miduo_client/Assets/ManagedResources/~Lua/Modules/Map/Config/MapConfig.lua

195 lines
6.8 KiB
Lua

---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by aaa.
--- DateTime: 2019/7/26 10:57
--- 自己配置的地图相关数据
ANIMATION = {
[13] = {animation = {[1] = "idle", [2] = "idle2"}},
[10] = {animation = {[1] = "idle", [2] = "idle2"}},
[12] = {animation = {[1] = "idle", [2] = "idle"}},
}
MapFloatingConfig = {
[0] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, -40, 0)},
[1] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, -40, 0)},
[2] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, -40, 0)},
[3] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, 32, 0)},
[4] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(-130, -5,0)},
[5] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0,-40, 0)},
[6] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, -40, 0)},
[7] = {name = "live2d_npc_mao_difang",--福星高照NPC
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, -40, 0)},
[8] = {name = "UI_effect_TanSuo_BaoXiang",
scale = Vector3.New(0.35, 0.35, 0.35),
position = Vector3.New(0, 60, 0)},
[9] = {name = "live2d_npc_chuansong",--答题NPC
scale = Vector3.New(0.75, 0.75, 0.75),
position = Vector3.New(0, -26,0)},
[10] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, -14, 0)},
[11] = {name = "r_Map_NewEvent_004",
scale = Vector3.New(1, 1, 1),
position = Vector3.New(-132, -5, 0)},
[12] = {name = "live2d_r_MapEffect_NewEvent_014",
scale = Vector3.New(0.08, 0.08, 0.08),
position = Vector3.New(0, 40, 0)},
[13] = {name = "live2d_npc_mao_difang",
scale = Vector3.New(0.25, 0.25, 0.25),
position = Vector3.New(0, -28, 0)},
[14] = {name = "r_Map_NewEvent_011",--buff宝剑
scale = Vector3.New(1.2, 1.2, 1.2),
position = Vector3.New(0, 48, 0)},
[15] = {name = "r_Map_NewEvent_012",--buff盾牌
scale = Vector3.New(1.2, 1.2, 1.2),
position = Vector3.New(0, 48, 0)},
[16] = {name = "r_Map_NewEvent_013",--buff六芒星
scale = Vector3.New(1.2, 1.2, 1.2),
position = Vector3.New(0, 48, 0)},
[17] = {name = "live2d_npc_mao_difang",--数独NPC
scale = Vector3.New(0.23, 0.23, 0.23),
position = Vector3.New(0, -40, 0)},
[18] = {name = "live2d_tiangongboss",--转盘NPC
scale = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 40, 0)},
[19] = {name = "live2d_tianjiang",--挖矿NPC
scale = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 40, 0)},
[20] = {name = "live2d_s_bianhua",--彼岸花(挖矿道具)
scale = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 40, 0)},
[21] = {name = "live2d_s_buffcaiji",--buff采集
scale = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 40, 0)},
[22] = {name = "live2d_s_danyaohulu",--丹药葫芦
scale = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 40, 0)},
[23] = {name = "live2d_s_chuansongmen1",--传送门1
scale = Vector3.New(0.2, 0.2, 0.2),
position = Vector3.New(0, 40, 0)},
[24] = {name = "live2d_s_chuansongmen2",--传送门2
scale = Vector3.New(0.2, 0.2, 0.2),
position = Vector3.New(0, 40, 0)},
[25] = {name = "live2d_npc_mao_difang",--人
scale = Vector3.New(0.05, 0.05, 0.05),
position = Vector3.New(0, 0, 0)},
[26] = {name = "live2d_npc_mao_difang",--人
scale = Vector3.New(0.1, 0.1, 0.1),
position = Vector3.New(0, 0, 0)},
[27] = {name = "r_Map_NewEvent_027",
scale = Vector3.New(1, 1, 1),
position = Vector3.New(0, 0, 0)},
}
-- 特效资源的相关数组
isEffect = {
[8] = true,
[11] = true,
[14] = true,
[15] = true,
[16] = true,
[4] = true,
[6] = true,
[20] = true,
[21] = true,
[22] = true,
[23] = true,
[24] = true,
[27] = true,
}
-- 玩家角色特效配置(type 0 空特效 1 瞬时特效 2 持续特效)
MapPlayerEffectConfig = {
[0] = { -- 空特效,覆盖前一个特效
name = "",
type = 0,
},
[1] = {
name = "r_MapEffect_NewEvent_006",
type = 1,
},
[2] = {
name = "r_MapEffect_NewEvent_011",
type = 2,
},
[3] = {
name = "r_MapEffect_NewEvent_012",
type = 2,
},
[4] = {
name = "r_MapEffect_NewEvent_013",
type = 2,
},
}
-- 事件点刷新的位置
ShowTimePos = {
[0] = {pos = Vector2.New(0, 117)},
[1] = {pos = Vector2.New(0, 117)},
[2] = {pos = Vector2.New(0, 170)},
[3] = {pos = Vector2.New(0, 170)},
[4] = {pos = Vector2.New(0, 117)},
[5] = {pos = Vector2.New(0, 170)},
[6] = {pos = Vector2.New(0, 117)},
[7] = {pos = Vector2.New(0, 130)},
[8] = {pos = Vector2.New(0, 117)},
[9] = {pos = Vector2.New(0, 130)},
[10] = {pos = Vector2.New(0, 240)},
[11] = {pos = Vector2.New(0, 117)},
[12] = {pos = Vector2.New(0, 180)},
[13] = {pos = Vector2.New(0, 150)},
[14] = {pos = Vector2.New(0, 117)},
[15] = {pos = Vector2.New(0, 117)},
[16] = {pos = Vector2.New(0, 117)},
[17] = {pos = Vector2.New(0, 130)},
[18] = {pos = Vector2.New(0, 130)},
[19] = {pos = Vector2.New(0, 130)},
[20] = {pos = Vector2.New(0, 130)},
[21] = {pos = Vector2.New(0, 130)},
[22] = {pos = Vector2.New(0, 130)},
[23] = {pos = Vector2.New(0, 130)},
[24] = {pos = Vector2.New(0, 130)},
[27] = {pos = Vector2.New(0, 130)},
}
-- 图标的说话内容
IconShowStr = {
[MapIconType.ICON_BUSY_WANDER_MAN] = {Language[11269], Language[11270], Language[11271]},
}
-- 主角的说话内容
RoleStr = {
[MapIconType.ICON_BEAR_MONSTER] = {Language[11272], Language[11273], Language[11274], Language[11275]}
}
-- 遭遇图标设置对话框的位置
IconTextPos = {
-- 商人
[MapIconType.ICON_BUSY_WANDER_MAN] = {
[3] = {pos = Vector3.New(-132, 164, 0), angleOffset = 0}, -- 角色朝左,气泡在左
[4] = {pos = Vector3.New(134, 164, 0), angleOffset = 180}, -- 反之
},
}