66 lines
2.1 KiB
Lua
66 lines
2.1 KiB
Lua
local this = {}
|
||
--传入父脚本模块
|
||
local parent
|
||
--传入特效层级
|
||
local sortingOrder=0
|
||
|
||
--初始化组件(用于子类重写)
|
||
function this:InitComponent(gameObject)
|
||
this.title = Util.GetGameObject(gameObject, "Title/Text"):GetComponent("Text")
|
||
this.addList = Util.GetGameObject(gameObject, "AddList")
|
||
this.TextPre = Util.GetGameObject(this.addList, "TextPre")
|
||
end
|
||
|
||
--绑定事件(用于子类重写)
|
||
function this:BindEvent()
|
||
end
|
||
|
||
--添加事件监听(用于子类重写)
|
||
function this:AddListener()
|
||
end
|
||
|
||
--移除事件监听(用于子类重写)
|
||
function this:RemoveListener()
|
||
end
|
||
|
||
--界面打开时调用(用于子类重写)
|
||
function this:OnShow(_parent,...)
|
||
parent=_parent
|
||
sortingOrder = _parent.sortingOrder
|
||
local _args = {...}
|
||
local professionId=_args[1]
|
||
local professionLv=_args[2]
|
||
local professionName=_args[3]
|
||
local index=0
|
||
this.title.text=string.format("四象心法-%s",professionName)
|
||
local fourQuadConfigArr = ConfigManager.GetConfig(ConfigName.FourQuadrantConfig)
|
||
for i, configInfo in ConfigPairs(fourQuadConfigArr) do
|
||
if configInfo.Star>0 then
|
||
local propId=configInfo.Skill[professionId][1]
|
||
local propAdd=configInfo.Skill[professionId][2]/100
|
||
local propertyConfig= ConfigManager.GetConfigDataByKey(ConfigName.PropertyConfig,"PropertyId",propId)
|
||
local textObj =this.addList.transform:GetChild(index)
|
||
index=index+1
|
||
local skillText=textObj:GetComponent("Text")
|
||
if configInfo.Star==professionLv then
|
||
skillText.text=string.format("<color=#18FF00>%s级:全体英雄%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
|
||
else
|
||
skillText.text=string.format("<color=#AEBEB6>%s级:全体英雄%s+%s%%</color>",fourQuadConfigArr[i].Star,propertyConfig.Info,propAdd)
|
||
end
|
||
textObj.gameObject:SetActive(true)
|
||
end
|
||
end
|
||
|
||
end
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function this:OnClose()
|
||
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function this:OnDestroy()
|
||
|
||
end
|
||
|
||
return this |