaFindGodPanel