100 lines
4.2 KiB
Lua
100 lines
4.2 KiB
Lua
--[[
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* @ClassName ContinuityRechargePage
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* @Description 连续充值
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* @Date 2019/8/2 16:45
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* @Author MagicianJoker, fengliudianshao@outlook.com
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* @Copyright Copyright (c) 2019, MagicianJoker
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--]]
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local ContinuityRechargeItem = require("Modules/Operating/ContinuityRechargeItem")
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--积天豪礼
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---@class ContinuityRechargePage
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local ContinuityRechargePage = quick_class("ContinuityRechargePage")
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local isPlayAnim = true
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local sortingOrder = 0
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local continuityTaskList = {}
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local _MoneyConfig = {
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[MoneyType.RMB] = Language[12282],
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[MoneyType.USD] = Language[12283]
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}
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function ContinuityRechargePage:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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sortingOrder = 0
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self.conditionDesc = Util.GetGameObject(self.gameObject, "condition"):GetComponent("Text")
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self.continuityTaskContent = Util.GetGameObject(self.gameObject, "taskList/viewPort/content")
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self.continuityTaskItem = Util.GetGameObject(self.continuityTaskContent, "itemPro")
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self.effect = Util.GetGameObject(self.gameObject, "UI_effect_OperatingPanel_normal")
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self.image = Util.GetGameObject(self.gameObject, "Image")
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self.title1 = Util.GetGameObject(self.image, "title1"):GetComponent("Text")
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self.continuityTaskItem:SetActive(false)
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self.obj = Util.GetGameObject(self.image, "obj")
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if not self.moneyNum then
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self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, self.image.transform,
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math.round(MoneyUtil.GetMoney(2000)) , MoneyNumViewType.Image_Horizontal, "ArtFont_2_cfont", 42, 0.7, Vector2.New(118, 161), Vector2.New(-30, -50), MoneyNumViewImageType.Big_1)
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self.moneyNum:SetOffsetPosition(Vector2.New(0, -450))
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end
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end
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function ContinuityRechargePage:OnShow(_sortingOrder)
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self.title1.text = _MoneyConfig[MoneyUtil.MT]
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if GetCurLanguage() == 1 then
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SetTextVerTial(self.title1,Vector3.New(38.295,152,0))
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self.image.transform.localPosition = Vector2.New(-354,403)
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elseif GetCurLanguage() == 2 then
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SetTextVerTial(self.title1,Vector3.New(172.5,152,0))
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self.obj.transform.localPosition = Vector2.New(-60,0)
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end
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isPlayAnim = true
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Util.AddParticleSortLayer( self.effect, _sortingOrder - sortingOrder)
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sortingOrder = _sortingOrder
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Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
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Game.GlobalEvent:AddEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
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self.gameObject:SetActive(true)
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self:RefreshPanel()
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end
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--层级重设 防特效穿透
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function ContinuityRechargePage:OnSortingOrderChange(cursortingOrder)
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Util.AddParticleSortLayer( self.effect, cursortingOrder - sortingOrder)
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sortingOrder = cursortingOrder
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for i, v in pairs(continuityTaskList) do
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v:OnSortingOrderChange(cursortingOrder)
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end
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end
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function ContinuityRechargePage:OnHide()
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Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, self.RefreshPanel, self)
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.ContinueRechargeRefresh, self.RefreshPanel, self)
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self.gameObject:SetActive(false)
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end
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function ContinuityRechargePage:RefreshPanel()
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local actRewardConfigs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId", ActivityTypeDef.ContinuityRecharge)
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self.conditionDesc.text = actRewardConfigs[1].Values[1][1]
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--Log("连续充值刷新"..ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.ContinuityRecharge).value)
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for i, actRewardInfo in ipairs(actRewardConfigs) do
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if not continuityTaskList[i] then
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continuityTaskList[i] = ContinuityRechargeItem.create(self.continuityTaskItem, self.continuityTaskContent)
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continuityTaskList[i]:Init(actRewardInfo,sortingOrder)
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end
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continuityTaskList[i]:SetValue()
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end
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table.walk(continuityTaskList, function(continuityTaskItem)
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continuityTaskItem:TrySetLastSibling()
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end)
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end
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--界面关闭时调用(用于子类重写)
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function ContinuityRechargePage:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ContinuityRechargePage:OnDestroy()
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sortingOrder = 0
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continuityTaskList = {}
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end
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return ContinuityRechargePage |