miduo_client/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua

395 lines
16 KiB
Lua

require("Base/BasePanel")
SacredTreePanel = Inherit(BasePanel)
local treeLevelConfig = ConfigManager.GetConfig(ConfigName.GodHoodTreeLevel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local orginLayer = 0
local curTreeLevel = 0
local length = 0
local t = 3 --用来区分长按和点击的临界值
local COLOR = {
[1] = "#529764FF",
[2] = "#6398c9FF",
[3] = "#9358bdFF",
[4] = "#fcb24eFF",
[5] = "#FF0000",
}
local Trans = {
[1] = 5,
[2] = 4,
[3] = 3,
[4] = 2,
[5] = 1,
}
function SacredTreePanel:InitComponent()
self.spLoader = SpriteLoader.New()
--button
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
self.backBtn = Util.GetGameObject(self.transform, "backBtn")
self.helpBtn = Util.GetGameObject(self.transform, "helpBtn")
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
self.attriBtn = Util.GetGameObject(self.transform, "attriBtn")
self.attriNum = Util.GetGameObject(self.attriBtn, "num"):GetComponent("Text")
self.treeLevel = Util.GetGameObject(self.transform, "bg/level"):GetComponent("Text")
--btn
self.bottom = Util.GetGameObject(self.transform, "bottom")
self.upgradeBtn = Util.GetGameObject(self.bottom, "upgradeBtn")
self.treeRed = Util.GetGameObject(self.upgradeBtn, "redPoint")
self.upGrade = Util.GetGameObject(self.upgradeBtn, "Text"):GetComponent("Text")
--tips
self.tips = Util.GetGameObject(self.bottom, "tips")
self.needIcon = Util.GetGameObject(self.tips, "Image"):GetComponent("Image")
self.needNum = Util.GetGameObject(self.tips, "num"):GetComponent("Text")
--详细信息部分
self.attriDetail = Util.GetGameObject(self.transform, "attriDetail")
self.title = Util.GetGameObject(self.attriDetail, "Grid/Top/Title"):GetComponent("Text")
self.btnChange = Util.GetGameObject(self.attriDetail, "Grid/Top/btnChange")
self.attriGrid = Util.GetGameObject(self.attriDetail, "Grid/Attributions")
self.attriPre = Util.GetGameObject(self.attriGrid, "attriPre")
self.jtBtn = Util.GetGameObject(self.transform, "jtBtn")
self.jtImg = Util.GetGameObject(self.jtBtn, "Image")
self.attriList = {}
self.bool = true--箭头按钮
self.playAni = false--箭头按钮
self.selectMask = Util.GetGameObject(self.transform, "Mask")
self.selectGrid = Util.GetGameObject(self.selectMask, "selectGrid")
self.selectList = {}
for i = 1, 5 do
self.selectList[i] = {}
self.selectList[i].btn1 = Util.GetGameObject(self.selectMask, "selectGrid/Pre ("..i..")/Image")
self.selectList[i].btn2 = Util.GetGameObject(self.selectMask, "selectGrid/Pre ("..i..")/Text")
self.selectList[i].select = Util.GetGameObject(self.selectMask, "selectGrid/Pre ("..i..")/Select")
self.selectList[i].select:SetActive(false)
end
--特效加长按
self.UI_effect_RecruitPanel_particle = Util.GetGameObject(self.transform, "UI_effect_RecruitPanel_particle")
self.trigger = Util.GetEventTriggerListener(self.upgradeBtn)
self.OnPointerDo = function(go, data)
self:OnPointerDown1(go, data)
end
self.OnPointerUp = function(go, data)
self:OnPointerUp1(go,data)
end
self.trigger.onPointerDown = self.trigger.onPointerDown + self.OnPointerDo
self.trigger.onPointerUp = self.trigger.onPointerUp + self.OnPointerUp
length = LengthOfTable(SacredTreeManager.SacredtreeLevelConfig)
self.itemNum = curTreeLevel >=length and 0 or BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
self.isPressed = false
self.num = 0
self.numCount = 0
end
function SacredTreePanel:OnPointerDown1(go, data)
if curTreeLevel >= length then
PopupTipPanel.ShowTip("神树已达最大等级~")
return
end
if self.itemNum < treeLevelConfig[curTreeLevel].LvupCost[2] then
PopupTipPanel.ShowTip(string.format("%s不足!",itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].Name))
return
end
self.isPressed = true
end
function SacredTreePanel:OnPointerUp1(go,data)
if self.isPressed then
self.isPressed = false
self:Refresh(true)
end
end
function SacredTreePanel:OnUpdate()
if self.isPressed then
if self.numCount >= t and self.numCount/t >= 1 then
self.isShortPress = false
self:Refresh(false)
else
self.isShortPress = true
end
self.numCount = self.numCount + 1
end
end
function SacredTreePanel:Refresh(isSend)
if isSend then
self.isPressed = false
if self.isShortPress then
self.num = 1
BagManager.HeroLvUpUpdateItemsNum(treeLevelConfig[curTreeLevel].LvupCost[1],treeLevelConfig[curTreeLevel].LvupCost[2])
