537 lines
23 KiB
Lua
537 lines
23 KiB
Lua
GiftPre = {}
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
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local parent
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function GiftPre:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = GiftPre })
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return b
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end
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local rechargeNum
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local offSetX = {
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[0] = {
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icon = Vector3.New(336,-27,0),
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txt = Vector3.New(407,-31.5,0),
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ima = Vector3.New(315.5,-32,0),
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txt1 = Vector3.New(158,-31.5,0),
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icon1 = Vector3.New(95,-27,0),
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scroll = Vector3.New(-346.21,67.1,0),
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},
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[1] = {
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icon = Vector3.New(513,-24,0),
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txt = Vector3.New(575,-32,0),
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ima = Vector3.New(20.19,0,0),
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txt1 = Vector3.New(134,-32,0),
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icon1 = Vector3.New(80.39999,-24,0),
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scroll = Vector3.New(-294,71.9,0),
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},
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[2] = { icon = Vector3.New(316.7,-23,0),
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txt = Vector3.New(373.1,-32.69999,0),
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ima = Vector3.New(30,0,0),
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txt1 = Vector3.New(179,-32.69999,0),
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icon1 = Vector3.New(129,-23,0)
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}
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}
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--初始化组件(用于子类重写)
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function GiftPre:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.upLayout = Util.GetGameObject(self.gameObject, "bg/upLayout")
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self.middleLayout = Util.GetGameObject(self.gameObject, "bg/middleLayout")
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self.tipImage = Util.GetGameObject(self.upLayout, "tipImage")
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self.tipText = Util.GetGameObject(self.tipImage, "Text"):GetComponent("Text")
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self.tagIma = Util.GetGameObject(self.upLayout, "tag")
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self.tagText = Util.GetGameObject(self.tagIma, "tagTxt"):GetComponent("Text")
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self.type1 = Util.GetGameObject(self.upLayout, "type1")
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self.type1Text1 = Util.GetGameObject(self.type1, "text1"):GetComponent("Text")
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self.type1Text3 = Util.GetGameObject(self.type1, "text3"):GetComponent("Text")
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self.numGrid = Util.GetGameObject(self.type1, "NumTextPre")
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self.numList = {}
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self.gmConfig=nil
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for i = 1, self.numGrid.transform.childCount do
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table.insert(self.numList,self.numGrid.transform:GetChild(i-1):GetComponent("Text"))
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end
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if not self.moneyNum then
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self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, self.type1.transform,
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0, MoneyNumViewType.Image_Horizontal, "ArtFont_1_cfont", 42, 1, Vector2.New(46, 46), Vector2.New(0, -25), MoneyNumViewImageType.Small_1)
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end
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self.moneyNum:SetOffsetPosition(Vector2.New(0, 0))
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self.moneyNum.transform:SetSiblingIndex(2)
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self.type2 = Util.GetGameObject(self.upLayout, "type2")
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self.type2Ima = Util.GetGameObject(self.upLayout, "Image")
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self.type2Icon1 = Util.GetGameObject(self.type2, "icon_1")
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self.type2Text1 = Util.GetGameObject(self.type2, "text1"):GetComponent("Text")
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self.type2Icon2 = Util.GetGameObject(self.type2, "icon_2")
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self.type2Text2 = Util.GetGameObject(self.type2, "text2"):GetComponent("Text")
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self.btnBuy = Util.GetGameObject(self.middleLayout, "btnBuy")
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self.icon = Util.GetGameObject(self.btnBuy, "icon"):GetComponent("Image")
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self.price = Util.GetGameObject(self.btnBuy, "price"):GetComponent("Text")
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self.buyInfo = Util.GetGameObject(self.middleLayout, "buyInfo"):GetComponent("Text")
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self.redPoint = Util.GetGameObject(self.btnBuy, "redPoint")
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self.shadow=Util.GetGameObject(self.middleLayout,"shadow")
