275 lines
11 KiB
Lua
275 lines
11 KiB
Lua
local SettingInfo = quick_class("SettingInfo")
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local this = SettingInfo
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local languageGroup = {Language[11854],Language[11855]}
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function SettingInfo:ctor( gameObject,rootPanel)
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self.gameObject = gameObject
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self:InitComponent(gameObject, rootPanel)
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end
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--初始化组件(用于子类重写)
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function SettingInfo:InitComponent(gameObject, rootPanel)
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this.spLoader = SpriteLoader.New()
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this.rootPanel = rootPanel
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this.head = Util.GetGameObject(gameObject, "playerInfo/head")
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this.headpos = Util.GetGameObject(gameObject, "playerInfo/head/pos")
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this.headRedpot = Util.GetGameObject(gameObject, "playerInfo/head/redpot")
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this.name = Util.GetGameObject(gameObject, "playerInfo/name/Text")
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this.btnChangeName = Util.GetGameObject(gameObject, "playerInfo/name/Image/btn")
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this.exp = Util.GetGameObject(gameObject, "playerInfo/exp"):GetComponent("Slider")
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this.expText = Util.GetGameObject(gameObject, "playerInfo/exp/ExpText"):GetComponent("Text")
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this.uidText = Util.GetGameObject(gameObject, "playerInfo/uid/Text"):GetComponent("Text")
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this.idText = Util.GetGameObject(gameObject, "playerInfo/id/Text"):GetComponent("Text")
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this.guildText = Util.GetGameObject(gameObject, "playerInfo/guild/Text"):GetComponent("Text")
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this.serverText = Util.GetGameObject(gameObject, "playerInfo/server/Text"):GetComponent("Text")
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this.BGMSlider = Util.GetGameObject(gameObject, "setting/BGMSlider"):GetComponent("Slider")
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this.BGMSliderValue = Util.GetGameObject(gameObject, "setting/BGMSlider/count"):GetComponent("Text")
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this.SoundSlider = Util.GetGameObject(gameObject, "setting/SoundSlider"):GetComponent("Slider")
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this.SoundSliderValue = Util.GetGameObject(gameObject, "setting/SoundSlider/count"):GetComponent("Text")
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this.btnChangeLogin = Util.GetGameObject(gameObject, "setting/changelogin")
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this.btnOneKeyCopy = Util.GetGameObject(gameObject, "setting/oneKeyCopy")
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this.btnBind = Util.GetGameObject(gameObject, "other/box/BindAccount")
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this.btnCancel = Util.GetGameObject(gameObject, "other/box/CancelAccount")
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--兑换码
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this.cdKey = Util.GetGameObject(gameObject, "other/box/cdkey")
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this.submit = Util.GetGameObject(gameObject, "other/box/submit")
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-- --游戏语言切换按钮
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-- this.languageBtn = Util.GetGameObject(gameObject, "other/box/languageBtn")
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-- this.languageText= Util.GetGameObject(this.languageBtn,"Text"):GetComponent("Text")
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-- this.languageText.text=GetCurLanguage()==0 and "中文" or "英文"
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if IsLanguagePack then
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this.dropDown = Util.GetGameObject(gameObject,"other/box/Dropdown"):GetComponent("Dropdown")
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this.dropDownText = Util.GetGameObject(gameObject,"other/box/Dropdown/Label"):GetComponent("Text")
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this.dropDownTip = Util.GetGameObject(gameObject,"other/box/Dropdown/tip")
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else
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this.dropDown = Util.GetGameObject(gameObject,"other/box/Dropdown")
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this.dropDown:SetActive(false)
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end
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if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_SELECT_RESLUTION) then
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this.selectResolution = Util.GetGameObject(gameObject,"other/box/selectResolution"):GetComponent("Dropdown")
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this.selectResolutionText = Util.GetGameObject(gameObject,"other/box/selectResolution/Label"):GetComponent("Text")
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this.selectResolutionTip = Util.GetGameObject(gameObject,"other/box/selectResolution/tip")
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else
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this.selectResolution = Util.GetGameObject(gameObject,"other/box/selectResolution")
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this.selectResolution:SetActive(false)
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end
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if AppConst.isSDKLogin and SDKMgr:GetSubChannel() and SDKMgr:GetSubChannel()=="Yes" then
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this.btnBind:SetActive(true)
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else
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this.btnBind:SetActive(false)
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end
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end
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function SettingInfo:SetTipShow()
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if IsLanguagePack then
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local flag = PlayerPrefs.GetInt("language_flag")
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--LogGreen("PlayerPrefs:"..flag)
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if flag == 0 then
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this.dropDownText.text = Language[11854]
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elseif flag == 2 then
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this.dropDownText.text = "Tiếng Việt"
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elseif flag == 1 then
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this.dropDownText.text = "English"
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end
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this.dropDown.value = flag
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if GetCurLanguage() ~= flag then
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this.dropDownTip.gameObject:SetActive(true)
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else
