46 lines
1.1 KiB
Lua
46 lines
1.1 KiB
Lua
local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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--初始化组件(用于子类重写)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.title = Util.GetGameObject(gameObject,"title/Img"):GetComponent("Text")
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this.text1 = Util.GetGameObject(gameObject,"Text1"):GetComponent("Text")
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this.text2 = Util.GetGameObject(gameObject,"Text2/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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local data = ...
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this.title.text = data.RealmName
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this.text1.text = data.RealmDesc1
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this.text2.text = data.RealmDesc2
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this |