195 lines
6.8 KiB
Lua
195 lines
6.8 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by aaa.
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--- DateTime: 2019/7/26 10:57
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--- 自己配置的地图相关数据
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ANIMATION = {
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[13] = {animation = {[1] = "idle", [2] = "idle2"}},
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[10] = {animation = {[1] = "idle", [2] = "idle2"}},
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[12] = {animation = {[1] = "idle", [2] = "idle"}},
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}
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MapFloatingConfig = {
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[0] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, -40, 0)},
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[1] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, -40, 0)},
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[2] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, -40, 0)},
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[3] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, 32, 0)},
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[4] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(-130, -5,0)},
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[5] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0,-40, 0)},
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[6] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, -40, 0)},
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[7] = {name = "live2d_npc_mao_difang",--福星高照NPC
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, -40, 0)},
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[8] = {name = "UI_effect_TanSuo_BaoXiang",
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scale = Vector3.New(0.35, 0.35, 0.35),
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position = Vector3.New(0, 60, 0)},
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[9] = {name = "live2d_npc_chuansong",--答题NPC
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scale = Vector3.New(0.75, 0.75, 0.75),
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position = Vector3.New(0, -26,0)},
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[10] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, -14, 0)},
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[11] = {name = "r_Map_NewEvent_004",
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scale = Vector3.New(1, 1, 1),
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position = Vector3.New(-132, -5, 0)},
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[12] = {name = "live2d_r_MapEffect_NewEvent_014",
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scale = Vector3.New(0.08, 0.08, 0.08),
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position = Vector3.New(0, 40, 0)},
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[13] = {name = "live2d_npc_mao_difang",
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scale = Vector3.New(0.25, 0.25, 0.25),
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position = Vector3.New(0, -28, 0)},
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[14] = {name = "r_Map_NewEvent_011",--buff宝剑
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scale = Vector3.New(1.2, 1.2, 1.2),
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position = Vector3.New(0, 48, 0)},
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[15] = {name = "r_Map_NewEvent_012",--buff盾牌
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scale = Vector3.New(1.2, 1.2, 1.2),
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position = Vector3.New(0, 48, 0)},
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[16] = {name = "r_Map_NewEvent_013",--buff六芒星
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scale = Vector3.New(1.2, 1.2, 1.2),
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position = Vector3.New(0, 48, 0)},
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[17] = {name = "live2d_npc_mao_difang",--数独NPC
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scale = Vector3.New(0.23, 0.23, 0.23),
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position = Vector3.New(0, -40, 0)},
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[18] = {name = "live2d_tiangongboss",--转盘NPC
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scale = Vector3.New(0.1, 0.1, 0.1),
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position = Vector3.New(0, 40, 0)},
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[19] = {name = "live2d_tianjiang",--挖矿NPC
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scale = Vector3.New(0.1, 0.1, 0.1),
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position = Vector3.New(0, 40, 0)},
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[20] = {name = "live2d_s_bianhua",--彼岸花(挖矿道具)
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scale = Vector3.New(0.1, 0.1, 0.1),
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position = Vector3.New(0, 40, 0)},
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[21] = {name = "live2d_s_buffcaiji",--buff采集
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scale = Vector3.New(0.1, 0.1, 0.1),
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position = Vector3.New(0, 40, 0)},
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[22] = {name = "live2d_s_danyaohulu",--丹药葫芦
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scale = Vector3.New(0.1, 0.1, 0.1),
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position = Vector3.New(0, 40, 0)},
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[23] = {name = "live2d_s_chuansongmen1",--传送门1
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scale = Vector3.New(0.2, 0.2, 0.2),
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position = Vector3.New(0, 40, 0)},
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[24] = {name = "live2d_s_chuansongmen2",--传送门2
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scale = Vector3.New(0.2, 0.2, 0.2),
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position = Vector3.New(0, 40, 0)},
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[25] = {name = "live2d_npc_mao_difang",--人
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scale = Vector3.New(0.05, 0.05, 0.05),
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position = Vector3.New(0, 0, 0)},
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[26] = {name = "live2d_npc_mao_difang",--人
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scale = Vector3.New(0.1, 0.1, 0.1),
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position = Vector3.New(0, 0, 0)},
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[27] = {name = "r_Map_NewEvent_027",
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scale = Vector3.New(1, 1, 1),
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position = Vector3.New(0, 0, 0)},
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}
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-- 特效资源的相关数组
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isEffect = {
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[8] = true,
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[11] = true,
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[14] = true,
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[15] = true,
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[16] = true,
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[4] = true,
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[6] = true,
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[20] = true,
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[21] = true,
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[22] = true,
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[23] = true,
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[24] = true,
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[27] = true,
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}
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-- 玩家角色特效配置(type 0 空特效 1 瞬时特效 2 持续特效)
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MapPlayerEffectConfig = {
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[0] = { -- 空特效,覆盖前一个特效
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name = "",
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type = 0,
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},
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[1] = {
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name = "r_MapEffect_NewEvent_006",
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type = 1,
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},
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[2] = {
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name = "r_MapEffect_NewEvent_011",
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type = 2,
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},
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[3] = {
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name = "r_MapEffect_NewEvent_012",
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type = 2,
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},
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[4] = {
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name = "r_MapEffect_NewEvent_013",
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type = 2,
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},
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}
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-- 事件点刷新的位置
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ShowTimePos = {
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[0] = {pos = Vector2.New(0, 117)},
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[1] = {pos = Vector2.New(0, 117)},
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[2] = {pos = Vector2.New(0, 170)},
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[3] = {pos = Vector2.New(0, 170)},
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[4] = {pos = Vector2.New(0, 117)},
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[5] = {pos = Vector2.New(0, 170)},
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[6] = {pos = Vector2.New(0, 117)},
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[7] = {pos = Vector2.New(0, 130)},
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[8] = {pos = Vector2.New(0, 117)},
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[9] = {pos = Vector2.New(0, 130)},
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[10] = {pos = Vector2.New(0, 240)},
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[11] = {pos = Vector2.New(0, 117)},
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[12] = {pos = Vector2.New(0, 180)},
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[13] = {pos = Vector2.New(0, 150)},
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[14] = {pos = Vector2.New(0, 117)},
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[15] = {pos = Vector2.New(0, 117)},
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[16] = {pos = Vector2.New(0, 117)},
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[17] = {pos = Vector2.New(0, 130)},
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[18] = {pos = Vector2.New(0, 130)},
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[19] = {pos = Vector2.New(0, 130)},
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[20] = {pos = Vector2.New(0, 130)},
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[21] = {pos = Vector2.New(0, 130)},
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[22] = {pos = Vector2.New(0, 130)},
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[23] = {pos = Vector2.New(0, 130)},
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[24] = {pos = Vector2.New(0, 130)},
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[27] = {pos = Vector2.New(0, 130)},
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}
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-- 图标的说话内容
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IconShowStr = {
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[MapIconType.ICON_BUSY_WANDER_MAN] = {Language[11269], Language[11270], Language[11271]},
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}
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-- 主角的说话内容
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RoleStr = {
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[MapIconType.ICON_BEAR_MONSTER] = {Language[11272], Language[11273], Language[11274], Language[11275]}
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}
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-- 遭遇图标设置对话框的位置
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IconTextPos = {
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-- 商人
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[MapIconType.ICON_BUSY_WANDER_MAN] = {
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[3] = {pos = Vector3.New(-132, 164, 0), angleOffset = 0}, -- 角色朝左,气泡在左
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[4] = {pos = Vector3.New(134, 164, 0), angleOffset = 180}, -- 反之
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},
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} |