284 lines
13 KiB
Lua
284 lines
13 KiB
Lua
require("Base/BasePanel")
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ElementDrawCardPanel = Inherit(BasePanel)
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local canDrag=true
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local i=1
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local this=ElementDrawCardPanel
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local orginLayer
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local AllActSetConfig = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
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local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local itemId=20 --元素神符
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--初始化组件(用于子类重写)
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function ElementDrawCardPanel:InitComponent()
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this.getCardPanelList = {}
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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this.btnBack=Util.GetGameObject(self.gameObject, "enterCardPanel/btnBack")
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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this.item1BuyOneBtn=Util.GetGameObject(self.transform, "getCardPanel1/content2/btn1")
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-- this.item1BuyTenBtn=Util.GetGameObject(self.transform, "getCardPanel1/content2/btn10")
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this.item2BuyOneBtn=Util.GetGameObject(self.transform, "getCardPanel2/content2/btn1")
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-- this.item2BuyTenBtn=Util.GetGameObject(self.transform, "getCardPanel2/content2/btn10")
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this.item3BuyOneBtn=Util.GetGameObject(self.transform, "getCardPanel3/content2/btn1")
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-- this.item3BuyTenBtn=Util.GetGameObject(self.transform, "getCardPanel3/content2/btn10")
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this.item4BuyOneBtn=Util.GetGameObject(self.transform, "getCardPanel4/content2/btn1")
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-- this.item4BuyTenBtn=Util.GetGameObject(self.transform, "getCardPanel4/content2/btn10")
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-- this.item5BuyOneBtn=Util.GetGameObject(self.transform, "getCardPanel5/content2/btn1")
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-- this.item5BuyTenBtn=Util.GetGameObject(self.transform, "getCardPanel5/content2/btn10")
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this.itemBtn1=Util.GetGameObject(self.transform, "enterCardPanel/item1")
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this.itemBtn2=Util.GetGameObject(self.transform, "enterCardPanel/item2")
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this.itemBtn3=Util.GetGameObject(self.transform, "enterCardPanel/item3")
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this.itemBtn4=Util.GetGameObject(self.transform, "enterCardPanel/item4")
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-- this.itemBtn5=Util.GetGameObject(self.transform, "enterCardPanel/item5")
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this.getCardPanel1=Util.GetGameObject(self.transform, "getCardPanel1")
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this.getCardPanel2=Util.GetGameObject(self.transform, "getCardPanel2")
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this.getCardPanel3=Util.GetGameObject(self.transform, "getCardPanel3")
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this.getCardPanel4=Util.GetGameObject(self.transform, "getCardPanel4")
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table.insert(this.getCardPanelList,this.getCardPanel1)
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table.insert(this.getCardPanelList,this.getCardPanel2)
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table.insert(this.getCardPanelList,this.getCardPanel3)
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table.insert(this.getCardPanelList,this.getCardPanel4)
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-- this.getCardPanel5=Util.GetGameObject(self.transform, "getCardPanel5")
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this.getCardPanelBtnBack1=Util.GetGameObject(self.transform, "getCardPanel1/btnBack")
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this.getCardPanelBtnBack2=Util.GetGameObject(self.transform, "getCardPanel2/btnBack")
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this.getCardPanelBtnBack3=Util.GetGameObject(self.transform, "getCardPanel3/btnBack")
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this.getCardPanelBtnBack4=Util.GetGameObject(self.transform, "getCardPanel4/btnBack")
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-- this.getCardPanelBtnBack5=Util.GetGameObject(self.transform, "getCardPanel5/btnBack")
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this.effect=Util.GetGameObject(self.transform, "effect")
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this.bgImage=Util.GetGameObject(self.transform, "bgImage")
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self.previewBtn = Util.GetGameObject(self.transform, "previewBtn")
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self.shopBtn = Util.GetGameObject(self.transform, "shopBtn")
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self.helpBtn = Util.GetGameObject(self.transform, "helpBtn")
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self.exchangeBtn = Util.GetGameObject(self.transform, "exchangeBtn")
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screenAdapte(this.bgImage)
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-- RecruitManager.GetRewardPreviewData()
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end
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--绑定事件(用于子类重写)
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function ElementDrawCardPanel:BindEvent()
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Util.AddClick(this.btnBack, function ()
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self:ClosePanel()
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--UIManager.OpenPanel(UIName.MainPanel)
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end)
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Util.AddClick(this.item1BuyOneBtn, function ()
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if BagManager.GetItemCountById(itemId)<lotterySetting[RecruitType.FireSingle].CostItem[1][2] then
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PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name)..Language[10486])
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return
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end
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RecruitManager.RecruitRequest(RecruitType.FireSingle, function(msg)
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UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,msg.drop,RecruitType.FireSingle)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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end)
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end)
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-- Util.AddClick(this.item1BuyTenBtn, function ()
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-- RecruitManager.RecruitRequest(RecruitType.FireTen, function(msg)
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-- UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel,msg.drop,RecruitType.FireTen)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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-- end)
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-- end)
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Util.AddClick(this.item2BuyOneBtn, function ()
