338 lines
12 KiB
Lua
338 lines
12 KiB
Lua
local WeekMonthGiftPackPage = quick_class("WeekMonthGiftPackPage")
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local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local sortingOrder = 0
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local extra=nil--判断周、月礼包
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local isPlayAnim = true
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local data = {
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[1]={picture = "m_meiyuelibao_banner1",picture2 = "m_meiyuelibao_banner11_zh",}, --周礼包
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[2]={picture = "m_meiyuelibao_banner2",picture2 = "m_meiyuelibao_banner22_zh",}, --月礼包
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[3]={picture = "z_zhenqibaoge_banner_zh",}, --珍奇宝阁
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[4]={picture = "s_shengxingyouli_banner_zh",}, --升星有礼
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[5]={picture = "l_leichong_tu",}, --累计充值
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}
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function WeekMonthGiftPackPage:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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self.ItemList = {}
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end
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function WeekMonthGiftPackPage:InitComponent(gameObject)
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self.spLoader = SpriteLoader.New()
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self.itemPre = Util.GetGameObject(gameObject, "rzyBg/ItemPre")
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self.bg = Util.GetGameObject(gameObject, "rzyBg")
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self.titleBg = Util.GetGameObject(gameObject, "rzyBg/bg"):GetComponent("Image")
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self.bgTextImage = Util.GetGameObject(gameObject, "rzyBg/bg/bgTextImage")
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self.endTime = Util.GetGameObject(gameObject, "rzyBg/endTime"):GetComponent("Text")
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self.endTimeBg = Util.GetGameObject(gameObject, "rzyBg/Image")
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self.scrollItem = Util.GetGameObject(gameObject, "rzyBg/scrollItem")
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self.tip1 = Util.GetGameObject(gameObject, "rzyBg/tip1")
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self.tip2 = Util.GetGameObject(gameObject, "rzyBg/tip2")
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local rootHight = self.scrollItem.transform.rect.height
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local width = self.scrollItem.transform.rect.width
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self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35))
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self.scrollView.moveTween.MomentumAmount = 1
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self.scrollView.moveTween.Strength = 2
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end
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function WeekMonthGiftPackPage:BindEvent()
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end
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function WeekMonthGiftPackPage:OnShow(_sortingOrder,extraTab)
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isPlayAnim = true
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sortingOrder = _sortingOrder
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extra=extraTab
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self:RefreshData()
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self.gameObject:SetActive(true)
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end
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function WeekMonthGiftPackPage:RefreshData()
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-- 刷新商品数据
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self:RefreshGiftData(true,true)
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-- 刷新剩余时间
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self:GetRemainTime()
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end
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function WeekMonthGiftPackPage:RefreshGiftData(isTop,isAni)
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local shopData = {}
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self.titleBg.sprite = self.spLoader:LoadSprite(data[extra].picture)
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if extra <= 2 then
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self.bgTextImage:SetActive(true)
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self.bgTextImage:GetComponent("Image").sprite = self.spLoader:LoadSprite(data[extra].picture2)
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else
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self.bgTextImage:SetActive(false)
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end
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if extra == 1 then--周礼包
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self.tip1:SetActive(true)
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self.tip2:SetActive(false)
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shopData = self:ResetShopData(OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift))
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elseif extra ==2 then--月礼包
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self.tip1:SetActive(false)
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self.tip2:SetActive(true)
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shopData = self:ResetShopData(OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift))
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end
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--#OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift == 27
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table.sort(shopData,function(a,b)
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if a.sortId == b.sortId then
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return rechargeCommodityConfig[a.data.goodsId].Price < rechargeCommodityConfig[b.data.goodsId].Price
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else
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return a.sortId > b.sortId
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end
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end)
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local callBack = function(index, item)
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self:RefreshShowData(item, shopData[index].data)
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end
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self.scrollView:SetData(shopData, callBack, not isTop,not isAni)
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if isPlayAnim then
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SecTorPlayAnimByScroll(self.scrollView)
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isPlayAnim = false
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end
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end
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function WeekMonthGiftPackPage:RefreshShowData(item, data)
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local grid = Util.GetGameObject(item, "scrollView/grid")
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local btnBuy = Util.GetGameObject(item, "btnBuy")
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local icon = Util.GetGameObject(btnBuy, "icon")
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local price = Util.GetGameObject(btnBuy, "price"):GetComponent("Text")
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local redPoint = Util.GetGameObject(btnBuy, "redPoint")
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local buyInfo = Util.GetGameObject(item, "buyInfo"):GetComponent("Text")
