461 lines
21 KiB
Lua
461 lines
21 KiB
Lua
-- require("Base/BasePanel")
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-- PrayMainPanel = Inherit(BasePanel)
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-- local this = PrayMainPanel
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-- local blessingConfig = ConfigManager.GetConfig(ConfigName.BlessingConfig)
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-- --16个祈福奖励
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-- local RewardParentGrid = {}
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-- local RewardItemGrid = {}
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-- --16个祈福奖励预览
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-- local yunLanRewardParentGrid = {}
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-- local yunLanRewardItemGrid = {}
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-- --当前祈福完成的个数
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-- local allGetFinishRewardNum = 0
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-- local allGetRewardNum = 0
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-- local blessingConFigData = {}
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-- local itemId = 0
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-- local itemNum = 0
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-- local itemData = {}
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-- --累计奖励
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-- local extraRewardParentGrid = {}
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-- local extraRewardItemGrid = {}
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-- --是否在刷新时间范围内
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-- local isRefresh = true
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-- local orginLayer = 0
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-- --初始化组件(用于子类重写)
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-- function PrayMainPanel:InitComponent()
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-- this.spLoader = SpriteLoader.New()
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-- orginLayer = 0
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-- self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
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-- self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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-- self.bg = Util.GetGameObject(self.transform, "bg")
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-- screenAdapte(self.bg)
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-- self.tishiText = Util.GetGameObject(self.gameObject, "downGo/name/tishiText")
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-- self.tishiText2 = Util.GetGameObject(self.gameObject, "downGo/name/tishiText2")
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-- self.tishiText3 = Util.GetGameObject(self.gameObject, "downGo/name/tishiText3")
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-- self.tishiText2Text = Util.GetGameObject(self.gameObject, "downGo/name/tishiText2/tishiText1"):GetComponent("Text")
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-- self.tishiText2Image = Util.GetGameObject(self.gameObject, "downGo/name/tishiText2/itemImage"):GetComponent("Image")
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-- self.refreshBtn = Util.GetGameObject(self.gameObject, "upGo/refreshBtn")
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-- self.yulanBtn = Util.GetGameObject(self.gameObject, "upGo/yulanBtn")
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-- self.extraRewardGo = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre")
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-- self.extraRewardParent = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/parent")
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-- self.allPrayNum = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/getNumText"):GetComponent("Text")
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-- self.extraRewardExp = Util.GetGameObject(self.transform, "upGo/extraRewardPre/exp"):GetComponent("Slider")
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-- self.extraRewardExpText = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/exp/Text"):GetComponent("Text")
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-- self.extraRewardNameText = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/nameText"):GetComponent("Text")
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-- this.RewardGrid = Util.GetGameObject(self.gameObject, "downGo/RewardGrid")
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-- for i = 1, 16 do
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-- RewardParentGrid[i] = Util.GetGameObject(self.gameObject, "downGo/RewardGrid/ItemView ("..i..")")
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-- RewardItemGrid[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(RewardParentGrid[i].transform, "itemParent").transform)
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-- yunLanRewardParentGrid[i] = Util.GetGameObject(self.gameObject, "previewRewardLayout/RewardGrid/ItemView ("..i..")")
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-- yunLanRewardItemGrid[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(yunLanRewardParentGrid[i].transform, "itemParent").transform)
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-- end
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-- --奖励预览
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-- self.previewRewardLayout = Util.GetGameObject(self.gameObject, "previewRewardLayout")
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-- self.previewRewardLayout:SetActive(false)
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-- self.yulanMaskBtn = Util.GetGameObject(self.gameObject, "previewRewardLayout/maskBtn")
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-- --累计奖励预览
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-- self.extraRewardBtn = Util.GetGameObject(self.gameObject, "upGo/extraRewardPre/extraRewardBtn")
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-- self.extraRewardLayout = Util.GetGameObject(self.gameObject, "extraRewardLayout")
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-- self.extraRewardLayout:SetActive(false)
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-- self.extraMaskBtn = Util.GetGameObject(self.gameObject, "extraRewardLayout/maskBtn")
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-- for i = 1, 6 do
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-- extraRewardParentGrid[i] = Util.GetGameObject(self.gameObject, "extraRewardLayout/RewardRect/RewardGrid/ItemView ("..i..")")
