98 lines
3.1 KiB
Lua
98 lines
3.1 KiB
Lua
require("Base/BasePanel")
|
|
PokemonListPanel = Inherit(BasePanel)
|
|
local this = PokemonListPanel
|
|
local curIndex = 1
|
|
local curUpZhenPokemonData
|
|
local upZhenIndex
|
|
this.contents = {
|
|
[1] = {view = require("Modules/Pokemon/view/PokemonListPanel_UpWar"), panelName = "PokemonListPanel_UpWar"},
|
|
[2] = {view = require("Modules/Pokemon/view/PokemonListPanel_List"), panelName = "PokemonListPanel_List"},
|
|
[3] = {view = require("Modules/Pokemon/view/PokemonListPanel_Fetter"), panelName = "PokemonListPanel_Fetter"},
|
|
}
|
|
--初始化组件(用于子类重写)
|
|
function PokemonListPanel:InitComponent()
|
|
this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
|
|
--预设赋值
|
|
this.prefabs = {}
|
|
for i=1,#this.contents do
|
|
this.prefabs[i]=Util.GetGameObject(self.gameObject,"layout/"..this.contents[i].panelName)
|
|
this.contents[i].view:InitComponent(Util.GetGameObject(self.gameObject, "layout"))
|
|
this.spLoader = SpriteLoader.New()
|
|
end
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function PokemonListPanel:BindEvent()
|
|
Util.AddClick(this.btnBack, function()
|
|
self:ClosePanel()
|
|
end)
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:BindEvent()
|
|
end
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function PokemonListPanel:AddListener()
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:AddListener()
|
|
end
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function PokemonListPanel:RemoveListener()
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:RemoveListener()
|
|
end
|
|
end
|
|
|
|
--界面打开时调用(用于子类重写)
|
|
function PokemonListPanel:OnOpen(_curIndex,_curUpZhenPokemonData,_upZhenIndex)--_curUpZhenPokemonData,_upZhenIndex 只有上阵才会传
|
|
curIndex = _curIndex and _curIndex or 1
|
|
curUpZhenPokemonData = _curUpZhenPokemonData
|
|
upZhenIndex = _upZhenIndex
|
|
end
|
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
|
function PokemonListPanel:OnShow()
|
|
this.ShowSShowwitchView(curIndex)
|
|
end
|
|
|
|
function PokemonListPanel:OnSortingOrderChange()
|
|
this.sortingOrder = self.sortingOrder
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:OnSortingOrderChange(self.sortingOrder)
|
|
end
|
|
end
|
|
|
|
|
|
--切换视图
|
|
function this.ShowSShowwitchView(index)
|
|
--先执行上一面板关闭逻辑
|
|
local oldSelect
|
|
oldSelect, curIndex = curIndex, index
|
|
for i = 1, #this.contents do
|
|
if oldSelect~=0 then this.contents[oldSelect].view:OnClose() break end
|
|
end
|
|
--切换预设显隐
|
|
for i = 1, #this.prefabs do
|
|
this.prefabs[i].gameObject:SetActive(i == index)--切换子模块预设显隐
|
|
end
|
|
--执行子模块初始化
|
|
this.contents[index].view:OnShow(this,curUpZhenPokemonData,upZhenIndex)
|
|
end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function PokemonListPanel:OnClose()
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:OnClose()
|
|
end
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function PokemonListPanel:OnDestroy()
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
end
|
|
end
|
|
|
|
return PokemonListPanel |