self.itemNum = BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
SacredTreeManager.treeLevel = SacredTreeManager.treeLevel + 1
curTreeLevel = curTreeLevel + 1
EquipTreasureManager.ChangeTreeLv()
local herodata = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
for k,v in pairs(herodata.teamHeroInfos) do
HeroPropManager.SetDirtyByType(v.heroId, Hero_Prop_Type.EquipTreasure)
end
-- 重新计算宝物评分
EquipTreasureManager.SetAllTreasureDirty()
SacredTreeManager.OnPowerChange(oldPower)
end
self.isShortPress = false
self.numCount = 0
self:RequestDonate(self.num)
else
self.num = self.num + 1
BagManager.HeroLvUpUpdateItemsNum(treeLevelConfig[curTreeLevel].LvupCost[1],treeLevelConfig[curTreeLevel].LvupCost[2])
self.itemNum = BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
if curTreeLevel == 0 then
PopupTipPanel.ShowTip("成功解锁神树~")
end
SacredTreeManager.treeLevel = SacredTreeManager.treeLevel + 1
curTreeLevel = curTreeLevel + 1
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
EquipTreasureManager.ChangeTreeLv()
local herodata = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
for k,v in pairs(herodata.teamHeroInfos) do
HeroPropManager.SetDirtyByType(v.heroId, Hero_Prop_Type.EquipTreasure)
end
-- 重新计算宝物评分
EquipTreasureManager.SetAllTreasureDirty()
SacredTreeManager.OnPowerChange(oldPower)
self:OnShow()
if curTreeLevel >= length then
self.isPressed = false
self:Refresh(true)
return
end
if self.itemNum < treeLevelConfig[curTreeLevel].LvupCost[2] then
self.isPressed = false
self:Refresh(true)
return
end
end
end
function SacredTreePanel:RequestDonate(num)
NetManager.UpgradeGodTreeRequest(num,function ()
self.num = 0
self:OnShow()
end)
end
function SacredTreePanel:BindEvent()
Util.AddClick(self.backBtn, function()
self:ClosePanel()
end)
Util.AddClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.SacredTree,self.helpPos.x,self.helpPos.y)
end)
Util.AddClick(self.attriBtn, function()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ShenYingShuXing)
end)
Util.AddClick(self.jtBtn, function()
self.bool = not self.bool
self:ResetDetailPos()
end)
Util.AddClick(self.btnChange, function()
local length = self.bool and SacredTreeManager.CulAttri()*50 - 700 or #attriConfig.PropertyUnlcokLevels*50 - 700
if SacredTreeManager.CulAttri() == 0 then
length = #attriConfig.PropertyUnlcokLevels*50 - 700
end
self.selectGrid:GetComponent("RectTransform").localPosition = Vector3.New(0,length,0)
self.selectMask:SetActive(true)
PlayUIAnim(self.selectGrid)
end)
for i = 1, 5 do
Util.AddClick(self.selectList[i].btn1, function()
-- LogRed(self.selectIndex.." "..i)
if Trans[i] == self.selectIndex then
return
end
for j = 1, 5 do
self.selectList[j].select:SetActive(false)
end
self.selectList[i].select:SetActive(true)
self.selectIndex = Trans[i]
PlayerPrefs.SetInt(PlayerManager.uid.."SacredQualitySelect",Trans[i])
self.selectMask:SetActive(false)
for index, value in ipairs(self.attriList) do
value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
self.playAni = true
self:SetAttriDetail()
end)
end
end)
Util.AddClick(self.selectList[i].btn2, function()
-- LogRed(self.selectIndex.." "..i)
if Trans[i] == self.selectIndex then
return
end
for j = 1, 5 do
self.selectList[j].select:SetActive(false)
end
self.selectList[i].select:SetActive(true)
self.selectIndex = Trans[i]
PlayerPrefs.SetInt(PlayerManager.uid.."SacredQualitySelect",Trans[i])
self.selectMask:SetActive(false)
for index, value in ipairs(self.attriList) do
value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
self.playAni = true
self:SetAttriDetail()
end)
end
end)
end
Util.AddClick(self.selectMask, function()
self.selectMask:SetActive(false)
if PlayerPrefs.GetInt(PlayerManager.uid.."SacredQualitySelect") == self.selectIndex then
return
end
for index, value in ipairs(self.attriList) do
value.transform:DORotate(Vector3.New(90,0,0),0.3):OnComplete(function ()
self.playAni = true
self:SetAttriDetail()
end)
end
end)
BindRedPointObject(RedPointType.Sacred,self.treeRed)
FixedUpdateBeat:Add(self.OnUpdate, self)--长按方法注册
end
function SacredTreePanel:OnSortingOrderChange()
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
orginLayer = self.sortingOrder
end
--添加事件监听(用于子类重写)
function SacredTreePanel:AddListener()
end
--移除事件监听(用于子类重写)
function SacredTreePanel:RemoveListener()
end
