miduo_client/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPage.lua

285 lines
11 KiB
Lua

local CommonActPage = {}
local rechargeNum = 0
local GlobalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
function CommonActPage:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = CommonActPage })
return b
end
--添加事件监听(用于子类重写)
function CommonActPage:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.EventRefreshData, self)
Game.GlobalEvent:AddEvent(GameEvent.DynamicTask.OnMissionChange, self.EventRefreshData, self)
end
--移除事件监听(用于子类重写)
function CommonActPage:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.EventRefreshData, self)
Game.GlobalEvent:RemoveEvent(GameEvent.DynamicTask.OnMissionChange, self.EventRefreshData,self)
end
function CommonActPage:EventRefreshData()
self:RefreshData(true,false,false)
end
function CommonActPage:InitComponent()
self.spLoader = SpriteLoader.New()
self.bg = Util.GetGameObject(self.gameObject, "Bg/banner")
self.titleBgIma = self.bg:GetComponent("Image")
self.titleIma = Util.GetGameObject(self.bg,"titleIma"):GetComponent("Image")
self.titleTipBg = Util.GetGameObject(self.bg,"titleTipBg"):GetComponent("Image")
self.titleTip = Util.GetGameObject(self.bg,"titleTip"):GetComponent("Text")
self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem")
self.scrollItemPos = self.scrollItem.transform.localPosition
self.scrollItemRect = self.scrollItem.transform.rect
self.time = Util.GetGameObject(self.gameObject, "time")
self.timeText = Util.GetGameObject(self.time, "timeText"):GetComponent("Text")
self.btnHelp = Util.GetGameObject(self.gameObject, "btnHelp")
self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
self.sortingOrder = 0
--大圣升星
self.dasheng = Util.GetGameObject(self.gameObject, "Bg/dasheng")
self.timeDashengkuang = Util.GetGameObject(self.dasheng, "time1")
self.timeDasheng = Util.GetGameObject(self.timeDashengkuang, "timeText"):GetComponent("Text")
self.itemPreDasheng = Util.GetGameObject(self.dasheng, "ItemPre")
self.ItemList = {}
end
function CommonActPage:BindEvent()
Util.AddClick(self.btnHelp,function()
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
end)
end
--界面打开时调用(用于子类重写)
function CommonActPage:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
self.gameObject.name = "CommonActPage"..self.actConfig.Id
PlayerPrefs.SetInt(PlayerManager.uid.."CommonActPage"..self.actConfig.ActiveType,1)
end
function CommonActPage:OnSortingOrderChange()
end
-- 打开,重新打开时回调
function CommonActPage:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder or self.sortingOrder
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType
--每日每周任务页签拆分用
if self.actConfig.ShopData and self.actConfig.ShopData[1][1] == -9999 then
self.actType = 20000
end
if self.actConfig.IfBack == 1 then
if self.actType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actType)
if id and id > 0 then
self.actId = id
local actConfig
local actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",GlobalActConfig[id].ShowArt,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
if not actConfig then
actConfig = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"ActId",id,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType)
end
if actConfig then
self.actConfig = actConfig
end
else
LogRed("活动类型:"..tostring(self.actType).."的活动未开启")
end
end
end
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
self.titleBgIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[3])
self.titleBgIma:SetNativeSize()
end
if self.actConfig.Icon[4] and self.actConfig.Icon[4] ~= "" then
self.titleIma.gameObject:SetActive(true)
self.titleIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[4])
self.titleIma:SetNativeSize()
self.titleIma.transform.localPosition = Vector3.New(self.actConfig.TitleImapos[1],self.actConfig.TitleImapos[2],self.actConfig.TitleImapos[3])
else
self.titleIma.gameObject:SetActive(false)
end
if self.actConfig.Icon[5] and self.actConfig.Icon[5] ~= "" then
self.titleTipBg.gameObject:SetActive(true)
else
self.titleTipBg.gameObject:SetActive(false)
end
if self.actConfig.TitleText and self.actConfig.TitleText ~= "" then
local str = string.split(GetLanguageStrById(self.actConfig.TitleText),"|")
self.titleTip.text = str[1]
self.titleTip.transform.localPosition = Vector3.New((str[2] or 0),(str[3] or 0),(str[4] or 0))
self.titleTip.gameObject:SetActive(true)
