89 lines
3.6 KiB
Lua
89 lines
3.6 KiB
Lua
require("Base/BasePanel")
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PatFaceDiffMonsterInfoPanel = Inherit(BasePanel)
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local pokemonId = 0
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--初始化组件(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.btnBack = Util.GetGameObject(self.transform, "btnBack")
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self.SkillIcon = Util.GetGameObject(self.transform, "DemonInfoRoot/SkillInfoRoot/skillIconBg/SkillIcon"):GetComponent("Image")
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self.skillLevel = Util.GetGameObject(self.transform, "DemonInfoRoot/SkillInfoRoot/skillLevel"):GetComponent("Text")
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self.skillName = Util.GetGameObject(self.transform, "DemonInfoRoot/SkillInfoRoot/skillName"):GetComponent("Text")
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self.skillDesc = Util.GetGameObject(self.transform, "DemonInfoRoot/SkillInfoRoot/skillDesc/skillInfoText"):GetComponent("Text")
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self.proPer = Util.GetGameObject(self.transform, "DemonInfoRoot/proPer")
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self.proGrid = Util.GetGameObject(self.transform, "DemonInfoRoot/proRect/proGrid")
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end
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--绑定事件(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:OnOpen(_pokemonId)
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pokemonId = _pokemonId
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:OnShow()
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local differDemonsStageConfigId = 0
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local differDemonsStageConfig = {}
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for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.DifferDemonsStageConfig)) do
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if math.floor(v.ID/100) == pokemonId then
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if differDemonsStageConfigId < v.ID then
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differDemonsStageConfigId = v.ID
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differDemonsStageConfig = v
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end
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end
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end
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local skillConFig = ConfigManager.GetConfigData(ConfigName.SkillConfig,differDemonsStageConfig.SkillId)
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self.SkillIcon.sprite = self.spLoader:LoadSprite(GetResourcePath(skillConFig.Icon))
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self.skillLevel.text = differDemonsStageConfigId % 100
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self.skillName.text = GetLanguageStrById(skillConFig.Name)
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self.skillDesc.text = GetSkillConfigDesc(skillConFig)
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local allProVal = DiffMonsterManager.CalculatePokemonProValue(pokemonId)
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Util.ClearChild(self.proGrid.transform)
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for k, v in pairs(allProVal) do
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if v > 0 then
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local go = newObject(self.proPer)
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go.transform:SetParent(self.proGrid.transform)
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go.transform.localScale = Vector3.one
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go.transform.localPosition = Vector3.zero
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go:SetActive(true)
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if PropertyTypeIconDef[k] then
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(PropertyTypeIconDef[k])
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end
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Util.GetGameObject(go, "icon"):GetComponent("Image"):SetNativeSize()
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Util.GetGameObject(go, "proName"):GetComponent("Text").text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig, k).Info) .. ":"
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Util.GetGameObject(go, "proValue"):GetComponent("Text").text = GetPropertyFormatStr(ConfigManager.GetConfigData(ConfigName.PropertyConfig, k).Style, v)
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function PatFaceDiffMonsterInfoPanel:OnDestroy()
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self.spLoader:Destroy()
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end
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return PatFaceDiffMonsterInfoPanel |