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if BagManager.GetItemCountById(itemId)<lotterySetting[RecruitType.WindySingle].CostItem[1][2] then
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PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name)..Language[10486])
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return
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end
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RecruitManager.RecruitRequest(RecruitType.WindySingle, function(msg)
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UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,msg.drop,RecruitType.WindySingle)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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end)
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end)
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-- Util.AddClick(this.item2BuyTenBtn, function ()
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-- RecruitManager.RecruitRequest(RecruitType.WindyTen, function(msg)
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-- UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel,msg.drop,RecruitType.WindyTen)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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-- end)
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-- end)
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Util.AddClick(this.item3BuyOneBtn, function ()
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if BagManager.GetItemCountById(itemId)<lotterySetting[RecruitType.WaterSingle].CostItem[1][2] then
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PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name)..Language[10486])
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return
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end
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RecruitManager.RecruitRequest(RecruitType.WaterSingle, function(msg)
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UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,msg.drop,RecruitType.WaterSingle)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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end)
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end)
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-- Util.AddClick(this.item3BuyTenBtn, function ()
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-- RecruitManager.RecruitRequest(RecruitType.WaterTen, function(msg)
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-- UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel,msg.drop,RecruitType.WaterTen)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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-- end)
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-- end)
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Util.AddClick(this.item4BuyOneBtn, function ()
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if BagManager.GetItemCountById(itemId)<lotterySetting[RecruitType.GroundSingle].CostItem[1][2] then
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PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name)..Language[10486])
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return
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end
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RecruitManager.RecruitRequest(RecruitType.GroundSingle, function(msg)
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UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,msg.drop,RecruitType.GroundSingle)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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end)
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end)
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-- Util.AddClick(this.item4BuyTenBtn, function ()
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-- RecruitManager.RecruitRequest(RecruitType.GroundTen, function(msg)
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-- UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel,msg.drop,RecruitType.GroundTen)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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-- end)
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-- end)
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-- Util.AddClick(this.item5BuyOneBtn, function ()
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-- RecruitManager.RecruitRequest(RecruitType.LightDarkSingle, function(msg)
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-- UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,msg.drop,RecruitType.LightDarkSingle)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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-- end)
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-- end)
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-- Util.AddClick(this.item5BuyTenBtn, function ()
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-- RecruitManager.RecruitRequest(RecruitType.LightDarkTen, function(msg)
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-- UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel,msg.drop,RecruitType.LightDarkTen)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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-- end)
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-- end)
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Util.AddClick(this.itemBtn1, function ()
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this:BtnAction(1,this.getCardPanel1)
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end)
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Util.AddClick(this.itemBtn2, function ()
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this:BtnAction(2,this.getCardPanel2)
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end)
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Util.AddClick(this.itemBtn3, function ()
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this:BtnAction(3,this.getCardPanel3)
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end)
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Util.AddClick(this.itemBtn4, function ()
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this:BtnAction(4,this.getCardPanel4)
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end)
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-- Util.AddClick(this.itemBtn5, function ()
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-- this.getCardPanel1:SetActive(false)
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-- this.getCardPanel2:SetActive(false)
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-- this.getCardPanel3:SetActive(false)
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-- this.getCardPanel4:SetActive(false)
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-- this.getCardPanel5:SetActive(true)
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-- this.getCardPanel5:GetComponent("PlayFlyAnim"):PlayAnim(true)
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-- this.effect:SetActive(true)
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-- end)
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Util.AddClick(this.getCardPanelBtnBack1, function ()
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this.getCardPanel1:SetActive(false)
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this.effect:SetActive(false)
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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end)
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Util.AddClick(this.getCardPanelBtnBack2, function ()
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this.getCardPanel2:SetActive(false)
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this.effect:SetActive(false)
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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end)
