211 lines
8.3 KiB
Lua
211 lines
8.3 KiB
Lua
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local MonthCardPage = {}
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local cardData = {
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[1] = { curState = 0 ,cardType = MONTH_CARD_TYPE.MONTHCARD},
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[2] = { curState = 0 ,cardType = MONTH_CARD_TYPE.LUXURYMONTHCARD},
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[3] = { curState = 0 ,cardType = MONTH_CARD_TYPE.GIFT}
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}
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local sortingOrder = 0
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local addTimeNum = 30 * 24 * 60 * 60
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local monthCardConFig = ConfigManager.GetConfig(ConfigName.MonthcardConfig)
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function MonthCardPage:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = MonthCardPage })
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return b
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end
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local offSetX = {
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[0] = Vector3.New(71.1,-7.34,0),
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[1] = Vector3.New(188,-56,0),
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[2] = Vector3.New(188,-56,0),
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}
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--初始化组件(用于子类重写)
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function MonthCardPage:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.grid = Util.GetGameObject(self.gameObject, "grid")
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self.cardPres = {}
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self.timerList = {}
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for i= 1 ,3 do
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self.cardPres[i] = {}
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self.cardPres[i].go = self.grid.transform:GetChild(i - 1).gameObject
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self.cardPres[i].month = Util.GetGameObject(self.cardPres[i].go, "small")
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self.cardPres[i].btnText = Util.GetGameObject(self.cardPres[i].month, "Text"):GetComponent("Text")
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self.cardPres[i].monthRedPot = Util.GetGameObject(self.cardPres[i].month, "redPoint")
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self.cardPres[i].time = Util.GetGameObject(self.cardPres[i].go, "time")
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self.cardPres[i].activRewardGrid=Util.GetGameObject(self.cardPres[i].go, "reward/activScroll/activRewardGrid")
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self.cardPres[i].dayRewardGrid=Util.GetGameObject(self.cardPres[i].go, "reward/dayScroll/dayRewardGrid")
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self.cardPres[i].rewardNum=Util.GetGameObject(self.cardPres[i].go, "Image (1)/num"):GetComponent("Text")
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-- Util.GetGameObject(self.cardPres[i].go, "day/icon"):GetComponent("RectTransform").anchoredPosition = offSetX[GetCurLanguage()]
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end
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end
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--绑定事件(用于子类重写)
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function MonthCardPage:BindEvent()
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for i = 1, #self.cardPres do
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Util.AddOnceClick(self.cardPres[i].month,function()
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local cardType=cardData[i].cardType
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if cardData[i].curState==0 then
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local curMonthCardConfig=monthCardConFig[cardType]
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PayManager.Pay(curMonthCardConfig.Price, function()
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cardData[i].curState=1
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MonthCardManager.SetMonthCardGetStateData(cardType,1)
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self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
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Util.SetGray(self.cardPres[i].month,false)
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self.cardPres[i].month:GetComponent("Button").enabled = true
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self.cardPres[i].btnText.text = "领取"
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self:SetMonthCardTimes(i)
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self.cardPres[i].monthRedPot:SetActive(true)
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end)
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else
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NetManager.MonthCardTakeDailyRequest(cardData[i].cardType, function(drop)
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MonthCardManager.SetMonthCardGetStateData(cardData[i].cardType,2)
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self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
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Util.SetGray(self.cardPres[i].month,true)
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self.cardPres[i].month:GetComponent("Button").enabled = false
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self.cardPres[i].btnText.text = "已领取"
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self.cardPres[i].monthRedPot:SetActive(false)
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UIManager.OpenPanel(UIName.RewardItemPopup,drop,1)
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end)
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end
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end)
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end
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end
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--添加事件监听(用于子类重写)
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function MonthCardPage:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.BuySuccess)
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Game.GlobalEvent:AddEvent(GameEvent.MonthCard.OnMonthCardUpdate, function()
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MonthCardManager.RefreshMonthCardEnd()
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PlayerPrefs.SetInt(PlayerManager.uid.."monthCard", 1)
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self:RefreshStoneShow()
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end)
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end
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--移除事件监听(用于子类重写)
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function MonthCardPage:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.BuySuccess)
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Game.GlobalEvent:RemoveEvent(GameEvent.MonthCard.OnMonthCardUpdate, function()
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MonthCardManager.RefreshMonthCardEnd()
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PlayerPrefs.SetInt(PlayerManager.uid.."monthCard", 1)
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self:RefreshStoneShow()
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end)
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end
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--界面打开时调用(用于子类重写)
