98 lines
3.1 KiB
Lua
98 lines
3.1 KiB
Lua
require("Base/BasePanel")
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SysPanel = Inherit(BasePanel)
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local str1 = Language[10732]
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local str2 = Language[10731]
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local str3 = Language[12117]
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--初始化组件(用于子类重写)
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function SysPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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SysPanel.btn_Left = Util.GetGameObject (self.transform, "buttom/op/btnLeft")
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SysPanel.txt_BtnLeft = Util.GetGameObject (SysPanel.btn_Left, "Text"):GetComponent("Text")
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SysPanel.btn_Right = Util.GetGameObject (self.transform, "buttom/op/btnRight")
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SysPanel.txt_BtnRight = Util.GetGameObject (SysPanel.btn_Right, "Text"):GetComponent("Text")
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SysPanel.title = Util.GetGameObject (self.transform, "buttom/title"):GetComponent("Text")
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SysPanel.tipLabel = Util.GetGameObject (self.transform, "buttom/content"):GetComponent("Text")
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SysPanel._toggle= Util.GetGameObject (self.transform, "buttom/Toggle"):GetComponent("Toggle")
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SysPanel._toggleText= Util.GetGameObject (self.transform, "buttom/Toggle/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function SysPanel:BindEvent()
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Util.AddClick(SysPanel.btn_Left, SysPanel.OnLeftBtnClick)
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Util.AddClick(SysPanel.btn_Right, SysPanel.OnRightBtnClick)
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end
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--界面关闭时调用(用于子类重写)
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function SysPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SysPanel:OnDestroy()
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self.spLoader:Destroy()
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end
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--左边按钮点击事件
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function SysPanel.OnLeftBtnClick()
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SysPanel.Hide()
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if SysPanel.leftAction then
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SysPanel.leftAction()
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--SysPanel.leftAction = nil
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end
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end
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--右边按钮点击事件
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function SysPanel.OnRightBtnClick()
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SysPanel.Hide()
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if SysPanel.rightAction then
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SysPanel.rightAction(SysPanel._toggle.isOn)
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--SysPanel.rightAction = nil
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end
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end
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--展示一个按钮
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function SysPanel.ShowOne(msg, action, text, title)
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UIManager.OpenPanel(UIName.SysPanel)
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SysPanel.leftAction = action
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SysPanel.txt_BtnLeft.text = text and text or str1
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SysPanel.tipLabel.text = msg
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SysPanel.title.text = title and title or str3
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SysPanel.btn_Left.gameObject:SetActive(true)
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SysPanel.btn_Right.gameObject:SetActive(false)
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SysPanel._toggle.gameObject:SetActive(false)
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end
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--展示两个按钮
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function SysPanel.ShowTwo(msg, leftAction, rightAction, leftText, rightText, title,isShowToggle,toggleText)
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UIManager.OpenPanel(UIName.SysPanel)
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SysPanel.leftAction = leftAction
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SysPanel.rightAction = rightAction
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SysPanel.txt_BtnLeft.text = leftText and leftText or str2
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SysPanel.txt_BtnRight.text = rightText and rightText or str1
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SysPanel.title.text = title and title or str3
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SysPanel.tipLabel.text = msg;
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SysPanel.btn_Left.gameObject:SetActive(true)
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SysPanel.btn_Right.gameObject:SetActive(true)
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if(isShowToggle) then
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SysPanel._toggle.gameObject:SetActive(true)
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if(toggleText) then
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SysPanel._toggleText.text=toggleText
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else
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SysPanel._toggleText.text=Language[11352]
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end
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else
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SysPanel._toggle.gameObject:SetActive(false)
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end
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end
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function SysPanel.Hide()
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SysPanel:ClosePanel()
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end
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return SysPanel |