miduo_client/Assets/ManagedResources/~Lua/Modules/Operating/WeekMonthGiftPackPage.lua

338 lines
12 KiB
Lua

local WeekMonthGiftPackPage = quick_class("WeekMonthGiftPackPage")
local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local sortingOrder = 0
local extra=nil--判断周、月礼包
local isPlayAnim = true
local data = {
[1]={picture = "m_meiyuelibao_banner1",picture2 = "m_meiyuelibao_banner11_zh",}, --周礼包
[2]={picture = "m_meiyuelibao_banner2",picture2 = "m_meiyuelibao_banner22_zh",}, --月礼包
[3]={picture = "z_zhenqibaoge_banner_zh",}, --珍奇宝阁
[4]={picture = "s_shengxingyouli_banner_zh",}, --升星有礼
[5]={picture = "l_leichong_tu",}, --累计充值
}
function WeekMonthGiftPackPage:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
self.ItemList = {}
end
function WeekMonthGiftPackPage:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.itemPre = Util.GetGameObject(gameObject, "rzyBg/ItemPre")
self.bg = Util.GetGameObject(gameObject, "rzyBg")
self.titleBg = Util.GetGameObject(gameObject, "rzyBg/bg"):GetComponent("Image")
self.bgTextImage = Util.GetGameObject(gameObject, "rzyBg/bg/bgTextImage")
self.endTime = Util.GetGameObject(gameObject, "rzyBg/endTime"):GetComponent("Text")
self.endTimeBg = Util.GetGameObject(gameObject, "rzyBg/Image")
self.scrollItem = Util.GetGameObject(gameObject, "rzyBg/scrollItem")
self.tip1 = Util.GetGameObject(gameObject, "rzyBg/tip1")
self.tip2 = Util.GetGameObject(gameObject, "rzyBg/tip2")
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
end
function WeekMonthGiftPackPage:BindEvent()
end
function WeekMonthGiftPackPage:OnShow(_sortingOrder,extraTab)
isPlayAnim = true
sortingOrder = _sortingOrder
extra=extraTab
self:RefreshData()
self.gameObject:SetActive(true)
end
function WeekMonthGiftPackPage:RefreshData()
-- 刷新商品数据
self:RefreshGiftData(true,true)
-- 刷新剩余时间
self:GetRemainTime()
end
function WeekMonthGiftPackPage:RefreshGiftData(isTop,isAni)
local shopData = {}
self.titleBg.sprite = self.spLoader:LoadSprite(data[extra].picture)
if extra <= 2 then
self.bgTextImage:SetActive(true)
self.bgTextImage:GetComponent("Image").sprite = self.spLoader:LoadSprite(data[extra].picture2)
else
self.bgTextImage:SetActive(false)
end
if extra == 1 then--周礼包
self.tip1:SetActive(true)
self.tip2:SetActive(false)
shopData = self:ResetShopData(OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift))
elseif extra ==2 then--月礼包
self.tip1:SetActive(false)
self.tip2:SetActive(true)
shopData = self:ResetShopData(OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift))
end
--#OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift == 27
table.sort(shopData,function(a,b)
if a.sortId == b.sortId then
return rechargeCommodityConfig[a.data.goodsId].Price < rechargeCommodityConfig[b.data.goodsId].Price
else
return a.sortId > b.sortId
end
end)
local callBack = function(index, item)
self:RefreshShowData(item, shopData[index].data)
end
self.scrollView:SetData(shopData, callBack, not isTop,not isAni)
if isPlayAnim then
SecTorPlayAnimByScroll(self.scrollView)
isPlayAnim = false
end
end
function WeekMonthGiftPackPage:RefreshShowData(item, data)
local grid = Util.GetGameObject(item, "scrollView/grid")
local btnBuy = Util.GetGameObject(item, "btnBuy")
local icon = Util.GetGameObject(btnBuy, "icon")
local price = Util.GetGameObject(btnBuy, "price"):GetComponent("Text")
local redPoint = Util.GetGameObject(btnBuy, "redPoint")
local buyInfo = Util.GetGameObject(item, "buyInfo"):GetComponent("Text")
local shadow=Util.GetGameObject(item,"shadow")
-- 物品Item
local shows
local shopItemData
local boughtNum = 0
local limitNum = 0
local costId, finalNum, oriCostNum
shopItemData = rechargeCommodityConfig[data.goodsId]
shows = shopItemData.RewardShow
--name.text = shopItemData.Name
boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.goodsId)
limitNum = shopItemData.Limit
--limitNum = OperatingManager.GetLeftBuyTime(GoodsTypeDef.DirectPurchaseGift,data.goodsId)
costId, finalNum, oriCostNum = nil,shopItemData.Price,nil
-- if isPlayAnim then
-- item:SetActive(false)
-- else
-- item:SetActive(true)
-- end
--滚动条复用重设itemview
if self.ItemList[item] then
for i = 1, 4 do
self.ItemList[item][i].gameObject:SetActive(false)
end
for i = 1, #shows do
if self.ItemList[item][i] then
self.ItemList[item][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.mainPanel.sortingOrder)
self.ItemList[item][i].gameObject:SetActive(true)
end
end
else
self.ItemList[item]={}
for i = 1, 4 do
self.ItemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
self.ItemList[item][i].gameObject:SetActive(false)
local obj= newObjToParent(shadow,self.ItemList[item][i].transform)
obj.transform:SetAsFirstSibling()