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-- extraRewardItemGrid[i] = SubUIManager.Open(SubUIConfig.ItemView, Util.GetGameObject(extraRewardParentGrid[i].transform, "itemParent").transform)
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-- end
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-- --时间
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-- self.activeTimeText = Util.GetGameObject(self.gameObject, "upGo/name/time/timeImage/timeText"):GetComponent("Text")
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-- self.activeRefreshTimeText = Util.GetGameObject(self.gameObject, "upGo/refreshTimeBg/refreshTimeText")
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-- self.refreshTimeBg = Util.GetGameObject(self.gameObject, "upGo/refreshTimeBg")
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-- self.effect = Util.GetGameObject(self.gameObject, "effect")
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-- effectAdapte(Util.GetGameObject(self.effect, "Partical/ziti mask (1)"))
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-- end
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-- --绑定事件(用于子类重写)
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-- function PrayMainPanel:BindEvent()
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-- Util.AddClick(self.BtnBack, function()
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-- self:ClosePanel()
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-- end)
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-- Util.AddClick(self.refreshBtn, function()
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-- self:RefreshBtnClick()
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-- end)
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-- Util.AddClick(self.yulanMaskBtn, function()
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-- self.previewRewardLayout:SetActive(false)
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-- end)
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-- Util.AddClick(self.yulanBtn, function()
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-- for i = 1, #PrayManager.patyPreviewRewardData do
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-- if allGetRewardNum > 0 then
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-- local patyPreviewRewardData = PrayManager.patyPreviewRewardData[i]
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-- this:ShowSingleRewardData(false,yunLanRewardParentGrid[i],yunLanRewardItemGrid[i],patyPreviewRewardData,false)
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-- end
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-- end
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-- self.previewRewardLayout:SetActive(true)
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-- end)
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-- Util.AddClick(self.extraMaskBtn, function()
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-- self.extraRewardLayout:SetActive(false)
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-- end)
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-- Util.AddClick(self.extraRewardBtn, function()
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-- --累计奖励
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-- for i = 1, 6 do
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-- if i <= #PrayManager.extraRewardData then
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-- extraRewardParentGrid[i]:SetActive(true)
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-- local patyRewardData = PrayManager.extraRewardData[i]
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-- this:ShowSingleExtraRewardData(false,extraRewardParentGrid[i],extraRewardItemGrid[i],patyRewardData)
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-- else
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-- extraRewardParentGrid[i]:SetActive(false)
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-- end
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-- end
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-- self.extraRewardLayout:SetActive(true)
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-- end)
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-- end
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-- --添加事件监听(用于子类重写)
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-- function PrayMainPanel:AddListener()
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-- end
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-- --移除事件监听(用于子类重写)
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-- function PrayMainPanel:RemoveListener()
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-- end
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-- --界面打开时调用(用于子类重写)
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-- function PrayMainPanel:OnOpen(...)