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this.dropDownTip.gameObject:SetActive(false)
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end
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end
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end
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function SettingInfo:SetReslutionTipShow()
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if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_SELECT_RESLUTION) then
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local value = PlayerPrefs.GetInt("ResLution")
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this.selectResolution.value = value
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if value == 0 then
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UnityEngine.Application.targetFrameRate = 30;
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this.selectResolutionText.text = "普通帧率"
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this.selectResolutionTip.gameObject:SetActive(false)
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else
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UnityEngine.Application.targetFrameRate = 60;
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this.selectResolutionText.text = "高帧率"
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this.selectResolutionTip.gameObject:SetActive(true)
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end
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end
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end
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--绑定事件(用于子类重写)
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function SettingInfo:BindEvent()
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if IsLanguagePack then
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this.dropDown.onValueChanged:AddListener(
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function(value)
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PlayerPrefs.SetInt("language_flag",value)
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this:SetTipShow()
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if value == GetCurLanguage() then
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return
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end
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MsgPanel.ShowTwo(Language[11856],function() end,function()
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Game.Logout()
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end,Language[10731],Language[10732],"",false,"")
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end
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)
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end
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if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.IS_SELECT_RESLUTION) then
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this.selectResolution.onValueChanged:AddListener(
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function(value)
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PlayerPrefs.SetInt("ResLution",value)
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this:SetReslutionTipShow()
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end
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)
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end
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--cdKey兑换
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Util.AddClick(this.cdKey, function()
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UIManager.OpenPanel(UIName.CDKeyExchangePanel)
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end)
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--游客绑定
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Util.AddClick(this.btnBind, function()
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if AppConst.isSDKLogin and SDKMgr:GetSubChannel() and SDKMgr:GetSubChannel()=="Yes" then
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SubmitExtraData({type=SDKSubMitType.TYPE_FENGTI_BIND_ACCOUNT})
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end
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end)
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--账号注销
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Util.AddClick(this.btnCancel, function()
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end)
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-- --语言切换
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-- Util.AddClick(this.languageBtn, function()
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-- local setId=GetCurLanguage()==0 and 1 or 0
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-- Log("中英切换"..setId)
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-- PlayerPrefs.SetInt("language",setId)
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-- this.languageText.text=GetCurLanguage()==0 and "中文" or "英文"
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-- end)
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--上报战斗日志
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Util.AddOnceClick(this.submit, function()
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BattleRecordManager.SubmitBattleRecord()
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end)
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Util.AddClick(this.head, function()
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UIManager.OpenPanel(UIName.HeadChangePopup)
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end)
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Util.AddClick(this.btnChangeName, function()
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--PopupTipPanel.ShowTip("功能尚未开放,敬请期待")
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UIManager.OpenPanel(UIName.CreateNamePopup)
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end)
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Util.AddSlider(this.BGMSlider.gameObject, function(go, value)
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SettingManager.SetSettingData(SETTING_TYPE.BGM_RATIO, value)
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this.BGMSliderValue.text = math.floor(value * 100)
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end)
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Util.AddSlider(this.SoundSlider.gameObject, function(go, value)
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SettingManager.SetSettingData(SETTING_TYPE.SOUND_RATIO, value)
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this.SoundSliderValue.text = math.floor(value * 100)
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end)
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Util.AddClick(this.btnChangeLogin, function()
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MsgPanel.ShowTwo(Language[11857], nil, function()
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Game.Logout()
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end)
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end)
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Util.AddClick(this.btnOneKeyCopy, function()
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if not UnityEngine.Application.isMobilePlatform then
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PopupTipPanel.ShowTip(Language[11858])
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return
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end
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local str = Language[11859] .. PlayerManager.serverInfo.name .. "\n" .. Language[11860] .. PlayerManager.nickName ..