function SacredTreePanel:OnOpen()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.SacredTree})
if PlayerPrefs.GetInt(PlayerManager.uid.."SacredQualitySelect") == 0 then
PlayerPrefs.SetInt(PlayerManager.uid.."SacredQualitySelect",5)
end
self.selectIndex = PlayerPrefs.GetInt(PlayerManager.uid.."SacredQualitySelect")
end
function SacredTreePanel:OnShow()
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
self.playAni = false
CheckRedPointStatus(RedPointType.Sacred)
self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
curTreeLevel = SacredTreeManager.treeLevel
self.itemNum = curTreeLevel >=length and 0 or BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
local str1,str2
Util.SetGray(self.upgradeBtn,curTreeLevel >= length)
if curTreeLevel > 0 and curTreeLevel < length then
str1 = string.format(GetLanguageStrById("等级:%s"),curTreeLevel)
str2 = Language[11063]
elseif curTreeLevel >= length then
str1 = string.format(GetLanguageStrById("等级:%s"),length)
str2 = "等级已满"
elseif curTreeLevel <= 0 then
str1 = "未解锁"
str2 = "解 锁"
end
self.treeLevel.text = str1
self.upGrade.text = str2
if curTreeLevel < length then
local needId = treeLevelConfig[curTreeLevel].LvupCost[1]
local needCost = treeLevelConfig[curTreeLevel].LvupCost[2]
self.needIcon.sprite = self.spLoader:LoadSprite(artConfig[itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].ResourceID].Name)
self.needNum.text = treeLevelConfig[curTreeLevel].LvupCost[2]
if BagManager.GetTotalItemNum(needId) < needCost then
self.needNum.text = "<color=red>"..treeLevelConfig[curTreeLevel].LvupCost[2].."</color>"
end
else
self.needIcon.gameObject:SetActive(curTreeLevel < length)
self.needNum.gameObject:SetActive(curTreeLevel < length)
end
self.attriNum.text = SacredTreeManager.CulAttri().."/"..#attriConfig.PropertyUnlcokLevels
--设置中间属性
self:SetAttriDetail()
self:ResetDetailPos()
end
function SacredTreePanel:SetAttriDetail()
local curSelectIndex = self.selectIndex
-- if curTreeLevel <= 0 then
-- self.attriDetail:SetActive(false)
-- self.selectMask:SetActive(false)
-- self.jtBtn:SetActive(false)
-- else
self.attriDetail:SetActive(true)
self.selectMask:SetActive(true)
self.jtBtn:SetActive(false)
--self.jtBtn:SetActive(SacredTreeManager.CulAttri() > 0 and SacredTreeManager.CulAttri() < #attriConfig.PropertyUnlcokLevels )
-- self.title.text = GetStringByEquipQua(curSelectIndex+1,QualityNameDef[curSelectIndex+1].."宝物神应属性")
self.title.text = string.format("<color=%s>%s宝物神应属性</color>",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1])
local data = SacredTreeManager.GetAttriDetail(curSelectIndex)
for index, value in ipairs(data) do
local go = self.attriList[index]
if not go then
go = newObjToParent(self.attriPre,self.attriGrid.transform)
self.attriList[index] = go
go:SetActive(true)
end
if self.playAni then
PlayUIAnim(go)
else
go.transform.rotation=Vector3.New(0,0,0)
end
Util.GetGameObject(go,"curAttri"):GetComponent("Text").text = value.text1
Util.GetGameObject(go,"nextAttri"):GetComponent("Text").text = value.text2
end
self:InitDetailPos()
--end
end
function SacredTreePanel:InitDetailPos()
self.selectMask:SetActive(false)
self.selectList[Trans[self.selectIndex]].select:SetActive(true)
local rotation = self.bool and Vector3.zero or Vector3.New(179,0,0)
local length = self.bool and 170 + SacredTreeManager.CulAttri()*50 or 170 + #attriConfig.PropertyUnlcokLevels*50
if SacredTreeManager.CulAttri() == 0 then
length = 170 + #attriConfig.PropertyUnlcokLevels*50
end
self.jtImg:GetComponent("RectTransform").rotation = Quaternion.Euler(rotation)
self.attriDetail:GetComponent("RectTransform").sizeDelta = Vector3(0,length,0)
end
function SacredTreePanel:ResetDetailPos()
self.bool=false
local length = self.bool and 170 + SacredTreeManager.CulAttri()*50 or 170 + #attriConfig.PropertyUnlcokLevels*50
local size = Vector2.New(1080,length)
local rotation = self.bool and 0 or 179
self.attriDetail.transform:DOSizeDelta(size, 0.8)
self.jtImg.transform:DORotateQuaternion(Quaternion.Euler(Vector3.New(rotation,0,0)),0.8)
end
function SacredTreePanel:OnClose()
orginLayer = 0
-- body
end
function SacredTreePanel:OnDestroy()
self.attriList = {}
FixedUpdateBeat:Remove(self.OnUpdate, self)
SubUIManager.Close(self.UpView)
self.spLoader:Destroy()
ClearRedPointObject(RedPointType.Sacred,self.treeRed)
end
return SacredTreePanel