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-- Util.GetGameObject(self.gameObject, "upGo/name/time/timeImage/Text"):GetComponent("Text").text = Language[11637]..tostring(16)..Language[11638]
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-- SetTextVerTial(Util.GetGameObject(self.gameObject, "upGo/name/time/timeImage/Text"),Vector3.New(0,-6.4,0),"MiddleLeft")
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-- end
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-- local isPlayAinEnd = true
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-- --界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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-- function PrayMainPanel:OnShow()
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-- isPlayAinEnd = true
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-- self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LightRing })
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-- blessingConFigData = blessingConfig[1].Cost
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-- this.ShowRewardDataList()
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-- end
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-- function PrayMainPanel:OnSortingOrderChange()
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-- -- 设置特效
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-- Util.AddParticleSortLayer(self.effect, self.sortingOrder - orginLayer)
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-- orginLayer = self.sortingOrder
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-- self.previewRewardLayout.transform:GetComponent("Canvas").sortingOrder = self.sortingOrder + 50
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-- self.extraRewardLayout.transform:GetComponent("Canvas").sortingOrder = self.sortingOrder + 50
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-- end
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-- --获取活动时间 和 刷新倒计时显示
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-- function PrayMainPanel:SetRemainTime()
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-- -- local activityInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)--Pray
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-- -- if activityInfo then
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-- -- if activityInfo.endTime ~= 0 then
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-- -- Log("活动时间: "..activityInfo.startTime.." "..activityInfo.endTime)
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-- -- self.activeTimeText.text = Language[10584]..self:TimeStampToDateStr2(activityInfo.startTime).."~"..self:TimeStampToDateStr2(activityInfo.endTime)
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-- -- end
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-- -- end
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-- -- local privilegeId = blessingConfig[1].RefreshCd
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-- -- local maxResreshNum = PrivilegeManager.GetPrivilegeNumber(privilegeId)
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-- -- -- Log("sssssssssssssssss "..PrayManager.lastRefreshTime.." "..maxResreshNum.." "..GetTimeStamp())
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-- -- self:RemainTimeDown(PrayManager.lastRefreshTime+(maxResreshNum) - GetTimeStamp())
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-- end
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-- --刷新倒计时显示
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-- function PrayMainPanel:RemainTimeDown(timeDown)
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-- if timeDown > 0 then
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-- self.refreshTimeBg:SetActive(true)
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-- self.activeRefreshTimeText:GetComponent("Text").text = TimeStampToDateStr3(timeDown)
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-- isRefresh = false
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-- Util.SetGray(self.refreshBtn, true)
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-- if self.timer then
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-- self.timer:Stop()
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-- self.timer = nil
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-- end
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-- self.timer = Timer.New(function()
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-- self.activeRefreshTimeText:GetComponent("Text").text = TimeStampToDateStr3(timeDown)
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-- if timeDown < 0 then
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-- isRefresh = true
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-- self.refreshTimeBg:SetActive(false)
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-- Util.SetGray(self.refreshBtn, false)
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-- self.timer:Stop()
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-- self.timer = nil
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-- end
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-- timeDown = timeDown - 1
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-- end, 1, -1, true)
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-- self.timer:Start()
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-- else
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-- isRefresh = true
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-- Util.SetGray(self.refreshBtn, false)
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-- self.refreshTimeBg:SetActive(false)
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-- end
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-- end
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-- --展示所有祈福奖励
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-- function this.ShowRewardDataList()
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-- this:OnShowExtraRewar()
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-- this:SetRemainTime()
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-- for i = 1, #PrayManager.patyRewardData do
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-- local patyRewardData = PrayManager.patyRewardData[i]
