68 lines
2.1 KiB
Lua
68 lines
2.1 KiB
Lua
require("Base/BasePanel")
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ExplorePanel = Inherit(BasePanel)
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local this = ExplorePanel
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-- 小地图
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local fightMap = require("Modules/Fight/View/ExploreMapView")
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--初始化组件(用于子类重写)
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function ExplorePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.upView = SubUIManager.Open(SubUIConfig.UpView,this.gameObject.transform)
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this.backBtn = Util.GetGameObject(this.gameObject, "btns/backBtn")
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this.lookReward = Util.GetGameObject(this.gameObject, "btns/lookReward")
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fightMap:InitComponent(this.gameObject, this)
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end
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--绑定事件(用于子类重写
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function ExplorePanel:BindEvent()
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Util.AddClick(this.backBtn,function()
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SwitchPanel.ClosePanel(UIName.ExplorePanel, function()end)
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end)
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Util.AddClick(this.lookReward,function()
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UIManager.OpenPanel(UIName.ExploreRewardPopup,this.mapData.mapId)
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end)
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end
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--添加事件监听(用于子类重写)
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function ExplorePanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Explore.UpdateFormation,this.OnShow)
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fightMap:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ExplorePanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Explore.UpdateFormation,this.OnShow)
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end
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--界面打开时调用(用于子类重写)
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function ExplorePanel:OnOpen(data)
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this.mapData = data
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fightMap:Init()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ExplorePanel:OnShow()
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this.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ExploreFun })
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this.data = ExploreManager.GetFormationDataByMapId(this.mapData.mapId)
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if not this.data or #this.data < 1 then
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SwitchPanel.ClosePanel(UIName.ExplorePanel, function()end)
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end
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end
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--界面关闭时调用(用于子类重写)
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function ExplorePanel:OnClose()
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fightMap:OnClose()
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end
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function ExplorePanel:OnSortingOrderChange()
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fightMap:OnSortingOrderChange(this.sortingOrder)
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end
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--界面销毁时调用(用于子类重写)
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function ExplorePanel:OnDestroy()
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SubUIManager.Close(this.upView)
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this.upView = nil
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this.spLoader:Destroy()
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end
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return ExplorePanel |