miduo_client/Assets/ManagedResources/~Lua/Modules/Mail/MailMainPanel.lua

252 lines
8.8 KiB
Lua

require("Base/BasePanel")
MailMainPanel = Inherit(BasePanel)
local this=MailMainPanel
local allMail
local openPanel
local allGetMail
local allDrop = {}
local isPlayAnim = true
--初始化组件(用于子类重写)
function MailMainPanel:InitComponent()
this.spLoader = SpriteLoader.New()
allGetMail={}
this.closeBtn = Util.GetGameObject(self.gameObject, "bg/closeBtn")
this.mask = Util.GetGameObject(self.gameObject, "bgMask")
this.mialNum = Util.GetGameObject(self.gameObject, "bg/mialNum"):GetComponent("Text")
this.DeleMialText = Util.GetGameObject(self.gameObject, "bg/DeleMialText"):GetComponent("Text")
this.mailPre=Util.GetGameObject(self.gameObject, "mailPre")
this.GetAllMailBtn=Util.GetGameObject(self.gameObject, "GetAllMailBtn")
this.DelReadMailBtn=Util.GetGameObject(self.gameObject, "DelReadMailBtn")
this.ScrollBar=Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.gameObject.transform,
this.mailPre, this.ScrollBar, Vector2.New(721, 719), 1, 1, Vector2.New(20,15))
this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(10,46)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
end
--绑定事件(用于子类重写)
function MailMainPanel:BindEvent()
Util.AddClick(this.closeBtn, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.mask, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.GetAllMailBtn, function()
allGetMail={}
for i = 1, #allMail do
if allMail[i].state<3 and allMail[i].mailItem ~= "" then
table.insert(allGetMail,allMail[i].mailId)
end
end
if allGetMail and #allGetMail>0 then
this.GetMailData3()
else
PopupTipPanel.ShowTip(Language[11165])
end
end)
Util.AddClick(this.DelReadMailBtn, function()
local DelMails={}
for i = 1, #allMail do
if allMail[i].state >= 1 and allMail[i].mailItem=="" then--已读取 未领取 无附件
table.insert(DelMails,allMail[i].mailId)
elseif allMail[i].state >= 3 then--已领取
table.insert(DelMails,allMail[i].mailId)
end
end
if DelMails and #DelMails>0 then
this.DelMailData(DelMails)
else
PopupTipPanel.ShowTip(Language[11166])
end
end)
end
function this.DelMailData(DelMails)
if DelMails and #DelMails > 0 then
NetManager.DelMailData(DelMails,function ()
for i = 1, #DelMails do
MailManager.DelSingleMial(DelMails[i])
end
this.UpdateMailData()
end)
end
end
function this.GetMailData(index)
if index > 0 then
NetManager.GetSingleMailRewardData({allGetMail[index]},function (_drop)
MailManager.UpdataMialIsReadState(allGetMail[index],3)
UIManager.OpenPanel(UIName.RewardItemPopup,_drop,1,function()
if UIManager.IsOpen(UIName.PatFacePanel) then--如果弹星级成长礼 就会打断所有邮件的领取
this.UpdateMailData()
else
this.GetMailData(index-1)
end
end)
end)
else
this.UpdateMailData()
end
end
function this.GetMailData3()
NetManager.GetSingleMailRewardData(allGetMail,function (_drop)
-- for index = 1, #allGetMail do
-- MailManager.UpdataMialIsReadState(allGetMail[index],3)
-- end
NetManager.GetAllMailData(function ()
this.OnShowMailListData(MailManager.mialDataList, true,true)
end)
UIManager.OpenPanel(UIName.RewardItemPopup,_drop,1,function ()
this.UpdateMailData()
end)
CheckRedPointStatus(RedPointType.Mail_Local)
end)
end
--添加事件监听(用于子类重写)
function MailMainPanel:AddListener()
end
--移除事件监听(用于子类重写)
function MailMainPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function MailMainPanel:OnOpen(...)
