miduo_client/Assets/ManagedResources/~Lua/Modules/FightLevel/ArenaTrialPanel.lua

204 lines
7.0 KiB
Lua

require("Base/BasePanel")
local ArenaTrialPanel = Inherit(BasePanel)
--初始化组件(用于子类重写)
function ArenaTrialPanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
self.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
self.liveRoot = Util.GetGameObject(self.gameObject,"bg/ren")
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
self.rankingBtn = Util.GetGameObject(self.gameObject, "rankingBtn")
self.title = Util.GetGameObject(self.gameObject,"bg/kuang/zi"):GetComponent("Image")
self.goBtn = Util.GetGameObject(self.gameObject,"bg/kuang/goBtn")
self.goBtnImage = Util.GetGameObject(self.goBtn,"zi"):GetComponent("Image")
self.Rank = Util.GetGameObject(self.goBtn,"di")
self.goNum = Util.GetGameObject(self.Rank,"num"):GetComponent("Text")
self.goTips = Util.GetGameObject(self.goBtn,"tips"):GetComponent("Text")
self.time = Util.GetGameObject(self.gameObject,"bg/kuang/time/Text"):GetComponent("Text")
self.Scroll = Util.GetGameObject(self.gameObject,"bg/kuang/Scroll")
self.leftTime = Util.GetGameObject(self.gameObject,"bg/LeftTime"):GetComponent("Text")
self.itemPre = Util.GetGameObject(self.gameObject,"itemPre")
local rootHight = self.Scroll.transform.rect.height
local width = self.Scroll.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
self.itemList = {}
self.live = nil
end
--绑定事件(用于子类重写)
function ArenaTrialPanel:BindEvent()
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(self.goBtn, function()
JumpManager.GoJump(8001)
end)
Util.AddClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.jingjishilian, self.helpPosition.x,self.helpPosition.y)
end)
Util.AddClick(self.rankingBtn, function()
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[6])
end)
end
--添加事件监听(用于子类重写)
function ArenaTrialPanel:AddListener()
end
--移除事件监听(用于子类重写)
function ArenaTrialPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ArenaTrialPanel:OnOpen(fun)
self.fun = fun
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ArenaTrialPanel:OnShow()
self:Refresh(true,true)
end
function ArenaTrialPanel:Refresh(isTop,isAni)
self.actData = CommonActPageManager.GetData(ActivityTypeDef.jingjishilian)
self.title.sprite = self.spLoader:LoadSprite("jinjishilian")
self.goBtnImage.sprite = self.spLoader:LoadSprite("s_shanheshilian_qianzhan")
if self.live then
poolManager:UnLoadLive(self.live.gameObject.name, self.live)
self.live = nil
end
local data = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig,"ReadingName","敖丙")
self.live = poolManager:LoadLive(GetResourcePath(data.Live), self.liveRoot.transform,
Vector3.one * data.Scale, Vector3.New(data.Position[1], data.Position[2], 0))
local SkeletonGraphic = self.live:GetComponent("SkeletonGraphic")
SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
local _, myRankInfo = ArenaManager.GetRankInfo()
self.myRank = myRankInfo.personInfo.rank
if self.myRank < 0 then
self.Rank .gameObject:SetActive(false)
self.goTips.text = "尚无名次"
else
self.Rank.gameObject:SetActive(true)
self.goNum.text = self.myRank
self.goTips.text = "第 名"
end
self:SetNumbers()
self:SetRewards(isTop,isAni)
end
function ArenaTrialPanel:SetNumbers()
--设置时间
if self.timer then
self.timer:Stop()
self.timer = nil
end
local time =self.actData.endTime - GetTimeStamp()
self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time))
self.timer = Timer.New(function ()
time = time - 1
self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time))
if time <= 0 then
self:ClosePanel()
end
end,1,-1,true)
self.timer:Start()
end
function ArenaTrialPanel:SetRewards(isTop,isAni)
local rewardTabs = {}
for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityRankingReward)) do
if v.ActivityId == self.actData.activityId then
table.insert(rewardTabs,v)
end
end
local setIndex = 1
self.ScrollView:SetData(rewardTabs, function (index, go)
self:SingleDataShow(go, rewardTabs[index],index)
if self.myRank >= rewardTabs[index].MinRank and self.myRank <= rewardTabs[index].MaxRank then
setIndex = index
end
end,not isTop,not isAni)
self.ScrollView:SetIndex(setIndex)
end
function ArenaTrialPanel:SingleDataShow(item,data,index)
local sortNumTabs = {}
for i = 1, 4 do
sortNumTabs[i] = Util.GetGameObject(item, "SortNum/SortNum ("..i..")")
sortNumTabs[i]:SetActive(false)
end
local sort4Text = Util.GetGameObject(sortNumTabs[4],"TitleText"):GetComponent("Text")
local reward = Util.GetGameObject(item,"reward")
if data.MinRank == data.MaxRank then
if data.MaxRank < 4 then
sortNumTabs[data.MinRank]:SetActive(true)
else
sortNumTabs[4]:SetActive(true)
sort4Text.text = data.MaxRank
end
else
sortNumTabs[4]:SetActive(true)
if data.MaxRank < 0 then
sort4Text.text = data.MinRank .."+"
else
sort4Text.text = data.MinRank .."-".. data.MaxRank
end
end
if not self.itemList[item] then
self.itemList[item] = {}
end
for i = 1, #data.RankingReward do
if not self.itemList[item][i] then
self.itemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
end
self.itemList[item][i]:OnOpen(false, data.RankingReward[i], 0.8,false,false,false,self.sortingOrder)
end
end
--界面关闭时调用(用于子类重写)
function ArenaTrialPanel:OnClose()
if self.timer then
self.timer:Stop()
self.timer = nil
end
if self.live then
poolManager:UnLoadLive(self.live.gameObject.name, self.live)
self.live = nil
end
if self.fun then
self.fun()
end
end
--界面销毁时调用(用于子类重写)
function ArenaTrialPanel:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
self.itemList = {}
if self.live then
poolManager:UnLoadLive(self.live.gameObject.name, self.live)
self.live = nil
end
self.spLoader:Destroy()
end
return ArenaTrialPanel