75 lines
2.3 KiB
Lua
75 lines
2.3 KiB
Lua
local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
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--初始化组件(用于子类重写)
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function this:InitComponent(gameObject)
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this.skillName = Util.GetGameObject(gameObject, "Title/Text"):GetComponent("Text")
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-- this.state=Util.GetGameObject(gameObject,"State"):GetComponent("Image")
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this.addList = Util.GetGameObject(gameObject, "AddList")
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this.TextPre = Util.GetGameObject(this.addList, "TextPre")
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this.addTextList = {}
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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local _args = {...}
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local data = _args[1]
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this.skillName.text = data.RealmName
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if not this.addTextList then
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this.addTextList = {}
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end
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for k,v in ipairs(this.addTextList) do
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v.gameObject:SetActive(false)
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end
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for i = 1, #data.TotalPros do
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local adddata = data.TotalPros[i]
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if not this.addTextList[i] then
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this.addTextList[i] = newObject(this.TextPre)
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this.addTextList[i].transform:SetParent(this.addList.transform)
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this.addTextList[i].transform.localScale = Vector3.one
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this.addTextList[i].transform.localPosition = Vector3.zero
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end
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this.addTextList[i]:SetActive(true)
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local str = PracticeManager.GetSingleAddition(adddata)
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this.addTextList[i]:GetComponent("Text").text = str
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if data.State == 1 then
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this.addTextList[i]:GetComponent("Text").text = string.format("<color=#29FF00>%s</color>",str)
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end
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end
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-- 背景透明
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parent.backBtn:GetComponent("Image").color = Color.New(0, 0, 0, 0)
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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-- 还原透明度
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if parent then
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parent.backBtn:GetComponent("Image").color = Color.New(0, 0, 0, 200)
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end
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.addTextList = {}
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end
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return this |