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self.grid = Util.GetGameObject(self.middleLayout, "scrollView/grid")
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self.redpot = Util.GetGameObject(self.gameObject, "bg/redpot")
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self.UI_Effect_MianBan_LiBao_button_01 = Util.GetGameObject(self.gameObject, "UI_Effect_MianBan_LiBao_button_01")
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self.isCanBuy = 0
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self.itemList = {}
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self.tipRoot = Util.GetGameObject(self.upLayout,"type3")
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self.tip1 = Util.GetGameObject(self.tipRoot,"tip1")
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self.tip1_en = Util.GetGameObject(self.tipRoot,"tip1_en")
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self.tip2 = Util.GetGameObject(self.tipRoot,"tip2")
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self.tip2_en = Util.GetGameObject(self.tipRoot,"tip2_en")
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self.tip3 = Util.GetGameObject(self.tipRoot,"tip3")
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self.tip3_en = Util.GetGameObject(self.tipRoot,"tip3_en")
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self.tip4 = Util.GetGameObject(self.tipRoot,"tip4")
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self.tip4_en = Util.GetGameObject(self.tipRoot,"tip4_en")
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self.tip5 = Util.GetGameObject(self.tipRoot,"tip5")
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self.tip5Text = Util.GetGameObject(self.tip5,"Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function GiftPre:BindEvent()
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Util.AddOnceClick(self.btnBuy, function()
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if self.isCanBuy == 1 then -- 0 可购买 1购买条件不足 2已购买
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if self.gmConfig then
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for i = 1, #self.gmConfig.Unlock do
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local can,str=CheckGMIsOpen(self.gmConfig.Unlock[i][1],self.gmConfig.Unlock[i][2])
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if not can then
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if self.gmConfig.Unlock[i][1]==4 then
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local sureFunc=function()
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JumpManager.GoJump(36010)
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end
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local args={}
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args[1]="累充金额不满足条件,是否前往充值"
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args[2]="我要升级"
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args[3]="取消"
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args[4]=sureFunc
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UIManager.OpenPanel(UIName.GMCommonConfirmPanel,args)
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return
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elseif self.gmConfig.Unlock[i][1]==5 then
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if rechargeConfig[self.gmConfig.Unlock[i][2]].Type==21 then
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local sureFunc=function()
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UIManager.OpenPanel(UIName.GMShuaChongTeQuan)
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end
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local args={}
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args[1]="GM等级不满足条件,是否前往提升GM等级"
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args[2]="我要升级"
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args[3]="取消"
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args[4]=sureFunc
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UIManager.OpenPanel(UIName.GMCommonConfirmPanel,args)
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return
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else
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PopupTipPanel.ShowTip(str)
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return
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end
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end
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end
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end
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else
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PopupTipPanel.ShowTip(Language[11701])
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end
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elseif self.isCanBuy == 2 then
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PopupTipPanel.ShowTip(Language[10515])
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else
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--道具商品
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if self.data.DataType == DataType.Shop then
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self:BuyAction(self.data.data.costId, self.data.data.finalNum, self.data.buyType, self.data.data.shopData.id)--特权商城
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CheckRedPointStatus(RedPointType.GrowthPackage)
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elseif self.data.DataType == DataType.Direct then
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if self.data.data.linkAct then
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NetManager.GetActivityRewardRequest(self.data.data.missionId,self.data.data.activityId,function (drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function ()
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self.parent:RefreshData(nil,false,false)
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end)
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end)
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else
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--直购商品