else
self.titleTip.gameObject:SetActive(false)
end
local space
if self.actType == ActivityTypeDef.ChaoFanRuSheng then
self.dasheng.gameObject:SetActive(true)
space = Vector2.New(0, 10)
self.parent.tabbox.gameObject:SetActive(false)
else
self.dasheng.gameObject:SetActive(false)
space = Vector2.New(0, -40)
self.parent.tabbox.gameObject:SetActive(true)
end
if not self.scrollView then
local rootHight = self.scrollItemRect.height
local width = self.scrollItemRect.width
if self.actType == ActivityTypeDef.DynamicAct then
self.itemPre:GetComponent("RectTransform").sizeDelta = Vector2.New(1080,225)
local vec = self.scrollItem.transform.localPosition
vec.y = self.scrollItemPos.y - 30
self.scrollItem.transform.localPosition = vec
elseif self.actType == ActivityTypeDef.ChaoFanRuSheng then
self.itemPre:GetComponent("RectTransform").sizeDelta = Vector2.New(1080,162)
local vec = self.scrollItem.transform.localPosition
vec.y = self.scrollItemPos.y - 100
self.scrollItem.transform.localPosition = vec
else
self.itemPre:GetComponent("RectTransform").sizeDelta = Vector2.New(1080,265)
self.scrollItem.transform.localPosition = self.scrollItemPos
end
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, space)
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
end
if self.actConfig.HelpId and self.actConfig.HelpId > 0 then
self.btnHelp.gameObject:SetActive(true)
else
self.btnHelp.gameObject:SetActive(false)
end
--拿取数据
self:RefreshData(true,true,true)
end
--刷新数据
function CommonActPage:RefreshData(isUpdata,isTop,isAni)
self.ActData = CommonActPageManager.GetData(self.actType)
if self.actConfig.RpType > 0 then
CheckRedPointStatus(self.actConfig.RpType)
end
self:RefreshActData(isTop,isAni)
self:RefreshTime()
end
--刷新活动数据
function CommonActPage:RefreshActData(isTop,isAni)
self.scrollView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
self.scrollView:SetData(self.ActData.rewards, function (index, item)
self:ShowSingleData(item, self.ActData.rewards[index],index)
end,not isTop,not isAni)
end
function CommonActPage:ShowSingleData(item,sdata,index)
if not self.ItemList then
self.ItemList = {}
end
if not self.ItemList[item] then
local subConfig = SubUIConfig[self.actConfig.UIName[2]]
self.ItemList[item] = SubUIManager.Open(subConfig,item.transform)
end
if not sdata then
item.gameObject:SetActive(false)
return
end
item.gameObject:SetActive(true)
self.ItemList[item]:SetData(sdata,self,self.sortingOrder,self.ActData,self.actConfig)
end
function CommonActPage:RefreshTime()
self.timeDashengkuang:SetActive(false)
self.time:SetActive(false)
if self.actConfig.ShowTime == 0 then
return
end
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
local time ,timeText
if self.actType == ActivityTypeDef.ChaoFanRuSheng then
time = self.timeDashengkuang
timeText = self.timeDasheng
else
time = self.time
timeText = self.timeText
end
time:SetActive(true)
local freshTime
if self.actType == ActivityTypeDef.AccumulativeRechargeExper then
freshTime = CalculateSecondsNowTo_N_OClock(24)
elseif self.actConfig.ActiveType == ActivityTypeDef.DynamicAct and self.actConfig.Sort == 2 then
if (self.ActData.endTime - GetTimeStamp()) <= 86280 then
freshTime = CalculateSecondsNowTo_N_OClock(24) - 120
else
freshTime = CalculateSecondsNowTo_N_OClock(24)
end
else
freshTime = self.ActData.endTime - GetTimeStamp()
end
local update = function()
if self.actConfig.ShowTime == 1 then
timeText.text = Language[10023]..TimeToFelaxible(freshTime)
elseif self.actConfig.ShowTime == 2 then
timeText.text = Language[10023]..TimeToDHMS(freshTime)
elseif self.actConfig.ShowTime == 3 then
timeText.text = Language[10023]..TimeToHMS(freshTime)
end
end
update()
self.localTimer = Timer.New(function ()
freshTime = freshTime - 1
update()
if freshTime <= 0 then
self.parent:ClosePanel()
end
end, 1, -1, true)
self.localTimer:Start()
end
function CommonActPage:OnClose()
self.parent.tabbox.gameObject:SetActive(true)
self.gameObject:SetActive(false)
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
function CommonActPage:OnDestroy()
self.spLoader:Destroy()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
for k,v in pairs(self.ItemList) do
SubUIManager.Close(v)
end
self.ItemList = {}
if self.scrollView then
SubUIManager.Close(self.scrollView)
end
self.scrollView=nil
self.scrollItem.transform.localPosition = self.scrollItemPos
end
return CommonActPage