204 lines
7.0 KiB
Lua
204 lines
7.0 KiB
Lua
require("Base/BasePanel")
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local ArenaTrialPanel = Inherit(BasePanel)
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--初始化组件(用于子类重写)
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function ArenaTrialPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
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self.liveRoot = Util.GetGameObject(self.gameObject,"bg/ren")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
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self.rankingBtn = Util.GetGameObject(self.gameObject, "rankingBtn")
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self.title = Util.GetGameObject(self.gameObject,"bg/kuang/zi"):GetComponent("Image")
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self.goBtn = Util.GetGameObject(self.gameObject,"bg/kuang/goBtn")
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self.goBtnImage = Util.GetGameObject(self.goBtn,"zi"):GetComponent("Image")
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self.Rank = Util.GetGameObject(self.goBtn,"di")
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self.goNum = Util.GetGameObject(self.Rank,"num"):GetComponent("Text")
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self.goTips = Util.GetGameObject(self.goBtn,"tips"):GetComponent("Text")
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self.time = Util.GetGameObject(self.gameObject,"bg/kuang/time/Text"):GetComponent("Text")
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self.Scroll = Util.GetGameObject(self.gameObject,"bg/kuang/Scroll")
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self.leftTime = Util.GetGameObject(self.gameObject,"bg/LeftTime"):GetComponent("Text")
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self.itemPre = Util.GetGameObject(self.gameObject,"itemPre")
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local rootHight = self.Scroll.transform.rect.height
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local width = self.Scroll.transform.rect.width
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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self.itemList = {}
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self.live = nil
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end
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--绑定事件(用于子类重写)
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function ArenaTrialPanel:BindEvent()
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Util.AddClick(self.btnBack, function()
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self:ClosePanel()
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end)
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Util.AddClick(self.goBtn, function()
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JumpManager.GoJump(8001)
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end)
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Util.AddClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.jingjishilian, self.helpPosition.x,self.helpPosition.y)
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end)
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Util.AddClick(self.rankingBtn, function()
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UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[6])
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end)
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end
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--添加事件监听(用于子类重写)
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function ArenaTrialPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ArenaTrialPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ArenaTrialPanel:OnOpen(fun)
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self.fun = fun
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ArenaTrialPanel:OnShow()
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self:Refresh(true,true)
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end
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function ArenaTrialPanel:Refresh(isTop,isAni)
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self.actData = CommonActPageManager.GetData(ActivityTypeDef.jingjishilian)
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self.title.sprite = self.spLoader:LoadSprite("jinjishilian")
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self.goBtnImage.sprite = self.spLoader:LoadSprite("s_shanheshilian_qianzhan")
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if self.live then
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poolManager:UnLoadLive(self.live.gameObject.name, self.live)
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self.live = nil
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end
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local data = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"ReadingName","敖丙")
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self.live = poolManager:LoadLive(GetResourcePath(data.Live), self.liveRoot.transform,
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Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0))
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local SkeletonGraphic = self.live:GetComponent("SkeletonGraphic")
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SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
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local _, myRankInfo = ArenaManager.GetRankInfo()
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self.myRank = myRankInfo.personInfo.rank
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if self.myRank < 0 then
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self.Rank .gameObject:SetActive(false)
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self.goTips.text = "尚无名次"
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else
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self.Rank.gameObject:SetActive(true)
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self.goNum.text = self.myRank
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self.goTips.text = "第 名"
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end
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self:SetNumbers()
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self:SetRewards(isTop,isAni)
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end
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function ArenaTrialPanel:SetNumbers()
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--设置时间
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local time =self.actData.endTime - GetTimeStamp()
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self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time))
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self.timer = Timer.New(function ()
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time = time - 1
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self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time))
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if time <= 0 then
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self:ClosePanel()
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end
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end,1,-1,true)
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self.timer:Start()
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end
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function ArenaTrialPanel:SetRewards(isTop,isAni)
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local rewardTabs = {}
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for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRankingReward)) do
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if v.ActivityId == self.actData.activityId then
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table.insert(rewardTabs,v)
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end
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end
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local setIndex = 1
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self.ScrollView:SetData(rewardTabs, function (index, go)
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self:SingleDataShow(go, rewardTabs[index],index)
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if self.myRank >= rewardTabs[index].MinRank and self.myRank <= rewardTabs[index].MaxRank then
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setIndex = index
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end
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end,not isTop,not isAni)
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self.ScrollView:SetIndex(setIndex)
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end
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function ArenaTrialPanel:SingleDataShow(item,data,index)
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local sortNumTabs = {}
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for i = 1, 4 do
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sortNumTabs[i] = Util.GetGameObject(item, "SortNum/SortNum ("..i..")")
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sortNumTabs[i]:SetActive(false)
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end
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local sort4Text = Util.GetGameObject(sortNumTabs[4],"TitleText"):GetComponent("Text")
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local reward = Util.GetGameObject(item,"reward")
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if data.MinRank == data.MaxRank then
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if data.MaxRank < 4 then
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sortNumTabs[data.MinRank]:SetActive(true)
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else
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sortNumTabs[4]:SetActive(true)
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sort4Text.text = data.MaxRank
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end
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else
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sortNumTabs[4]:SetActive(true)
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if data.MaxRank < 0 then
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sort4Text.text = data.MinRank .."+"
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else
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sort4Text.text = data.MinRank .."-".. data.MaxRank
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end
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end
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if not self.itemList[item] then
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self.itemList[item] = {}
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end
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for i = 1, #data.RankingReward do
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if not self.itemList[item][i] then
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self.itemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
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end
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self.itemList[item][i]:OnOpen(false, data.RankingReward[i], 0.8,false,false,false,self.sortingOrder)
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end
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end
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--界面关闭时调用(用于子类重写)
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function ArenaTrialPanel:OnClose()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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if self.live then
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poolManager:UnLoadLive(self.live.gameObject.name, self.live)
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self.live = nil
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end
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if self.fun then
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self.fun()
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end
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end
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--界面销毁时调用(用于子类重写)
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function ArenaTrialPanel:OnDestroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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self.itemList = {}
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if self.live then
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poolManager:UnLoadLive(self.live.gameObject.name, self.live)
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self.live = nil
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end
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self.spLoader:Destroy()
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end
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return ArenaTrialPanel |