miduo_client/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View2/GeneralInfoPopup_Imprint.lua

58 lines
1.8 KiB
Lua

local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
--初始化组件(用于子类重写)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.skillName = Util.GetGameObject(gameObject, "Title/Text"):GetComponent("Text")
this.withHero=Util.GetGameObject(gameObject,"SkillType"):GetComponent("Image")
this.icon = Util.GetGameObject(gameObject, "Icon"):GetComponent("Image")
this.Text = Util.GetGameObject(gameObject, "CurrentLvDesc/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function this:BindEvent()
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
--界面打开时调用(用于子类重写)
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
local _args = {...}
this.skillId = _args[1]
this.heroId = _args[2]
this.skillName.text = XiuXianSkillConfig[this.skillId].Name
this.icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[this.skillId].Icon))
this.Text.text = XiuXianSkillConfig[this.skillId].Desc
if this.heroId and this.heroId > 0 then
this.withHero.gameObject:SetActive(true)
this.withHero.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(this.heroId))
else
this.withHero.gameObject:SetActive(false)
end
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
this.skillId = nil
this.heroId = nil
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
this.spLoader:Destroy()
end
return this