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local shadow=Util.GetGameObject(item,"shadow")
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-- 物品Item
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local shows
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local shopItemData
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local boughtNum = 0
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local limitNum = 0
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local costId, finalNum, oriCostNum
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shopItemData = rechargeCommodityConfig[data.goodsId]
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shows = shopItemData.RewardShow
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--name.text = shopItemData.Name
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boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.goodsId)
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limitNum = shopItemData.Limit
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--limitNum = OperatingManager.GetLeftBuyTime(GoodsTypeDef.DirectPurchaseGift,data.goodsId)
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costId, finalNum, oriCostNum = nil,shopItemData.Price,nil
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-- if isPlayAnim then
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-- item:SetActive(false)
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-- else
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-- item:SetActive(true)
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-- end
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--滚动条复用重设itemview
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if self.ItemList[item] then
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for i = 1, 4 do
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self.ItemList[item][i].gameObject:SetActive(false)
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end
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for i = 1, #shows do
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if self.ItemList[item][i] then
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self.ItemList[item][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.mainPanel.sortingOrder)
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self.ItemList[item][i].gameObject:SetActive(true)
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end
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end
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else
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self.ItemList[item]={}
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for i = 1, 4 do
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self.ItemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
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self.ItemList[item][i].gameObject:SetActive(false)
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local obj= newObjToParent(shadow,self.ItemList[item][i].transform)
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obj.transform:SetAsFirstSibling()
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obj.transform:DOAnchorPos(Vector3(0,-3,0),0)
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obj:GetComponent("RectTransform").transform.localScale=Vector3.one*1.1
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obj.gameObject:SetActive(true)
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end
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for i = 1, #shows do
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self.ItemList[item][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.mainPanel.sortingOrder)
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self.ItemList[item][i].gameObject:SetActive(true)
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end
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end
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-- 设置按钮状态
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local isCanBuy = limitNum - boughtNum >0
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btnBuy:GetComponent("Button").interactable = isCanBuy
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Util.SetGray(btnBuy,not isCanBuy)
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icon:GetComponent("Image").enabled=isCanBuy
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if isCanBuy then
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if shopItemData.Price <= 0 then
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redPoint.gameObject:SetActive(true)
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else
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redPoint.gameObject:SetActive(false)
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end
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price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(finalNum))--..MoneyUtil.GetMoneyUnitName()
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buyInfo.text = Language[10580]..limitNum - boughtNum..Language[10048]
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else
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redPoint.gameObject:SetActive(false)
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price.alignment="MiddleCenter"
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price.text=Language[10514]
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buyInfo.text=""
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end
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Util.AddOnceClick(btnBuy, function()
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if not isCanBuy then
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PopupTipPanel.ShowTip(Language[10515])
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else
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--直购商品
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PayManager.Pay(data.goodsId, function(id)
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FirstRechargeManager.RefreshAccumRechargeValue(data.goodsId)
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self:RefreshGiftData(false,false)
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CheckRedPointStatus(RedPointType.DailyGift)
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CheckRedPointStatus(RedPointType.WeekGiftPage)
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CheckRedPointStatus(RedPointType.MonthGiftPage)
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end)
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end
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end)
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end
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--数据重组
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function WeekMonthGiftPackPage:ResetShopData(shopData)
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local newData = {}
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local boughtNum = 0
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local limitNum = 0
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if extra == 1 then
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for i = 1, #shopData do
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if rechargeCommodityConfig[shopData[i].goodsId].ShowType == DirectBuyType.WEEK_GIFT then
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boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, shopData[i].goodsId)
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limitNum = rechargeCommodityConfig[ shopData[i].goodsId].Limit
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local curSortId = 0--临时一个数值 只用做排序用
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if limitNum == -1 then
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curSortId = 2
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elseif limitNum - boughtNum > 0 then
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curSortId = 1
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end
