213 lines
8.0 KiB
Lua
213 lines
8.0 KiB
Lua
local FuXingGaoZhaoPanel = {}
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local sortingOrder = 0
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function FuXingGaoZhaoPanel:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = FuXingGaoZhaoPanel })
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return b
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end
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local timeData = string.split(ConfigManager.GetConfigDataByKey(ConfigName.SpecialConfig,"Id",109).Value,"#")
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--初始化组件(用于子类重写)
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function FuXingGaoZhaoPanel:InitComponent()
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self.rewardList = {}
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self.itemPreList={} --item预设容器
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self.data = {}
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self.spLoader = SpriteLoader.New()
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self.backBtn = Util.GetGameObject(self.gameObject,"Content/btnBack")
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self.effect = Util.GetGameObject(self.gameObject,"Content/UI_effect_LuckyCatPanel_normal")
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self.time = Util.GetGameObject(self.gameObject,"Content/Time"):GetComponent("Text")
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self.price = Util.GetGameObject(self.gameObject,"Content/bg/zi/price"):GetComponent("Image")
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self.price.sprite = self.spLoader:LoadSprite(ConfigManager.GetConfigData(ConfigName.SpecialConfig,114).Key)
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self.getBtn = Util.GetGameObject(self.gameObject,"Content/getBtn")
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self.mid = Util.GetGameObject(self.gameObject,"Content/mid")
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if #self.rewardList == 0 then
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for i = 1, self.mid.transform.childCount do
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table.insert(self.rewardList,self.mid.transform:GetChild(i-1))
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end
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end
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self.text = Util.GetGameObject(self.getBtn,"Text"):GetComponent("Text")
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self.redPoint = Util.GetGameObject(self.getBtn,"redPoint")
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end
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--绑定事件(用于子类重写)
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function FuXingGaoZhaoPanel:BindEvent()
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Util.AddClick(self.backBtn,function ()
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self:ClosePanel()
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end)
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Util.AddClick(self.getBtn,function ()
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if self.data.ActState == 0 then
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local configData = ConfigManager.GetConfigDataByKey(ConfigName.SpecialConfig,"Id",110).Value
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local strings = string.split(configData,"#")
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local costId, costNum = tonumber(strings[1]),tonumber(strings[2])
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if costNum > BagManager.GetTotalItemNum(costId) then
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JumpManager.GoJump(36003)
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else
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local itemName = ConfigManager.GetConfigData(ConfigName.ItemConfig,costId).Name
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MsgPanel.ShowTwo(string.format(Language[12243],costNum,GetLanguageStrById(itemName)), nil, function()
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NetManager.FuXingStoreBuyRequest(self.data.activityId,function ()
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PopupTipPanel.ShowTip(Language[12244])
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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self:Refresh()
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end)
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end)
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end
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elseif self.data.ActState == 1 then
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NetManager.GetActivityRewardRequest(-1,self.data.activityId,function (drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function()
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self:Refresh()
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end)
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end)
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function FuXingGaoZhaoPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.Refresh,self)
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end
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--移除事件监听(用于子类重写)
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function FuXingGaoZhaoPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.Refresh,self)
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end
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function FuXingGaoZhaoPanel:OnSortingOrderChange(_sortingOrder)
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Util.SetParticleSortLayer(self.effect,_sortingOrder + 1)
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self.sortingOrder = _sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function FuXingGaoZhaoPanel:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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-- 打开,重新打开时回调
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function FuXingGaoZhaoPanel:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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Util.AddParticleSortLayer(self.effect, _sortingOrder - sortingOrder)
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sortingOrder = _sortingOrder
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
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if id and id > 0 then
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self.actId = id
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
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if config then
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self.actConfig = config
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end
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end
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end
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end
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FuXingGaoZhaoManager.InitRewardData()
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self:Refresh()
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end
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function FuXingGaoZhaoPanel:Refresh()
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self.data = FuXingGaoZhaoManager.GetData()
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LogYellow("self.data.ActState:"..tostring(self.data.ActState))
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self:SetBtn()
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if self.data.ActState == 0 then
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self:SetTime()
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self.time.gameObject:SetActive(true)
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else
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self.time.gameObject:SetActive(false)
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end
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for i = 1, #self.rewardList do
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self:SetSingleReward(self.rewardList[i],self.data.rewards[i],i)
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end
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CheckRedPointStatus(RedPointType.FuXingGaoZhao)
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end
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function FuXingGaoZhaoPanel:SetBtn()
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if self.data.ActState == 0 then
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self.text.text = Language[12245]
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self.getBtn:SetActive(true)
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self.redPoint:SetActive(false)
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elseif self.data.ActState == 1 then
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self.text.text = Language[11948]
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local bool = FuXingGaoZhaoManager.CheckRedPoint()
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self.getBtn:SetActive(bool)
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self.redPoint:SetActive(bool)
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elseif self.data.ActState == 2 then
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self.getBtn:SetActive(false)
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end
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end
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function FuXingGaoZhaoPanel:SetTime()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local time = self.data.startTime + tonumber(timeData[1])*86400 - GetTimeStamp()
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local curDay = math.ceil(time/86400)
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PlayerPrefs.SetInt(PlayerManager.uid.."FuXingGaoZhao"..curDay,1)
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CheckRedPointStatus(RedPointType.FuXingGaoZhao)
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self.time.text = string.format(Language[12246],TimeToFelaxible(time))
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self.timer = Timer.New(function()
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time = time - 1
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if time < 1 then
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self.timer:Stop()
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self.timer = nil
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self.parent:ClosePanel()
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end
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self.time.text = string.format(Language[12246],TimeToFelaxible(time))
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end, 1, -1, true)
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self.timer:Start()
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end
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function FuXingGaoZhaoPanel:SetSingleReward(go,sdata,index)
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local reward = Util.GetGameObject(go,"GameObject")
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local mask = Util.GetGameObject(go,"mask")
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-- LogBlue("index:"..index.." go:"..tostring(go.name).." 天数:"..tostring(NumToSimplenessFont[index]))
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Util.GetGameObject(go,"Text"):GetComponent("Text").text = string.format(Language[10528],NumToSimplenessFont[index])
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if not self.itemPreList[index] then
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self.itemPreList[index] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
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end
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self.itemPreList[index]:OnOpen(false, sdata.Reward, 0.85,false, false, false, sortingOrder)
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mask:SetActive(sdata.State == 1)
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local effect = Util.GetGameObject(self.itemPreList[index].gameObject,"effects/UI_Effect_jinkuang_Fang")
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self.itemPreList[index]:SetEffectLayer(sortingOrder)
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effect:SetActive((self.data.ActState == 1) and (sdata.State == 0) and (sdata.Progress <= GetTimeStamp()))
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end
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--界面关闭时调用(用于子类重写)
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function FuXingGaoZhaoPanel:OnClose()
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self.gameObject:SetActive(false)
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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if self.func then
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self.func()
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self.func = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function FuXingGaoZhaoPanel:OnDestroy()
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self.spLoader:Destroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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for k,v in pairs(self.itemPreList) do
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SubUIManager.Close(v)
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end
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self.itemPreList={}
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self.rewardList={}
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end
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return FuXingGaoZhaoPanel |