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function MonthCardPage:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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function MonthCardPage:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function MonthCardPage:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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MonthCardManager.RefreshMonthCardEnd()
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PlayerPrefs.SetInt(PlayerManager.uid.."monthCard", 1)
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self:RefreshStoneShow()
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end
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-- 妖晶数量显示
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function MonthCardPage:RefreshStoneShow(index)
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self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
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--月卡
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for i = 1, #self.cardPres do
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self:SetCardShow(i)
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end
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end
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function MonthCardPage.RefreshStoneShow2()
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LogError("刷新月卡")
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self.curAllMonthCardData = MonthCardManager.GetMonthCardData()
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--月卡
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for i = 1, #self.cardPres do
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self:SetCardShow(i)
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end
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end
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function MonthCardPage:SetCardShow(i)
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local cardType=cardData[i].cardType
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local monthCardData=self.curAllMonthCardData[cardType]
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local curMonthCardConfig=monthCardConFig[cardType]
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local rechargeConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,curMonthCardConfig.Price)
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cardData[i].curState = monthCardData.state
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self.cardPres[i].monthRedPot:SetActive(MonthCardManager.RefreshMonthCardRedPoint(cardType))
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if cardType==MONTH_CARD_TYPE.MONTHCARD then
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self.cardPres[i].rewardNum.text="双倍"
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else
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self.cardPres[i].rewardNum.text=curMonthCardConfig.ContiueDays * curMonthCardConfig.BaseReward[1][2]
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end
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self:SetMonthCardTimes(i)
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---设置按钮显示
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if monthCardData.state == 0 then
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Util.SetGray(self.cardPres[i].month,false)
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self.cardPres[i].month:GetComponent("Button").enabled = true
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self.cardPres[i].btnText.text = rechargeConfig.Price.."元"
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elseif monthCardData.state == 1 then
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Util.SetGray(self.cardPres[i].month,false)
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self.cardPres[i].month:GetComponent("Button").enabled = true
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self.cardPres[i].btnText.text = "领取"
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elseif monthCardData.state == 2 then
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Util.SetGray(self.cardPres[i].month,true)
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self.cardPres[i].month:GetComponent("Button").enabled = false
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self.cardPres[i].btnText.text = Language[10101]
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end
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if self.cardPres[i].activRewardGrid.transform.childCount<=0 then
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---设置奖励物品显示
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for j = 1, #rechargeConfig.RewardShow do
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.cardPres[i].activRewardGrid.transform)
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itemInfo:OnOpen(false, rechargeConfig.RewardShow[j], 0.6)
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end
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for j = 1, #curMonthCardConfig.BaseReward do
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, self.cardPres[i].dayRewardGrid.transform)
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itemInfo:OnOpen(false, curMonthCardConfig.BaseReward[j], 0.6)
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end
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end
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end
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function MonthCardPage:SetMonthCardTimes(i)
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local monthCardData=self.curAllMonthCardData[cardData[i].cardType]
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local curMonthCardConfig=monthCardConFig[cardData[i].cardType]
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---设置剩余时间
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if monthCardData.state > 0 then
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self.cardPres[i].time:SetActive(true)
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local residueTimeNum = monthCardData.endingTime - GetTimeStamp()
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local dayNum = math.floor(residueTimeNum / (24 * 3600))
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self.cardPres[i].time:GetComponent("Text").text = Language[10480] .. dayNum ..Language[10017]
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self.cardPres[i].time:SetActive(true)
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else
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self.cardPres[i].time:SetActive(false)
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end
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end
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--界面关闭时调用(用于子类重写)
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function MonthCardPage:OnClose()
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self.gameObject:SetActive(false)
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end
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--界面销毁时调用(用于子类重写)
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function MonthCardPage:OnDestroy()
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self.spLoader:Destroy()
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self.cardPres = {}
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for index = 1, #self.timerList do
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if self.timerList[index] then
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self.timerList[index]:Stop()
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self.timerList[index] = nil
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end
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end
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self.timerList = {}
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end
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return MonthCardPage
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