252 lines
8.8 KiB
Lua
252 lines
8.8 KiB
Lua
require("Base/BasePanel")
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MailMainPanel = Inherit(BasePanel)
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local this=MailMainPanel
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local allMail
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local openPanel
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local allGetMail
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local allDrop = {}
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local isPlayAnim = true
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--初始化组件(用于子类重写)
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function MailMainPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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allGetMail={}
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this.closeBtn = Util.GetGameObject(self.gameObject, "bg/closeBtn")
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this.mask = Util.GetGameObject(self.gameObject, "bgMask")
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this.mialNum = Util.GetGameObject(self.gameObject, "bg/mialNum"):GetComponent("Text")
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this.DeleMialText = Util.GetGameObject(self.gameObject, "bg/DeleMialText"):GetComponent("Text")
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this.mailPre=Util.GetGameObject(self.gameObject, "mailPre")
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this.GetAllMailBtn=Util.GetGameObject(self.gameObject, "GetAllMailBtn")
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this.DelReadMailBtn=Util.GetGameObject(self.gameObject, "DelReadMailBtn")
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this.ScrollBar=Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.gameObject.transform,
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this.mailPre, this.ScrollBar, Vector2.New(721, 719), 1, 1, Vector2.New(20,15))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(10,46)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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end
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--绑定事件(用于子类重写)
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function MailMainPanel:BindEvent()
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Util.AddClick(this.closeBtn, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.mask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.GetAllMailBtn, function()
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allGetMail={}
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for i = 1, #allMail do
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if allMail[i].state<3 and allMail[i].mailItem ~= "" then
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table.insert(allGetMail,allMail[i].mailId)
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end
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end
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if allGetMail and #allGetMail>0 then
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this.GetMailData3()
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else
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PopupTipPanel.ShowTip(Language[11165])
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end
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end)
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Util.AddClick(this.DelReadMailBtn, function()
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local DelMails={}
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for i = 1, #allMail do
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if allMail[i].state >= 1 and allMail[i].mailItem=="" then--已读取 未领取 无附件
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table.insert(DelMails,allMail[i].mailId)
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elseif allMail[i].state >= 3 then--已领取
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table.insert(DelMails,allMail[i].mailId)
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end
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end
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if DelMails and #DelMails>0 then
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this.DelMailData(DelMails)
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else
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PopupTipPanel.ShowTip(Language[11166])
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end
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end)
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end
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function this.DelMailData(DelMails)
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if DelMails and #DelMails > 0 then
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NetManager.DelMailData(DelMails,function ()
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for i = 1, #DelMails do
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MailManager.DelSingleMial(DelMails[i])
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end
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this.UpdateMailData()
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end)
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end
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end
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function this.GetMailData(index)
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if index > 0 then
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NetManager.GetSingleMailRewardData({allGetMail[index]},function (_drop)
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MailManager.UpdataMialIsReadState(allGetMail[index],3)
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UIManager.OpenPanel(UIName.RewardItemPopup,_drop,1,function()
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if UIManager.IsOpen(UIName.PatFacePanel) then--如果弹星级成长礼 就会打断所有邮件的领取
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this.UpdateMailData()
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else
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this.GetMailData(index-1)
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end
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end)
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end)
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else
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this.UpdateMailData()
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end
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end
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function this.GetMailData3()
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NetManager.GetSingleMailRewardData(allGetMail,function (_drop)
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-- for index = 1, #allGetMail do
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-- MailManager.UpdataMialIsReadState(allGetMail[index],3)
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-- end
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NetManager.GetAllMailData(function ()
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this.OnShowMailListData(MailManager.mialDataList, true,true)
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end)
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UIManager.OpenPanel(UIName.RewardItemPopup,_drop,1,function ()
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this.UpdateMailData()
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end)
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CheckRedPointStatus(RedPointType.Mail_Local)
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end)
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end
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--添加事件监听(用于子类重写)
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function MailMainPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function MailMainPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function MailMainPanel:OnOpen(...)