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PayManager.Pay(self.data.data.shopData.goodsId, function(id)
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FirstRechargeManager.RefreshAccumRechargeValue(self.data.data.shopData.goodsId)
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CheckRedPointStatus(RedPointType.DailyGift)
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CheckRedPointStatus(RedPointType.WeekGiftPage)
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CheckRedPointStatus(RedPointType.MonthGiftPage)
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CheckRedPointStatus(RedPointType.GrowthPackage)
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self.parent:RefreshData(nil,false,false)
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end)
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end
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end
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end
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end)
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end
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--购买点击事件
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function GiftPre:BuyAction(costId, costNum, shopType, itemId)
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local haveNum = BagManager.GetItemCountById(costId)
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local costName = ConfigManager.GetConfigData(ConfigName.ItemConfig, costId).Name
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--Log("需要消耗的道具ID" .. costId)
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if haveNum < costNum then
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NotEnoughPopup:Show(costId)
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else
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local func = function(shopType, itemId)
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ShopManager.RequestBuyShopItem(shopType, itemId, 1, function()
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self.isCanBuy=0
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self.parent:RefreshData(nil,false,false)
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CheckRedPointStatus(RedPointType.DailyGift)
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CheckRedPointStatus(RedPointType.GrowthPackage)
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if shopType==20 and (itemId==1107 or itemId==1110 or itemId==1111 or itemId==1108 )then
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PlayerPrefs.SetString(PlayerManager.uid..PlayerManager.serverInfo.server_id.."supermeMan",666)
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end
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end)
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end
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local isPopUp = RedPointManager.PlayerPrefsGetStr(PlayerManager.uid .. shopType)
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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if (isPopUp ~= currentTime and costNum ~= 0) then
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local str = string.format(Language[11360], costNum, costName)
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MsgPanel.ShowTwo(str, function()
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end, function(isShow)
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if (isShow) then
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local currentTime = os.date("%Y%m%d", PlayerManager.serverTime)
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RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .. shopType, currentTime)
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end
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func(shopType, itemId)
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end,
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Language[10731],
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Language[10732],
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nil,
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true)
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else
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func(shopType, itemId)
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end
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end
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end
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--添加事件监听(用于子类重写)
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function GiftPre:AddListener()
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end
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--移除事件监听(用于子类重写)
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function GiftPre:RemoveListener()
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end
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function GiftPre:OnOpen()
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end
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function GiftPre:SetData(data,_parent,_rechargeNum,sortingOrder)
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rechargeNum = _rechargeNum
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self.data = data
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self.parent = _parent
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Util.SetParticleSortLayer(self.UI_Effect_MianBan_LiBao_button_01, sortingOrder + 1 or 1)
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self:SetTag()
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self:SetTipTag()
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--设置礼包内容
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if not self.itemList then
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self.itemList = {}
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end
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for i = 1, #self.itemList do
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self.itemList[i].gameObject:SetActive(false)
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end
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for i = 1, #self.data.data.shows do
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if not self.itemList[i] then