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Util.AddClick(this.getCardPanelBtnBack3, function ()
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this.getCardPanel3:SetActive(false)
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this.effect:SetActive(false)
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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end)
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Util.AddClick(this.getCardPanelBtnBack4, function ()
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this.getCardPanel4:SetActive(false)
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this.effect:SetActive(false)
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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end)
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-- Util.AddClick(this.getCardPanelBtnBack5, function ()
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-- this.getCardPanel5:SetActive(false)
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-- this.effect:SetActive(false)
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-- end)
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Util.AddClick(self.previewBtn, function()
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UIManager.OpenPanel(UIName.HeroPreviewPanel,false)
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end)
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Util.AddClick(self.shopBtn, function()
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JumpManager.GoJump(20008)
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end)
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Util.AddClick(self.helpBtn, function()
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local pos = self.helpBtn.transform.localPosition
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.ElementDraw, pos.x, pos.y)
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end)
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Util.AddClick(self.exchangeBtn, function()
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UIManager.OpenPanel(UIName.CompoundHeroPanel,2)
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end)
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end
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function ElementDrawCardPanel:BtnAction(index)
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this.getCardPanel1:SetActive(index == 1)
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this.getCardPanel2:SetActive(index == 2)
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this.getCardPanel3:SetActive(index == 3)
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this.getCardPanel4:SetActive(index == 4)
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if index == 0 then
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return
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end
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-- this.getCardPanel5:SetActive(false)
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this.getCardPanelList[index]:GetComponent("PlayFlyAnim"):PlayAnim(true)
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this.effect:SetActive(true)
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-- 音效
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SoundManager.PlaySound(SoundConfig.Sound_syz)
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SoundManager.PlayMusic(SoundConfig.Sound_syz_loop)
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end
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--添加事件监听(用于子类重写)
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function ElementDrawCardPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.SecretBox.OnOpenOneReward, this.OpenOneRewardPanel)
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Game.GlobalEvent:AddEvent(GameEvent.SecretBox.OnOpenTenReward, this.OpenTenRewardPanel)
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end
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--移除事件监听(用于子类重写)
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function ElementDrawCardPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.SecretBox.OnOpenOneReward,this.OpenOneRewardPanel)
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Game.GlobalEvent:RemoveEvent(GameEvent.SecretBox.OnOpenTenReward,this.OpenTenRewardPanel)
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end
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function ElementDrawCardPanel.OpenOneRewardPanel(drop)
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UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel,drop)
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end
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function ElementDrawCardPanel.OpenTenRewardPanel(drop)
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UIManager.OpenPanel(UIName.SecretBoxBuyTenPanel,drop)
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end
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function ElementDrawCardPanel:OnSortingOrderChange(...)
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Util.AddParticleSortLayer(this.gameObject, this.sortingOrder - orginLayer)
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orginLayer = this.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function ElementDrawCardPanel:OnOpen(...)
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for i = 1,4 do
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local parent = Util.GetGameObject(self.transform, "getCardPanel"..i.."/content1/Image/Image (1)/Image (1)")
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SetTextVerTial(Util.GetGameObject(parent, "Text"),Vector3.New(134.88,-5.9,0),"MiddleLeft")
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end
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local args = {...}
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this.index = args[1] or 0
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ElementDrawCardPanel:OnShow()
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this.effect:SetActive(false)
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--this.BtView:OnOpen(self, { sortOrder = self.sortingOrder, panelType = PanelTypeView.ElementDrawCardPanel })
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--this.BtView.transform:SetSiblingIndex(2)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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Util.GetGameObject(this.getCardPanel1, "content2/btn1/Text"):GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 38 or 30
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Util.GetGameObject(this.getCardPanel2, "content2/btn1/Text"):GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 38 or 30
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Util.GetGameObject(this.getCardPanel3, "content2/btn1/Text"):GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 38 or 30
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Util.GetGameObject(this.getCardPanel4, "content2/btn1/Text"):GetComponent("Text").fontSize = GetCurLanguage() ~= 2 and 38 or 30
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this:BtnAction(this.index)
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end
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--界面关闭时调用(用于子类重写)
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function ElementDrawCardPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ElementDrawCardPanel:OnDestroy()
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this.spLoader:Destroy()
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--SubUIManager.Close(this.BtView)
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SubUIManager.Close(this.UpView)
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end
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return ElementDrawCardPanel |