81 lines
2.5 KiB
Lua
81 lines
2.5 KiB
Lua
require("Base/BasePanel")
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NotEnoughPopup = Inherit(BasePanel)
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local this = NotEnoughPopup
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-- 跳转商店购买窗口,物品id对应界面及参数
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local _JumpConfig = {
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[16] = 36008,
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--[15] = {36010},
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--[16] = {36010},
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}
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--初始化组件(用于子类重写)
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function NotEnoughPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.title = Util.GetGameObject(self.transform, "buttom/title"):GetComponent("Text")
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this.content = Util.GetGameObject(self.transform, "buttom/content"):GetComponent("Text")
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this.btnLeft = Util.GetGameObject(self.transform, "buttom/op/btnLeft")
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this.btnRight = Util.GetGameObject(self.transform, "buttom/op/btnRight")
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this._toggle= Util.GetGameObject (self.transform, "buttom/Toggle")
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end
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--绑定事件(用于子类重写)
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function NotEnoughPopup:BindEvent()
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Util.AddClick(this.btnLeft, function()
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this:ClosePanel()
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end)
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Util.AddClick(this.btnRight, function()
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this:ClosePanel()
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if _JumpConfig[this._ItemId] then
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JumpManager.GoJump(_JumpConfig[this._ItemId])
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else
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PopupTipPanel.ShowTip(Language[11311])
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function NotEnoughPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function NotEnoughPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function NotEnoughPopup:OnOpen(itemId)
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this._ItemId = itemId
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local itemName = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig, itemId).Name)
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this.content.text = string.format(Language[11312], itemName)
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this.title.text = Language[11313]
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this._toggle.gameObject:SetActive(false)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function NotEnoughPopup:OnShow()
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end
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--界面关闭时调用(用于子类重写)
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function NotEnoughPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function NotEnoughPopup:OnDestroy()
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this.spLoader:Destroy()
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end
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--
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function NotEnoughPopup:Show(itemId, func)
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if not MapManager.Mapping and _JumpConfig[itemId] then
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if itemId == 15 and not ShopManager.IsActive(SHOP_TYPE.SOUL_STONE_SHOP)then
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PopupTipPanel.ShowTip(Language[10839])
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return
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end
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if func then func() end
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UIManager.OpenPanel(UIName.NotEnoughPopup, itemId)
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else
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PopupTipPanel.ShowTip(Language[10839])
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end
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end
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return NotEnoughPopup |