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self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
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self.itemList[i].gameObject:SetActive(false)
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end
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self.itemList[i]:OnOpen(false, {self.data.data.shows[i][1],self.data.data.shows[i][2],self.data.data.shows[i][3]}, 0.9,false,false,false,sortingOrder)
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self.itemList[i].gameObject:SetActive(true)
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end
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--设置按钮
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self:SetBtn(self.data)
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--设置礼包标题
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self:SetContent1()
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--设置特效
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self:Effect()
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end
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--设置礼包名称(红色标签)
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function GiftPre:SetTag()
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if self.data.data.tagName and self.data.data.tagName ~= "" and not (self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT) then
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self.tagIma.gameObject:SetActive(true)
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self.tagText.text = self.data.data.tagName
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else
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self.tagIma.gameObject:SetActive(false)
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end
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end
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--设置礼包限购标签
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function GiftPre:SetTipTag()
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if self.data.data.tipImageText and self.data.data.tipImageText ~= "" then
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self.tipImage.gameObject:SetActive(true)
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self.tipText.text = self.data.data.tipImageText
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else
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self.tipImage.gameObject:SetActive(false)
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end
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end
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function GiftPre:Effect()
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local isshow = false
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if self.data.DataType == DynamicActivityManager.selectIndex2.dataType then
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for i = 1 , #DynamicActivityManager.selectIndex2.goodsId do
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if (self.data.data.shopData.id or self.data.data.shopData.goodsId) == DynamicActivityManager.selectIndex2.goodsId[i] then
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isshow = true
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break
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end
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end
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end
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if self.isCanBuy == 2 then
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isshow = false
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end
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self.UI_Effect_MianBan_LiBao_button_01.gameObject:SetActive(isshow)
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end
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function GiftPre:SetContent1()
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self.upLayout.gameObject:SetActive(true)
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self.grid:GetComponent("RectTransform").anchoredPosition = offSetX[0].scroll
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self.type1.gameObject:SetActive(false)
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self.type2.gameObject:SetActive(false)
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self.tipRoot:SetActive(false)
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self.tip1:SetActive(false)
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self.tip2:SetActive(false)
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self.tip3:SetActive(false)
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self.tip4:SetActive(false)
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self.tip5:SetActive(false)
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self.tip1_en:SetActive(false)
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self.tip2_en:SetActive(false)
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self.tip3_en:SetActive(false)
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self.tip4_en:SetActive(false)
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if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.DAILY_GIFT then--每日礼包
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self:SetType2()
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elseif self.data.DataType == DataType.Direct and (self.data.buyType == DirectBuyType.WEEK_GIFT or self.data.buyType == DirectBuyType.MONTH_GIFT or self.data.buyType == DirectBuyType.XIANSHISHANGSHI or self.data.buyType == DirectBuyType.ZHENQIBAOGE or self.data.buyType == DirectBuyType.linglongShagnshi) then--周月礼包
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self.grid:GetComponent("RectTransform").anchoredPosition = offSetX[1].scroll
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-- self.upLayout.gameObject:SetActive(false)
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elseif self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT then--特权
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local str = "("..rechargeNum.."/"..self.data.data.shopItemData.BuyRule[2]..Language[11698]