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-- this:ShowSingleRewardData(false,RewardParentGrid[i],RewardItemGrid[i],patyRewardData,true)
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-- --if allGetRewardNum > 0 then
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-- -- local patyPreviewRewardData = PrayManager.patyPreviewRewardData[i]
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-- -- this:ShowSingleRewardData(false,yunLanRewardParentGrid[i],yunLanRewardItemGrid[i],patyPreviewRewardData,false)
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-- --end
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-- end
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-- --累计奖励
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-- --for i = 1, #PrayManager.extraRewardData do
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-- -- local patyRewardData = PrayManager.extraRewardData[i]
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-- -- this:ShowSingleExtraRewardData(false,extraRewardParentGrid[i],extraRewardItemGrid[i],patyRewardData)
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-- --end
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-- end
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-- --展示单个祈福奖励
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-- function PrayMainPanel:ShowSingleRewardData(_isGet,_parentGo,_go,patyRewardData,isClick)
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-- local PreciousShow = 0
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-- if patyRewardData.rewardId > 0 then
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-- local BlessingRewardPoolData = ConfigManager.GetConfigData(ConfigName.BlessingRewardPool,patyRewardData.rewardId)
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-- if BlessingRewardPoolData then
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-- PreciousShow = BlessingRewardPoolData.PreciousShow
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-- end
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-- end
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-- local _reward = {patyRewardData.itemId,patyRewardData.num,PreciousShow}
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-- --Log("item 信息 "..patyRewardData.itemId.." "..patyRewardData.num)
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-- local _state = patyRewardData.state
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-- local itemParent = Util.GetGameObject(_parentGo.transform, "itemParent")
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-- local getBtn = Util.GetGameObject(_parentGo.transform, "getBtn")
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-- local wenhaoBtn
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-- local addImage
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-- if isClick then
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-- wenhaoBtn = Util.GetGameObject(_parentGo.transform, "wenhaoBtn")
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-- addImage = Util.GetGameObject(_parentGo.transform, "addImage")
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-- wenhaoBtn:SetActive(false)
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-- addImage:SetActive(false)
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-- end
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-- getBtn:SetActive(false)
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-- itemParent:SetActive(false)
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-- if _state == 0 then--0未保存无物品 1 未保存有物品 2 已选择 3 已祈福
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-- if isClick then
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-- addImage:SetActive(true)
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-- end
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-- elseif _state == 1 then
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-- itemParent:SetActive(true)
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-- if isClick then
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-- _go:OnOpen(_isGet,_reward,1)
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-- else
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-- _go:OnOpen(_isGet,_reward,1,true)
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-- end
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-- elseif _state == 2 then
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-- if isClick then
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-- wenhaoBtn:SetActive(true)
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-- else
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-- itemParent:SetActive(true)
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-- if isClick then
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-- _go:OnOpen(_isGet,_reward,1)
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-- else
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-- _go:OnOpen(_isGet,_reward,1,true)
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-- end
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-- end
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-- elseif _state == 3 then
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-- itemParent:SetActive(true)
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-- if isClick then
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-- _go:OnOpen(_isGet,_reward,1)
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-- else
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-- _go:OnOpen(_isGet,_reward,1,true)
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-- end
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-- getBtn:SetActive(true)
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-- end
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-- Util.AddOnceClick(addImage, function()
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-- if isPlayAinEnd == false then
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-- return
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-- end
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-- if isClick then
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-- UIManager.OpenPanel(UIName.PraySelectRewardPanel,this)