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"\n" .. Language[11861] .. AppConst.OpenId .. "\n" .. Language[11862] .. PlayerManager.uid
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AndroidDeviceInfo.Instance:SetCopyValue(str)
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PopupTipPanel.ShowTip(Language[11863])
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end)
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BindRedPointObject(RedPointType.Setting_Head, this.headRedpot)
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end
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--添加事件监听(用于子类重写)
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function SettingInfo:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnHeadFrameChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnHeadChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:AddEvent(GameEvent.Player.OnChangeName, this.RefreshPlayerInfoShow)
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end
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--移除事件监听(用于子类重写)
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function SettingInfo:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnHeadFrameChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnHeadChange, this.RefreshPlayerInfoShow)
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Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnChangeName, this.RefreshPlayerInfoShow)
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end
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--界面打开时调用(用于子类重写)
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function SettingInfo:OnOpen()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function SettingInfo:OnShow()
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this:SetTipShow()
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this:SetReslutionTipShow()
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this.cdKey:SetActive(SERVER_VERSION == 0)
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this.RefreshPlayerInfoShow()
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this.BGMSlider.value = SettingManager.GetSettingData(SETTING_TYPE.BGM_RATIO)
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this.SoundSlider.value = SettingManager.GetSettingData(SETTING_TYPE.SOUND_RATIO)
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this:OnShowData()
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end
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function this.RefreshPlayerInfoShow()
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if not this.playerHead then
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--this.playerHead = CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD, this.headpos)
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this.playerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.headpos.transform)
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end
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this.playerHead:Reset()
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this.playerHead:SetHead(PlayerManager.head)
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this.playerHead:SetFrame(HeadManager.GetCurFrameId())
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this.playerHead:SetLevel(PlayerManager.level)
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this.playerHead:SetLayer(this.rootPanel.sortingOrder)
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this.playerHead:SetEffectScale(1.1)
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this.name:GetComponent("Text").text = PracticeManager.SetNameColor(PlayerManager.nickName,PracticeManager.PracticeLevel)
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this.exp.value = PlayerManager.exp / PlayerManager.userLevelData[PlayerManager.level].Exp
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this.expText.text = PlayerManager.exp .. "/" .. PlayerManager.userLevelData[PlayerManager.level].Exp
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this.uidText.text = PlayerManager.uid
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this.idText.text = AppConst.OpenId or LoginManager.openId
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local guildData = MyGuildManager.GetMyGuildInfo()
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this.guildText.text = guildData == nil and Language[10086] or guildData.name
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this.serverText.text = PlayerManager.serverInfo.name
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end
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function SettingInfo:OnSortingOrderChange()
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-- 头像层级
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if this.playerHead then
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this.playerHead:SetLayer(this.rootPanel.sortingOrder)
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end
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end
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function SettingInfo:OnShowData()
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end
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--界面关闭时调用(用于子类重写)
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function SettingInfo:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SettingInfo:OnDestroy()
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this.spLoader:Destroy()
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--SubUIManager.Close(this.UpView)
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if this.playerHead then
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this.playerHead:Recycle()
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this.playerHead = nil
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end
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ClearRedPointObject(RedPointType.Setting_Head)
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end
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return SettingInfo
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