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self:SetType1(Language[11377],self.data.data.shopItemData.BuyRule[2],str)
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elseif (self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.FINDTREASURE_GIFT) or--寻宝特权
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(self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.FINDTREASURE_GIFT) then
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self.tipRoot:SetActive(true)
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self:SetTip()
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end
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ForceRebuildLayout(self.upLayout.transform)
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end
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function GiftPre:SetType1(type1Text1,num,type1Text3)
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self.type1.gameObject:SetActive(true)
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--CreatNumberPrefab(tostring(num),self.numList)
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self.moneyNum:SetNum(num)
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self.type1Text1.text = Language[11377]
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self.type1Text3.text = type1Text3
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end
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function GiftPre:SetType2()
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self.type2.gameObject:SetActive(false)
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--self.type2Text1.text = self.data.data.shows[1][2]/1000
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--self.type2Text1.text=self.data.data.shopItemData.GainCrystal[1][2]
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if self.data.data.shopItemData and self.data.data.shopItemData.GainCrystal then
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self.type2Text1.text=self.data.data.shopItemData.GainCrystal[1][2]
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else
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self.type2Text1.text = self.data.data.shows[1][2]
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end
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--LogError("aaaa=="..self.data.data.shows[1][2])
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self.type2Text2.text=self.data.data.shopItemData.Rebate
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if GetCurLanguage() == 0 then
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self.type2Text1.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[0].txt1
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self.type2Icon1.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[0].icon1
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self.type2Text2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[0].txt
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self.type2Icon2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[0].icon
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self.type2Ima.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[0].ima
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elseif GetCurLanguage() == 1 then
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self.type2Text1.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[1].txt1
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self.type2Icon1.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[1].icon1
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self.type2Text2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[1].txt
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self.type2Icon2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[1].icon
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self.type2Ima.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[1].ima
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else
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self.type2Text1.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].txt1
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self.type2Icon1.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].icon1
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self.type2Text2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].txt
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self.type2Icon2.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].icon
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self.type2Ima.gameObject:GetComponent("RectTransform").anchoredPosition = offSetX[2].ima
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end
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end
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function GiftPre:SetTip()
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--LogError("self.data.data.shopData.goodsId=="..self.data.data.shopData.goodsId)
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if self.data.data.shopData.id and self.data.data.shopData.id == 20091 then
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if GetCurLanguage() ~= 0 then
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self.tip1_en:SetActive(true)
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else
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self.tip1:SetActive(true)
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end
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elseif self.data.data.shopData.id and self.data.data.shopData.id == 20092 then
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if GetCurLanguage() ~= 0 then
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self.tip2_en:SetActive(true)
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else
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self.tip2:SetActive(true)
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end
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elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 4002 then
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if GetCurLanguage() ~= 0 then
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self.tip3_en:SetActive(true)