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-- end
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-- end)
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-- if isClick then
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-- Util.AddOnceClick(wenhaoBtn, function()
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-- if BagManager.GetItemCountById(itemData.Id) < itemNum then
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-- --PopupTipPanel.ShowTip("材料不足")
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-- --功能快捷购买
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-- UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.LightRing })
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-- return
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-- end
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-- if isPlayAinEnd == false then
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-- return
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-- end
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-- MsgPanel.ShowTwo(Language[11639]..itemNum..Language[10200]..GetLanguageStrById(itemData.Name), nil ,function ()
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-- NetManager.GetSinglePrayRewardRequest(patyRewardData.id, function (_msg)
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-- isPlayAinEnd = false
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-- PrayManager.SetPatySingleRewardData(patyRewardData.id,_msg.chooseRewardId)
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-- PlayUIAnim(_parentGo)
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-- Timer.New(function ()
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-- this.ShowRewardDataList()
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-- end, 0.2):Start()
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-- Timer.New(function ()
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-- UIManager.OpenPanel(UIName.PrayRewardItemPopup,_msg.reward,allGetFinishRewardNum,_msg.chooseRewardId,function()
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-- -- self:CheckGetMaxReward()
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-- end)
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-- isPlayAinEnd = true
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-- end, 0.4):Start()
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-- end)
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-- end)
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-- end)
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-- end
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-- end
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-- --检测祈福是否满16 满会自动刷新
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-- -- function PrayMainPanel:CheckGetMaxReward()
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-- -- local allGetFinishRewardNums = 0
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-- -- for i = 1, #PrayManager.patyRewardData do
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-- -- if PrayManager.patyRewardData[i].state >= 3 then
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-- -- allGetFinishRewardNums = allGetFinishRewardNums + 1
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-- -- end
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-- -- end
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-- -- LogYellow("allGetFinishRewardNums "..allGetFinishRewardNums)
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-- -- if allGetFinishRewardNums >= 16 then
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-- -- local isRefreshConFig = blessingConfig[1].IsRefresh
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-- -- if isRefreshConFig == 1 then
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-- -- MsgPanel.ShowOne("本轮祈福已全部完成,奖池刷新并重置开启次数。", function ()
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-- -- NetManager.InitPrayDataRequest(function (_msg)
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-- -- PrayManager.ResetPatyRewardData(_msg)
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-- -- this.ShowRewardDataList()
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-- -- end)
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-- -- end)
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-- -- return
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-- -- end
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-- -- end
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-- -- end
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-- --展示额外奖励
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-- function PrayMainPanel:OnShowExtraRewar()
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-- --额外奖励赋值
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-- allGetFinishRewardNum = PrayManager.GetCount()
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-- allGetRewardNum = 0
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-- for i = 1, #PrayManager.patyRewardData do
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-- -- if PrayManager.patyRewardData[i].state >= 3 then
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-- -- allGetFinishRewardNum = allGetFinishRewardNum + 1
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-- -- end
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-- if PrayManager.patyRewardData[i].state >= 2 then
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-- allGetRewardNum = allGetRewardNum + 1
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-- end
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-- end
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-- local curGetExtraRewarData = {}
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-- local upGetExtraRewarData = 0
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-- for i = 1, #PrayManager.extraRewardData do
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-- if allGetFinishRewardNum < PrayManager.extraRewardData[i].extraRewardCount then
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-- curGetExtraRewarData = PrayManager.extraRewardData[i]
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-- break
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-- end
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-- end