obj.transform:DOAnchorPos(Vector3(0,-3,0),0)
obj:GetComponent("RectTransform").transform.localScale=Vector3.one*1.1
obj.gameObject:SetActive(true)
end
for i = 1, #shows do
self.ItemList[item][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,self.mainPanel.sortingOrder)
self.ItemList[item][i].gameObject:SetActive(true)
end
end
-- 设置按钮状态
local isCanBuy = limitNum - boughtNum >0
btnBuy:GetComponent("Button").interactable = isCanBuy
Util.SetGray(btnBuy,not isCanBuy)
icon:GetComponent("Image").enabled=isCanBuy
if isCanBuy then
if shopItemData.Price <= 0 then
redPoint.gameObject:SetActive(true)
else
redPoint.gameObject:SetActive(false)
end
price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(finalNum))--..MoneyUtil.GetMoneyUnitName()
buyInfo.text = Language[10580]..limitNum - boughtNum..Language[10048]
else
redPoint.gameObject:SetActive(false)
price.alignment="MiddleCenter"
price.text=Language[10514]
buyInfo.text=""
end
Util.AddOnceClick(btnBuy, function()
if not isCanBuy then
PopupTipPanel.ShowTip(Language[10515])
else
--直购商品
PayManager.Pay(data.goodsId, function(id)
FirstRechargeManager.RefreshAccumRechargeValue(data.goodsId)
self:RefreshGiftData(false,false)
CheckRedPointStatus(RedPointType.DailyGift)
CheckRedPointStatus(RedPointType.WeekGiftPage)
CheckRedPointStatus(RedPointType.MonthGiftPage)
end)
end
end)
end
--数据重组
function WeekMonthGiftPackPage:ResetShopData(shopData)
local newData = {}
local boughtNum = 0
local limitNum = 0
if extra == 1 then
for i = 1, #shopData do
if rechargeCommodityConfig[shopData[i].goodsId].ShowType == DirectBuyType.WEEK_GIFT then
boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, shopData[i].goodsId)
limitNum = rechargeCommodityConfig[ shopData[i].goodsId].Limit
local curSortId = 0--临时一个数值 只用做排序用
if limitNum == -1 then
curSortId = 2
elseif limitNum - boughtNum > 0 then
curSortId = 1
end
newData[#newData + 1] = {data = shopData[i],sortId = curSortId}
end
end
elseif extra == 2 then
for i = 1, #shopData do
if rechargeCommodityConfig[shopData[i].goodsId].ShowType == DirectBuyType.MONTH_GIFT then
boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, shopData[i].goodsId)
limitNum = rechargeCommodityConfig[ shopData[i].goodsId].Limit
local curSortId = 0--临时一个数值 只用做排序用
if limitNum == -1 then
curSortId = 2
elseif limitNum - boughtNum > 0 then
curSortId = 1
end
newData[#newData + 1] = {data = shopData[i],sortId = curSortId}
end
end
end
return newData
end
--每种礼包的剩余时间
function WeekMonthGiftPackPage:GetRemainTime()
local localSelf = self
local freshTime = 0
--所有直购在一起 取相应类型直购第一个时间显示倒计时
local datalist = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)
if extra == 1 then
for i = 1, #datalist do
if rechargeCommodityConfig[datalist[i].goodsId].ShowType == DirectBuyType.WEEK_GIFT then
if freshTime <= 0 then
freshTime = datalist[i].endTime
end
end
end
elseif extra ==2 then
for i = 1, #datalist do
if rechargeCommodityConfig[datalist[i].goodsId].ShowType == DirectBuyType.MONTH_GIFT then
if freshTime <= 0 then
freshTime = datalist[i].endTime
end
end
end
end
if freshTime and freshTime > 0 then
else
return
end
local UpDate = function()
if not localSelf.localTimer then
return
end
local showfreshTime = freshTime - GetTimeStamp()
if showfreshTime > 0 then
-- 剩余小时
local formatTime, leftHour = TimeToHMS(showfreshTime)
if leftHour > 24 then
self.endTime.text = Language[10023]..TimeToDHMS(showfreshTime)
else
self.endTime.text = Language[10023]..self:TimeToHMS(showfreshTime)
end
elseif showfreshTime == 0 then
-- 时间到刷一下数据
Log("刷新时间到了")
self:RefreshGiftData(self.choooseTab)
elseif showfreshTime==-1 then --不刷新显示内容
self.endTime.text=""
end
end
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
if not self.localTimer then
self.localTimer = Timer.New(UpDate, 1, -1, true)
self.localTimer:Start()
end
UpDate()
end
function WeekMonthGiftPackPage:OnHide()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.gameObject:SetActive(false)
end
function WeekMonthGiftPackPage:OnDestroy()
self.spLoader:Destroy()
self.scrollView=nil
self.scrollView2=nil
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
---------------------
function WeekMonthGiftPackPage:OnSortingOrderChange(cursortingOrder)
for i, v in pairs(self.ItemList) do
for j = 1, #self.ItemList[i] do
self.ItemList[i][j]:SetEffectLayer(cursortingOrder)
end
end
end
-----------本模块特殊使用-----------
function WeekMonthGiftPackPage:TimeToHMS(t)
if not t or t < 0 then
return Language[11365]
end
local _sec = t % 60
local allMin = math.floor(t / 60)
local _min = allMin % 60
local _hour = math.floor(allMin / 60)
return string.format(Language[10551], _hour, _min, _sec), _hour, _min, _sec
end
return WeekMonthGiftPackPage