local data={...}
openPanel=data[1]
end
function MailMainPanel:OnShow()
isPlayAnim = true
allMail={}
NetManager.GetAllMailData(function ()
this.OnShowMailListData(MailManager.mialDataList, true,true)
end)
end
function this.CallBackOnShow()
allMail={}
NetManager.GetAllMailData(function ()
this.OnShowMailListData(MailManager.mialDataList)
end)
end
local maildataCount=0--数据数量
--设置英雄列表数据
function this.OnShowMailListData(_allMail, isTop,isAni)
-- LogRed("isTop "..tostring(isTop).." isAni "..tostring(isAni))
allMail= _allMail
this:SortAllMail(allMail)
maildataCount=#allMail
this.mialNum.text=Language[11167]..maildataCount
this.ScrollView:SetData(allMail, function (index, go)
this.SingleMialDataShow(go, allMail[index])
end, not isTop,not isAni)
-- if isPlayAnim then
-- SecTorPlayAnimByScroll(this.ScrollView)
-- isPlayAnim = false
-- end
end
function this.SingleMialDataShow(_go,_mailData)
local mailImage = Util.GetGameObject(_go.transform, "mailImage")
local openMailImage = Util.GetGameObject(_go.transform, "openMailImage")
local getOk = Util.GetGameObject(_go.transform, "goBtn/getOk")
local goBtn = Util.GetGameObject(_go.transform, "goBtn")
if _mailData.state==nil then
_mailData.state=0
end
if _mailData.mailItem=="" then--无附件
goBtn:SetActive(false)
else
goBtn:SetActive(true)
end
if _mailData.state==0 then--未读
mailImage :SetActive(true)
openMailImage :SetActive(false)
getOk :SetActive(false)
elseif _mailData.state==1 then--已读取
mailImage :SetActive(false)
openMailImage :SetActive(true)
getOk :SetActive(false)
elseif _mailData.state==2 then--未领取
mailImage :SetActive(false)
openMailImage :SetActive(true)
getOk :SetActive(false)
elseif _mailData.state==3 then--已领取
mailImage :SetActive(false)
openMailImage :SetActive(true)
getOk :SetActive(true)
end
Util.GetGameObject(_go.transform, "infoText"):GetComponent("Text").text = _mailData.head
Util.GetGameObject(_go.transform, "sendText"):GetComponent("Text").text = GetTimeStrBySeconds(_mailData.sendTime)--Language[11168].._mailData.sendName
local mialBtn = Util.GetGameObject(_go.transform, "Imagebg")
local isTopImg = Util.GetGameObject(_go.transform, "isTopImg")
if not _mailData.isTop or _mailData.isTop == 0 then--不置顶
-- mialBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_renwu_tiao_004")
isTopImg:SetActive(false)
elseif _mailData.isTop == 1 then--置顶
-- mialBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_youjian_zhidingdi")
isTopImg:SetActive(true)
end
Util.AddOnceClick(mialBtn, function()
if _mailData.state==0 then--未读
NetManager.ReadSingleMailData(_mailData.mailId,function ()
MailManager.UpdataMialIsReadState(_mailData.mailId,1)
Log("读取邮件成功 ".._mailData.mailId)
UIManager.OpenPanel(UIName.MainSingleInfoPanel,MailManager.GetSingleMail(_mailData.mailId),this)
this.UpdateMailData()
end)
else
NetManager.ReadSingleMailData(_mailData.mailId,function ()
UIManager.OpenPanel(UIName.MainSingleInfoPanel,MailManager.GetSingleMail(_mailData.mailId),this)
end)
end
end)
Util.GetGameObject(_go.transform, "mialRedPoint"):SetActive( _mailData.state==0)
end
function this.UpdateMailData()
this.OnShowMailListData(MailManager.mialDataList)
end
--界面关闭时调用(用于子类重写)
function MailMainPanel:OnClose()
if openPanel then
openPanel.RefreshRedPoint()
end
end
--界面销毁时调用(用于子类重写)
function MailMainPanel:OnDestroy()
this.spLoader:Destroy()
this.ScrollView = nil
end
function MailMainPanel:SortAllMail(allMail)
table.sort(allMail, function(a,b)
if a.isTop == b.isTop then
if a.state == b.state then
return a.sendTime > b.sendTime
else
return a.state < b.state
end
else
return a.isTop > b.isTop
end
end)
end
return MailMainPanel