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else
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self.tip3:SetActive(true)
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end
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elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 4001 then
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if GetCurLanguage() ~= 0 then
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self.tip4_en:SetActive(true)
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else
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self.tip4:SetActive(true)
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end
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elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 4003 then
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self.tip5:SetActive(true)
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self.tip5Text.text = Language[12258]
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elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 7105 then
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self.tip5:SetActive(true)
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self.tip5Text.text = Language[12259]
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elseif self.data.data.shopData.goodsId and (self.data.data.shopData.goodsId == 2301
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or self.data.data.shopData.goodsId == 2302 or self.data.data.shopData.goodsId == 2303
|
||
or self.data.data.shopData.goodsId == 2304 ) then
|
||
self.tip5:SetActive(true)
|
||
local rechargeData=ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,self.data.data.shopData.goodsId)
|
||
self.tip5Text.text = rechargeData.Desc
|
||
end
|
||
end
|
||
|
||
function GiftPre:SetIsCanBuy()
|
||
local isCanBuy = 0
|
||
self.btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
|
||
--如果是成长礼包 有一个1的状态 并且按钮图片有变化
|
||
if self.data.DataType == DataType.Shop and self.data.buyType == SHOP_TYPE.VIP_GIFT then
|
||
isCanBuy = (rechargeNum >= self.data.data.shopItemData.BuyRule[2] and 0 or 1)
|
||
--LogGreen("isCanBuy:"..isCanBuy)
|
||
|
||
end
|
||
if self.data.data.shopItemData.ShowType==17 then
|
||
self.gmConfig=ConfigManager.GetConfigDataByKey(ConfigName.GMMaster,"PackID",self.data.data.shopData.goodsId)
|
||
local isCan=CheckGMIsOpen(self.gmConfig.Unlock[1][1],self.gmConfig.Unlock[1][2])
|
||
if isCan then
|
||
|
||
if #self.gmConfig.Unlock>1 then
|
||
--LogError("self.gmConfig.Unlock[2][1]=="..self.gmConfig.Unlock[2][1].." self.gmConfig.Unlock[2][2]=="..self.gmConfig.Unlock[2][2])
|
||
local isCan2=CheckGMIsOpen(self.gmConfig.Unlock[2][1],self.gmConfig.Unlock[2][2])
|
||
if isCan2 then
|
||
isCanBuy=0
|
||
else
|
||
isCanBuy=1
|
||
end
|
||
end
|
||
|
||
--isCanBuy=0
|
||
else
|
||
isCanBuy=1
|
||
end
|
||
end
|
||
|
||
if isCanBuy == 0 then
|
||
--LogError("self.data.data.limitNum=="..self.data.data.limitNum.." self.data.data.boughtNum=="..self.data.data.boughtNum)
|
||
isCanBuy = (self.data.data.limitNum - self.data.data.boughtNum > 0) and 0 or 2
|
||
if self.data.data.linkAct then
|
||
isCanBuy = self.data.data.state == 0 and 0 or 2
|
||
end
|
||
end
|
||
if isCanBuy == 0 then
|
||
-- self.btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuongse")
|
||
else
|
||
--self.btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse")
|
||
end
|
||
return isCanBuy
|
||
end
|
||
|
||
function GiftPre:SetIcon()
|
||
if self.isCanBuy == 2 then
|
||
self.icon.gameObject:SetActive(false)
|
||
self.price.text = Language[10514]
|
||
if self.data.data.linkAct then
|
||
self.price.text = Language[10101]
|
||
end
|
||
else
|
||
--LogError("self.data.DataType=="..self.data.DataType)
|
||
self.price.text = self.data.data.price
|
||
if self.data.DataType == DataType.Shop then
|
||
self.icon.gameObject:SetActive(true)
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[self.data.data.shopItemData.Cost[1][1]].ResourceID))
|
||
elseif self.data.data.shopItemData.ShowType==17 then
|
||
--gmConfig=ConfigManager.GetConfigDataByKey(ConfigName.GMMaster,"PackID",self.data.data.shopData.goodsId)
|
||
self.icon.gameObject:SetActive(true)
|
||
self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[self.gmConfig.Price[1][1]].ResourceID))
|
||
self.price.text = self.gmConfig.Price[1][2]
|
||
else
|
||
self.icon.gameObject:SetActive(false)
|
||
end
|
||
|
||
end
|
||
end
|
||
|
||
function GiftPre:SetBtn(_itemdata)
|
||
self.btnBuy.gameObject:SetActive(true)
|
||
self.isCanBuy = self:SetIsCanBuy()
|
||
self.btnBuy:GetComponent("Button").interactable = (self.isCanBuy == 0 or self.isCanBuy == 1)
|
||
--设置icon
|
||
self:SetIcon()
|
||
Util.SetGray(self.btnBuy, self.isCanBuy ~= 0)
|
||
--设置按钮提示 -- 已经购买不显示(特权礼包需要显示时间)
|
||
self.buyInfo.text = self.isCanBuy == 2 and "" or _itemdata.data.buyInfo
|
||
if self.isCanBuy == 2 then
|
||
if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.FINDTREASURE_GIFT then
|
||
if self.time then
|
||
self.time:Stop()
|
||
self.time = nil
|
||
end
|
||
local fresh = _itemdata.data.endTime - GetTimeStamp()
|
||
if fresh <= 0 then
|
||
-- self.parent:RefreshData()
|
||
return
|
||
end
|
||
self.buyInfo.text = Language[10469]..self.parent:SpecialTime(fresh)
|
||
self.time = Timer.New(function()
|
||
fresh = fresh - 1
|
||
if fresh <= 0 then
|
||
self.parent:RefreshData()
|
||
return
|
||
end
|
||
self.buyInfo.text = Language[10469]..self.parent:SpecialTime(fresh)
|
||
end,1,-1,true)
|
||
self.time:Start()
|
||
end
|
||
end
|
||
--设置红点
|
||
if (_itemdata.data.finalNum == 0 or _itemdata.data.linkAct) and self.isCanBuy == 0 then
|
||
self.redPoint.gameObject:SetActive(true)
|
||
else
|
||
self.redPoint.gameObject:SetActive(false)
|
||
end
|
||
LogError("self.isCanBuy============"..self.isCanBuy)
|
||
|
||
ForceRebuildLayout(self.btnBuy.transform)
|
||
end
|
||
|
||
function GiftPre:OnClose()
|
||
if self.time then
|
||
self.time:Stop()
|
||
self.time = nil
|
||
end
|
||
DynamicActivityManager.SetSelectIndex(0,{})
|
||
for k,v in pairs(self.itemList) do
|
||
SubUIManager.Close(v)
|
||
end
|
||
self.itemList = {}
|
||
|
||
|
||
if self.moneyNum then
|
||
SubUIManager.Close(self.moneyNum)
|
||
self.moneyNum = nil
|
||
end
|
||
end
|
||
return GiftPre
|
||
|