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newData[#newData + 1] = {data = shopData[i],sortId = curSortId}
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end
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end
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elseif extra == 2 then
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for i = 1, #shopData do
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if rechargeCommodityConfig[shopData[i].goodsId].ShowType == DirectBuyType.MONTH_GIFT then
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boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, shopData[i].goodsId)
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limitNum = rechargeCommodityConfig[ shopData[i].goodsId].Limit
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local curSortId = 0--临时一个数值 只用做排序用
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if limitNum == -1 then
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curSortId = 2
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elseif limitNum - boughtNum > 0 then
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curSortId = 1
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end
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newData[#newData + 1] = {data = shopData[i],sortId = curSortId}
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end
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end
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end
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return newData
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end
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--每种礼包的剩余时间
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function WeekMonthGiftPackPage:GetRemainTime()
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local localSelf = self
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local freshTime = 0
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--所有直购在一起 取相应类型直购第一个时间显示倒计时
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local datalist = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)
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if extra == 1 then
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for i = 1, #datalist do
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if rechargeCommodityConfig[datalist[i].goodsId].ShowType == DirectBuyType.WEEK_GIFT then
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if freshTime <= 0 then
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freshTime = datalist[i].endTime
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end
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end
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end
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elseif extra ==2 then
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for i = 1, #datalist do
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if rechargeCommodityConfig[datalist[i].goodsId].ShowType == DirectBuyType.MONTH_GIFT then
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if freshTime <= 0 then
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freshTime = datalist[i].endTime
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end
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end
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end
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end
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if freshTime and freshTime > 0 then
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else
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return
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end
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local UpDate = function()
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if not localSelf.localTimer then
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return
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end
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local showfreshTime = freshTime - GetTimeStamp()
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if showfreshTime > 0 then
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-- 剩余小时
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local formatTime, leftHour = TimeToHMS(showfreshTime)
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if leftHour > 24 then
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self.endTime.text = Language[10023]..TimeToDHMS(showfreshTime)
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else
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self.endTime.text = Language[10023]..self:TimeToHMS(showfreshTime)
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end
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elseif showfreshTime == 0 then
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-- 时间到刷一下数据
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Log("刷新时间到了")
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self:RefreshGiftData(self.choooseTab)
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elseif showfreshTime==-1 then --不刷新显示内容
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self.endTime.text=""
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end
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end
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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if not self.localTimer then
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self.localTimer = Timer.New(UpDate, 1, -1, true)
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self.localTimer:Start()
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end
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UpDate()
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end
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function WeekMonthGiftPackPage:OnHide()
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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self.gameObject:SetActive(false)
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end
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function WeekMonthGiftPackPage:OnDestroy()
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self.spLoader:Destroy()
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self.scrollView=nil
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self.scrollView2=nil
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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end
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---------------------
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function WeekMonthGiftPackPage:OnSortingOrderChange(cursortingOrder)
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for i, v in pairs(self.ItemList) do
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for j = 1, #self.ItemList[i] do
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self.ItemList[i][j]:SetEffectLayer(cursortingOrder)
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end
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end
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end
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-----------本模块特殊使用-----------
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function WeekMonthGiftPackPage:TimeToHMS(t)
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if not t or t < 0 then
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return Language[11365]
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end
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local _sec = t % 60
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local allMin = math.floor(t / 60)
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local _min = allMin % 60
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local _hour = math.floor(allMin / 60)
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return string.format(Language[10551], _hour, _min, _sec), _hour, _min, _sec
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end
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return WeekMonthGiftPackPage |