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-- for i = 1, #PrayManager.extraRewardData do
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-- if allGetFinishRewardNum >= PrayManager.extraRewardData[i].extraRewardCount then
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-- upGetExtraRewarData = PrayManager.extraRewardData[i].extraRewardCount
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-- end
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-- end
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-- --抽取消耗的材料赋值
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-- itemId = blessingConFigData[1][1]
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-- itemNum = CalculateCostCount(allGetFinishRewardNum + 1, blessingConFigData[2])
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-- itemData = ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId)
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-- self.tishiText3:SetActive(false)
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-- self.tishiText:SetActive(false)
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-- self.tishiText2:SetActive(false)
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-- --Log("allGetFinishRewardNum "..allGetFinishRewardNum)
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-- self.allPrayNum.text = Language[11640]..allGetFinishRewardNum
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-- if allGetRewardNum > 0 then
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-- self.yulanBtn:SetActive(true)
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-- self.tishiText:SetActive(false)
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-- if allGetFinishRewardNum >= 16 then
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-- self.tishiText3:SetActive(true)
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-- else
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-- self.tishiText2:SetActive(true)
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-- self.tishiText2Text.text = Language[11641]..itemNum..Language[10200]
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-- self.tishiText2Image.sprite = this.spLoader:LoadSprite(GetResourcePath(itemData.ResourceID))
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-- end
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-- else
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-- self.yulanBtn:SetActive(false)
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-- self.tishiText2:SetActive(false)
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-- self.tishiText3:SetActive(false)
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-- self.tishiText:SetActive(true)
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-- end
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-- if curGetExtraRewarData and curGetExtraRewarData.itemId then
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-- self.extraRewardGo:SetActive(true)
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-- Util.ClearChild(self.extraRewardParent.transform)
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-- SubUIManager.Open(SubUIConfig.ItemView, self.extraRewardParent.transform,false,{curGetExtraRewarData.itemId,curGetExtraRewarData.num},1,false)
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-- self.extraRewardNameText.text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,curGetExtraRewarData.itemId).Name)
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-- self.extraRewardExp.value= (allGetFinishRewardNum)/(curGetExtraRewarData.extraRewardCount)
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-- self.extraRewardExpText.text =(allGetFinishRewardNum).."/"..(curGetExtraRewarData.extraRewardCount)
|
|
-- else
|
|
-- self.extraRewardGo:SetActive(false)
|
|
-- end
|
|
-- end
|
|
-- --展示单个额外奖励
|
|
-- function PrayMainPanel:ShowSingleExtraRewardData(_isGet,_parentGo,_go,patyRewardData)
|
|
-- local numText = Util.GetGameObject(_parentGo.transform, "numText/Text"):GetComponent("Text")
|
|
-- local _reward = {patyRewardData.itemId,patyRewardData.num}
|
|
-- _go:OnOpen(_isGet,_reward,0.9)
|
|
-- numText.text = patyRewardData.extraRewardCount
|
|
-- end
|
|
-- --刷新按钮事件
|
|
-- function PrayMainPanel:RefreshBtnClick()
|
|
-- local allGetFinishRewardNums = 0
|
|
-- for i = 1, #PrayManager.patyRewardData do
|
|
-- if PrayManager.patyRewardData[i].state >= 3 then
|
|
-- allGetFinishRewardNums = allGetFinishRewardNums + 1
|
|
-- end
|
|
-- end
|
|
-- if allGetFinishRewardNums == 16 then
|
|
-- NetManager.ResetAllPrayRewardRequest(function (_msg)
|
|
-- PrayManager.ResetPatyRewardData(_msg)
|
|
-- -- PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
|
|
-- this.ShowRewardDataList()
|
|
-- end)
|
|
-- else
|
|
-- MsgPanel.ShowTwo(Language[11642], nil ,function ()
|
|
-- NetManager.ResetAllPrayRewardRequest(function (_msg)
|
|
-- PrayManager.ResetPatyRewardData(_msg)
|
|
-- -- PrivilegeManager.RefreshPrivilegeUsedTimes(privilegeId, 1)
|
|
-- this.ShowRewardDataList()
|
|
-- end)
|
|
-- end)
|
|
-- end
|
|
|
|
-- -- local isRefreshConFig = blessingConfig[1].IsRefresh
|
|
-- -- local privilegeId = blessingConfig[1].RefreshCd
|
|
-- -- if isRefreshConFig == 0 then
|
|
-- -- PopupTipPanel.ShowTip("活动不可刷新")
|
|
-- -- return
|
|
-- -- end
|
|
-- -- if isRefresh == false then
|
|
-- -- PopupTipPanel.ShowTip("当前时间不可刷新")
|
|
-- -- return
|
|
-- -- end
|
|
|
|
-- end
|
|
-- --界面关闭时调用(用于子类重写)
|
|
-- function PrayMainPanel:OnClose()
|
|
|
|
-- if self.timer then
|
|
-- self.timer:Stop()
|
|
-- self.timer = nil
|
|
-- end
|
|
-- end
|
|
|
|
-- -- 将时间戳转换为用于显示的日期字符串(年月日)
|
|
-- function PrayMainPanel:TimeStampToDateStr2(timestamp)
|
|
-- local date = os.date("*t", timestamp)
|
|
-- --local year = string.sub(date.year,3,4)
|
|
-- return string.format(Language[11643], date.year, date.month, date.day)
|
|
-- end
|
|
-- function this.ShowAnimationAndRefreshData()
|
|
-- PlayUIAnim(this.RewardGrid)
|
|
-- Timer.New(function ()
|
|
-- this.ShowRewardDataList()
|
|
-- PlayUIAnimBack(this.RewardGrid)
|
|
-- end, 0.8):Start()
|
|
-- end
|
|
-- --界面销毁时调用(用于子类重写)
|
|
-- function PrayMainPanel:OnDestroy()
|
|
-- this.spLoader:Destroy()
|
|
|
|
-- SubUIManager.Close(self.UpView)
|
|
-- end
|
|
|
|
-- return PrayMainPanel |