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local data={...}
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openPanel=data[1]
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end
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function MailMainPanel:OnShow()
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isPlayAnim = true
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allMail={}
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NetManager.GetAllMailData(function ()
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this.OnShowMailListData(MailManager.mialDataList, true,true)
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end)
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end
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function this.CallBackOnShow()
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allMail={}
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NetManager.GetAllMailData(function ()
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this.OnShowMailListData(MailManager.mialDataList)
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end)
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end
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local maildataCount=0--数据数量
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--设置英雄列表数据
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function this.OnShowMailListData(_allMail, isTop,isAni)
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-- LogRed("isTop "..tostring(isTop).." isAni "..tostring(isAni))
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allMail= _allMail
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this:SortAllMail(allMail)
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maildataCount=#allMail
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this.mialNum.text=Language[11167]..maildataCount
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this.ScrollView:SetData(allMail, function (index, go)
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this.SingleMialDataShow(go, allMail[index])
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end, not isTop,not isAni)
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-- if isPlayAnim then
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-- SecTorPlayAnimByScroll(this.ScrollView)
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-- isPlayAnim = false
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-- end
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end
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function this.SingleMialDataShow(_go,_mailData)
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local mailImage = Util.GetGameObject(_go.transform, "mailImage")
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local openMailImage = Util.GetGameObject(_go.transform, "openMailImage")
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local getOk = Util.GetGameObject(_go.transform, "goBtn/getOk")
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local goBtn = Util.GetGameObject(_go.transform, "goBtn")
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if _mailData.state==nil then
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_mailData.state=0
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end
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if _mailData.mailItem=="" then--无附件
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goBtn:SetActive(false)
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else
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goBtn:SetActive(true)
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end
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if _mailData.state==0 then--未读
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mailImage :SetActive(true)
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openMailImage :SetActive(false)
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getOk :SetActive(false)
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elseif _mailData.state==1 then--已读取
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mailImage :SetActive(false)
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openMailImage :SetActive(true)
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getOk :SetActive(false)
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elseif _mailData.state==2 then--未领取
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mailImage :SetActive(false)
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openMailImage :SetActive(true)
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getOk :SetActive(false)
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elseif _mailData.state==3 then--已领取
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mailImage :SetActive(false)
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openMailImage :SetActive(true)
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getOk :SetActive(true)
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end
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Util.GetGameObject(_go.transform, "infoText"):GetComponent("Text").text = _mailData.head
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Util.GetGameObject(_go.transform, "sendText"):GetComponent("Text").text = GetTimeStrBySeconds(_mailData.sendTime)--Language[11168].._mailData.sendName
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local mialBtn = Util.GetGameObject(_go.transform, "Imagebg")
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local isTopImg = Util.GetGameObject(_go.transform, "isTopImg")
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if not _mailData.isTop or _mailData.isTop == 0 then--不置顶
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-- mialBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_renwu_tiao_004")
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isTopImg:SetActive(false)
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elseif _mailData.isTop == 1 then--置顶
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-- mialBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_youjian_zhidingdi")
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isTopImg:SetActive(true)
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end
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Util.AddOnceClick(mialBtn, function()
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if _mailData.state==0 then--未读
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NetManager.ReadSingleMailData(_mailData.mailId,function ()
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MailManager.UpdataMialIsReadState(_mailData.mailId,1)
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Log("读取邮件成功 ".._mailData.mailId)
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UIManager.OpenPanel(UIName.MainSingleInfoPanel,MailManager.GetSingleMail(_mailData.mailId),this)
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this.UpdateMailData()
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end)
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else
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NetManager.ReadSingleMailData(_mailData.mailId,function ()
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UIManager.OpenPanel(UIName.MainSingleInfoPanel,MailManager.GetSingleMail(_mailData.mailId),this)
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end)
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end
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end)
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Util.GetGameObject(_go.transform, "mialRedPoint"):SetActive( _mailData.state==0)
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end
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function this.UpdateMailData()
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this.OnShowMailListData(MailManager.mialDataList)
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end
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--界面关闭时调用(用于子类重写)
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function MailMainPanel:OnClose()
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if openPanel then
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openPanel.RefreshRedPoint()
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end
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end
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--界面销毁时调用(用于子类重写)
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function MailMainPanel:OnDestroy()
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this.spLoader:Destroy()
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this.ScrollView = nil
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end
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function MailMainPanel:SortAllMail(allMail)
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table.sort(allMail, function(a,b)
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if a.isTop == b.isTop then
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if a.state == b.state then
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return a.sendTime > b.sendTime
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else
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return a.state < b.state
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end
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else
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return a.isTop > b.isTop
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end
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end)
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end
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return MailMainPanel |