miduo_client/Assets/ManagedResources/~Lua/Modules/MapFight/MapFightPanel.lua

72 lines
1.6 KiB
Lua

--- =========== 这个面板只系统执行方法和提供入口 =======
--- =========== 具体的逻辑处理放在各个模块中执行 ========
require("Base/BasePanel")
MapFightPanel = Inherit(BasePanel)
local this = MapFightPanel
local ctrlView = require("Modules/MapFight/View/MapFightControllView")
local mapUiView = require("Modules/MapFight/View/UICtrlView")
--初始化组件(用于子类重写)
function MapFightPanel:InitComponent()
ctrlView.InitComponent(self.gameObject)
mapUiView.InitComponent(self.gameObject, MapFightPanel)
this.spLoader = SpriteLoader.New()
end
--绑定事件(用于子类重写)
function MapFightPanel:BindEvent()
mapUiView.BindEvent()
end
--添加事件监听(用于子类重写)
function MapFightPanel:AddListener()
ctrlView.AddListener()
mapUiView.AddListener()
end
--移除事件监听(用于子类重写)
function MapFightPanel:RemoveListener()
ctrlView.RemoveListener()
mapUiView.RemoveListener()
end
-- 系统的Start 方法
--界面打开时调用(用于子类重写)
function MapFightPanel:OnOpen(...)
ctrlView.Init()
mapUiView.OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function MapFightPanel:OnShow()
mapUiView.OnShow()
end
--界面关闭时调用(用于子类重写)
function MapFightPanel:OnClose()
end
function this.Dispose()
ctrlView.Dispose()
mapUiView.Dispose()
poolManager:ClearPool()
end
--界面销毁时调用(用于子类重写)
function MapFightPanel:OnDestroy()
this.spLoader:Destroy()
end
return MapFightPanel