225 lines
7.3 KiB
Lua
225 lines
7.3 KiB
Lua
----- 试练副本奖励弹窗 -----
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require("Base/BasePanel")
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local TrialRewardPopup = Inherit(BasePanel)
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local this = TrialRewardPopup
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local rewardConfig
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local itemList={} --预设容器
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local type=0
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local sortingOrder=0
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local getFunc = {}
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local pres = {}
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local curType = 0
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local scrollView = nil
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function TrialRewardPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.panel=Util.GetGameObject(this.gameObject,"Panel")
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this.backBtn=Util.GetGameObject(this.panel,"BackBtn")
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this.maskBtn=Util.GetGameObject(this.gameObject,"Mask")
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this.title = Util.GetGameObject(this.panel,"Title"):GetComponent("Text")
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this.scroll=Util.GetGameObject(this.panel,"Scroll")
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pres[1]=Util.GetGameObject(this.panel,"Scroll/Pre")
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scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform,pres[1], nil,
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Vector2.New(this.scroll.transform.rect.width,this.scroll.transform.rect.height),1,1,Vector2.New(0,5))
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scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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scrollView.moveTween.MomentumAmount = 1
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scrollView.moveTween.Strength = 2
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scrollView.elastic = false
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end
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function TrialRewardPopup:BindEvent()
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Util.AddClick(this.backBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.maskBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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function TrialRewardPopup:AddListener()
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end
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function TrialRewardPopup:RemoveListener()
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end
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function TrialRewardPopup:OnSortingOrderChange()
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sortingOrder = self.sortingOrder
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end
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function TrialRewardPopup:OnOpen(...)
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local arg = {...}
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type = arg[1]
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--getFunc = arg[2]
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--curType = arg[3]
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end
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function TrialRewardPopup:OnShow()
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this.RefreshPanel(true,true)
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sortingOrder = self.sortingOrder
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end
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function TrialRewardPopup:OnClose()
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end
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function TrialRewardPopup:OnDestroy()
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this.spLoader:Destroy()
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scrollView=nil
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itemList = {}
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end
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--0 已经领取,1 可领取,2不能领取·
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local sortIndex = {
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[0] = 0,
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[1] = 2,
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[2] = 1,
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}
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--刷新
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local actId=0
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local actconfigs
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function this.RefreshPanel(isTop,isAni)
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LogError("type============="..type)
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-- local configs=ConfigManager.TryGetAllConfigsDataByKey(ConfigName.WishConfig,"LotteryType",type)
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-- table.sort(configs,function(a,b)
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-- return a.Id < b.Id
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-- end)
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if type==1 then
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this.title.text = "英雄心愿奖励"
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actId=11701
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elseif type==4 then
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this.title.text = "生命卡心愿奖励"
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actId=11901
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end
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actconfigs=ActivityGiftManager.GetActivityInfoByType(actId)
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--LogError("len================="..#actconfigs)
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table.sort(actconfigs.mission,function(a,b)
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if a.state==b.state then
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return a.missionId < b.missionId
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else
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return a.state < b.state
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end
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end)
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scrollView:SetData(actconfigs.mission,function(index,root)
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this.SetScrollPre(root,actconfigs.mission[index])
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end,not isTop,not isAni)
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end
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--设置每条数据
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function this.SetScrollPre(root,data)
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local wishData=ConfigManager.GetConfigData(ConfigName.WishConfig, data.missionId)
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local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
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local grid=Util.GetGameObject(root,"Grid")
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local goBtn=Util.GetGameObject(root,"GoBtn")
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local getBtn=Util.GetGameObject(root,"GetBtn")
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local goText=Util.GetGameObject(root,"GetBtn/Text"):GetComponent("Text")
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goBtn:SetActive(false)
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getBtn:SetActive(false)
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local mask=Util.GetGameObject(root,"mask")
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info.text="宝箱"..wishData.Level.."级奖励,心愿概率提升为"..wishData.Weight/100 .."%"
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if not itemList[root] then
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itemList[root] = {}
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end
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for k,v in ipairs(itemList[root]) do
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v.gameObject:SetActive(false)
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end
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for i = 1 , #wishData.Reward do
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if not itemList[root][i] then
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itemList[root][i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
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itemList[root][i].gameObject:SetActive(false)
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end
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itemList[root][i]:OnOpen(false, wishData.Reward[i], 0.9,false,false,false,sortingOrder)
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itemList[root][i].gameObject:SetActive(true)
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end
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LogError("data.state=="..data.state)
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if data.state==1 then
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goText.text="已领取"
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mask:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_slbz_yilingqu_zh")
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mask:SetActive(true)
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goBtn:SetActive(false)
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getBtn:SetActive(false)
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else
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if RecruitManager.drawTimes[type] and RecruitManager.drawTimes[type]>=wishData.DrawCardNumber then
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goText.text="领取"
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mask:SetActive(false)
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goBtn:SetActive(false)
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getBtn:SetActive(true)
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else
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goText.text="前往"
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mask:SetActive(false)
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goBtn:SetActive(true)
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getBtn:SetActive(false)
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end
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end
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Util.AddOnceClick(goBtn,function()
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this:ClosePanel()
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-- if data.jump and data.jump > 0 then
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-- JumpManager.GoJump(data.jump)
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-- end
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end)
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Util.AddOnceClick(getBtn,function()
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-- if getFunc then
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-- getFunc(data.Id,function()
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-- mask:SetActive(true)
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-- getBtn:SetActive(false)
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-- this.ChangeState(data.Id)
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-- this.RefreshPanel(false,false)
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-- end)
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-- end
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ActivityGiftManager.GetActivityRewardRequest(actId,data.missionId,function()
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mask:SetActive(true)
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getBtn:SetActive(false)
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this.ChangeState(data.missionId)
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this.RefreshPanel(false,false)
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end)
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end)
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end
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--设置每条数据
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function this.SetScrollPre2(root,data)
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local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
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local grid=Util.GetGameObject(root,"Grid")
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local mask=Util.GetGameObject(root,"mask")
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info.text = string.format(Language[12309],data.otherData.Sort,data.otherData.Values[1][1])
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if not itemList[root] then
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itemList[root] = {}
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end
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for k,v in ipairs(itemList[root]) do
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v.gameObject:SetActive(false)
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end
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for i = 1 , #data.otherData.Reward do
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if not itemList[root][i] then
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itemList[root][i] = SubUIManager.Open(SubUIConfig.ItemView,grid.transform)
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itemList[root][i].gameObject:SetActive(false)
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end
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itemList[root][i]:OnOpen(false, data.otherData.Reward[i], 0.9,false,false,false,sortingOrder)
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itemList[root][i].gameObject:SetActive(true)
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end
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mask:SetActive(true)
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if data.state==0 then
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mask:GetComponent("Image").sprite = this.spLoader:LoadSprite("g_ghhb_weidacheng_zh")
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elseif data.state==1 then
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mask:GetComponent("Image").sprite = this.spLoader:LoadSprite("g_ghhb_yidacheng_zh")
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end
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end
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function this.ChangeState(id)
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for k,v in ipairs(actconfigs) do
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if v.missionId == id then
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v.state = 0
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return
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end
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end
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end
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return TrialRewardPopup |