166 lines
6.9 KiB
Lua
166 lines
6.9 KiB
Lua
require("Base/BasePanel")
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local RewardTailsmanChipShowPopup = Inherit(BasePanel)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
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local _BaseProList = {}--基础属性对象
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--初始化组件(用于子类重写)
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function RewardTailsmanChipShowPopup:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.mask = Util.GetGameObject(self.transform, "mask")
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self.content = Util.GetGameObject(self.transform, "Content")
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--装备详情--topBar
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self.topBar = Util.GetGameObject(self.transform, "Content/topBar")
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self.eqiopName = Util.GetGameObject(self.topBar, "name"):GetComponent("Text")
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self.icon = Util.GetGameObject(self.topBar, "icon"):GetComponent("Image")
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self.frame = Util.GetGameObject(self.topBar, "frame"):GetComponent("Image")
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self.equipType=Util.GetGameObject(self.topBar, "equipType"):GetComponent("Text")
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self.equipQuaText=Util.GetGameObject(self.topBar, "equipQuaText"):GetComponent("Text")
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self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text")
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self.effectbaijin = Util.GetGameObject(self.topBar, "fx_zhuangbeijiemian")
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--装备属性--midBar
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--basePro
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self.midBar = Util.GetGameObject(self.transform, "Content/midBar")
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self.basePro = Util.GetGameObject(self.midBar, "basePro")
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self.baseProName = Util.GetGameObject(self.basePro, "PropertyName"):GetComponent("Text")
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self.baseProGrid = Util.GetGameObject(self.basePro, "grid")
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self.baseProPre = Util.GetGameObject(self.basePro, "grid/curProName")
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self.baseProPre:SetActive(false)
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--superPro
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self.superPro = Util.GetGameObject(self.midBar, "superPro")
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self.superProGrid = Util.GetGameObject(self.superPro, "proGrid")
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self.superProPre = Util.GetGameObject(self.superPro, "proGrid/Desc")
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--装备获取途径--btmBar
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self.btmBar = Util.GetGameObject(self.transform, "Content/btmBar/howGet")
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self.canGetPre = Util.GetGameObject(self.btmBar, "scroll/canGetPre")
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self.canGetGrid = Util.GetGameObject(self.btmBar, "scroll")
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self.canGetScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.canGetGrid.transform,self.canGetPre, nil,
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Vector2.New(self.canGetGrid.transform.rect.width, self.canGetGrid.transform.rect.height), 1, 1, Vector2.New(0, 0))
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self.canGetScrollView.moveTween.MomentumAmount = 1
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self.canGetScrollView.moveTween.Strength = 2
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self.canGetScrollView.elastic = false
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self.jumpViewList = {}
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end
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--绑定事件(用于子类重写)
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function RewardTailsmanChipShowPopup:BindEvent()
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Util.AddClick(self.mask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function RewardTailsmanChipShowPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function RewardTailsmanChipShowPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function RewardTailsmanChipShowPopup:OnOpen(_cardId,_cardLv,_cardStar)
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self.cardItemId = _cardId --化身卡道具id
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self.level=0
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self.star=0
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if _cardLv then
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self.level = _cardLv --化身卡等级
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end
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if _cardStar then
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self.star = _cardStar --化身卡星级
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end
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end
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function RewardTailsmanChipShowPopup:OnShow()
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local itemData = itemConfig[tonumber(self.cardItemId)]
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local cardId=ConfigManager.GetConfigDataByKey(ConfigName.ChangingCard,"CardId",self.cardItemId).Id
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local proDatas = IncarnationManager.GetChangeCardPropertyAdd(cardId,self.level,self.star)
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self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..itemData.Quantity)
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self.equipQuaText.text=GetStringByEquipQua(itemData.Quantity,GetQuaStringByEquipQua(itemData.Quantity))
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self.eqiopName.text=GetStringByEquipQua(itemData.Quantity,GetLanguageStrById(itemData.Name))
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemData.Quantity))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemData.ResourceID))
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self.equipInfoText.text = GetLanguageStrById(itemData.ItemDescribe)
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self.equipType.text = ""
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--下部按钮信息
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self.effectbaijin:SetActive(itemData.Quantity==7)
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Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
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--basePro基础属性
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if proDatas then
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self.basePro:SetActive(true)
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for _, pro in ipairs(_BaseProList) do
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pro:SetActive(false)
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end
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for index, prop in ipairs(proDatas) do
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local proConfigData = propertyConfig[index]
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if proConfigData then
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if not _BaseProList[index] then
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_BaseProList[index] = newObjToParent(self.baseProPre, self.baseProGrid)
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end
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_BaseProList[index]:SetActive(true)
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_BaseProList[index]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
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local vText = Util.GetGameObject(_BaseProList[index], "curProVale"):GetComponent("Text")
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if prop > 0 then
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vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop)
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else
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vText.text = GetPropertyFormatStr(proConfigData.Style, prop)
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end
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end
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end
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else
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self.basePro:SetActive(false)
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end
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self.superProPre:GetComponent("Text").text = IncarnationManager.GetSkillDesStr(cardId,self.star)
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--获取途径
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if self.jumpViewList and #self.jumpViewList > 0 then
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for i = 1,#self.jumpViewList do
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SubUIManager.Close(self.jumpViewList[i])
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end
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end
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if itemData and itemData.Jump then
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if itemData.Jump and #itemData.Jump>0 then
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self.canGetScrollView:SetData(itemData.Jump,function (index, item)
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local tempView = nil
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if self.isShowGo then
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tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, itemData.Jump[index],true)
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else
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tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, itemData.Jump[index],false)
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end
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table.insert(self.jumpViewList,tempView)
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end,true,true)
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end
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end
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--(此处需要三遍才能完全打开)
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ForceRebuildLayout(self.midBar.transform)
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ForceRebuildLayout(self.midBar.transform)
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ForceRebuildLayout(self.midBar.transform)
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end
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--界面关闭时调用(用于子类重写)
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function RewardTailsmanChipShowPopup:OnClose()
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for i = 1, #self.jumpViewList do
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destroy(self.jumpViewList[i].gameObject)
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end
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end
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--界面销毁时调用(用于子类重写)
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function RewardTailsmanChipShowPopup:OnDestroy()
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self.spLoader:Destroy()
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_BaseProList = {}
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self.jumpViewList = {}
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end
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return RewardTailsmanChipShowPopup |